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david

Mine-imator Creator
  • Posts

    3324
  • Joined

  • Days Won

    29
  • Posts

    3324
  • Joined

  • Days Won

    29

david last won the day on April 3

david had the most liked content!

About david

  • Rank
    Developer
    Newbie
  • Birthday 10/18/1994

Profile Information

  • Member Title
    Mine-imator creator
  • Gender
    Male
  • Interests
    Coding and drawing
  • Minecraft username
    _Davve_

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  1. Hi David... I have a question for you and if you notice this please consider what you are about to read. I am an animator and am wanting to become better and better at your (amazing) software. Althought some of the transitions get in the way. Out of pure curiosity is it possible to put a some form of "dope sheet" into your program? I have been using blender a little bit and have found the software difficult and not for the unskilled. But the dope sheet stands out. I like being able to customize the duration of transitions and the quickness of actions. Also could you put the time line into both 1/5ths of a seconds AND 1/10ths just for the people like me that need a bit more prescision. Thank you and have a good one. :) ??

    1. Pilotdestroyer6420

      Pilotdestroyer6420

      Anyboddy interested please give me your opinion :)

    2. Heavenira

      Heavenira

      To my knowledge, there is no need to place keyframes between other keyframes (1/5ths, 1/10ths, etc). Anything placed in between keyframes is rendered obsolete when exporting the final animation.

      To achieve "precision", so to speak... make sure that your animation's tempo/fps is set to 60. That way, your render will only include integer frames (not fractions), thus allowing you to ignore moments in between keyframes.

    3. Pilotdestroyer6420

      Pilotdestroyer6420

      I didn't think of that. What about the dope sheet. seem like a good Idea?

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