Popular Post david 8.4k Posted June 9, 2015 Popular Post Report Share Posted June 9, 2015 G'day/night/morning folks. This topic will explain some of the plans I have for Mine-imator this summer (and beyond). I thought I'd clear things up since a lot has happened since the last topic in late March, and I have been thinking about what I should be doing with this program and the community. I am currently working the final features of 1.0.0 (the GM version), which will be published some time in the near future. You can expect exciting things such as: Fully working undo/redo Improved interface (friendlier and more modern) Alpha glitch fixed, kind of (you can control the rendering order of objects) 1.8 mobs & blocks support Some more neat stuff ... (see the dev blog) I am also planning on completely redesigning my website (including the download page). I have learnt a lot of new tricks in web development during the 4 years since Stuff By David was founded and most of the content on there is pretty outdated and needs a cleanup. To go along with the new design, I was thinking about somehow fetching the data from the forums and displaying it on the download page. This could be a list of active members or recent/hot content posted in the Narrative/Random/Music videos or Wallpapers subforums, to give you guys additional spotlight and a chance to demonstrate what Mine-imator is capable of when people are downloading it. What do ya think? But... but... what happens to C++ Mine-imator? Rewriting the entire program will require tremendous effort and time, so I have decided that if I will ever recreate this program, I will create a more generic environment to allow for any kind of animations, not just Minecraft. I have learnt a lot about computer graphics the last couple of months and I feel that I can apply my knowledge more diligently into a program that isn't limited by Minecraft's basic style. (Dav-imator confirmed) A project like this will however require more knowledge about animation on my part (I'm still kind of a noob to this, I mean, have you seen 5ever?), which is why I'll probably be taking some animating courses and having a look at some of the "real" animation programs out there before making this, for inspiration and to see how the pros do things. If I ever create such a program (it's hypothetical at this point), I will of course allow "plugins", such as support for Minecraft blocks, mobs and schematics. I will also stay true to my usual philosophies when creating software, to make content creating a fun process, almost like playing a game. Well, that's all on my mind. Keep an eye out for 1.0.0! PS. A few days ago I published my ray tracer, which some of you might have missed: http://www.mineimatorforums.com/index.php?/topic/40661-ray-tracer/ Acorn_Erika, Artleck, RobotCoveredWithHumanFlesh and 70 others 73 Link to post Share on other sites More sharing options...
Caeden117 1.8k Posted June 9, 2015 Report Share Posted June 9, 2015 Thx Link to post Share on other sites More sharing options...
NoHayTroblemo 2.9k Posted June 9, 2015 Report Share Posted June 9, 2015 OMG Link to post Share on other sites More sharing options...
RobotCoveredWithHumanFlesh 2k Posted June 9, 2015 Report Share Posted June 9, 2015 A project like this will however require more knowledge about animation on my part (I'm still kind of a noob to this, I mean, have you seen 5ever?), which is why I'll probably be taking some animating courses and having a look at some of the "real" animation programs out there before making this, for inspiration and to see how the pros do things. I could always show you Maya if your interested. Link to post Share on other sites More sharing options...
CarlHeadCrashed 1k Posted June 9, 2015 Report Share Posted June 9, 2015 YUS Link to post Share on other sites More sharing options...
KicksBrickster 4.3k Posted June 9, 2015 Report Share Posted June 9, 2015 So not C++? Interesting. Nice to see that alpha glitch rigs wont be destroyed, and some of the other features sound cool as well. I'm really looking forward to some of the new things the full version of 1.0.0 has to offer. But the big question I have: are you planning on working on a sound timeline any time soon? Marty McFly 1 Link to post Share on other sites More sharing options...
Ocelot 2.6k Posted June 9, 2015 Report Share Posted June 9, 2015 David lives! It's a miracle, all praise our holy lord, creator of Mine-imator! AmazingSpaceCat 1 Link to post Share on other sites More sharing options...
MinesterTheFloop 203 Posted June 9, 2015 Report Share Posted June 9, 2015 Yay, dev update! Link to post Share on other sites More sharing options...
Snowlee 585 Posted June 9, 2015 Report Share Posted June 9, 2015 this made my day Link to post Share on other sites More sharing options...
Heavenira 3.7k Posted June 9, 2015 Report Share Posted June 9, 2015 (edited) But... but... what happens to C++ Mine-imator? Rewriting the entire program will require tremendous effort and time, so I have decided that if I will ever recreate this program, I will create a more generic environment to allow for any kind of animations, not just Minecraft. I have learn a lot about computer graphics the last couple of months and I feel that I can apply my knowledge more diligently into a program that isn't limited by Minecraft's basic style. (Davi-mator confirmed) I am beyond proud of this. In fact, when you first said that you're learning about raytracing and C++, I knew that at some point this would happen. What you're about to do is not create Mine-imator, you can very well create a real animation program. I slowly study the development blog and see that what you're getting into is no joke. This will soon not be Mine-imator, and there will soon be great success towards the future of this program. Am I upset about this? Not at all. I said I had to move onto Blender, lots of people here said that they'd have to go on, and now it's your turn. Go ahead and make a program that'll blow the mind off not only the forum members, but EVERYONE. The people who have said that Mine-imator sucks will soon be the ones getting laughed at. Good luck, I really do mean it. Edited June 9, 2015 by Heavenira david, Nedia, Mr. Cat and 1 other 4 Link to post Share on other sites More sharing options...
MustardBlock 5.5k Posted June 9, 2015 Report Share Posted June 9, 2015 (edited) Our Lord and Davior, can we expect some Foodfight models in Davi-mator? Edited June 9, 2015 by MustardBlock RobotCoveredWithHumanFlesh, MrDonoB, Nedia and 3 others 6 Link to post Share on other sites More sharing options...
Guest Posted June 9, 2015 Report Share Posted June 9, 2015 I got something for C++ Mine Imator If we are going to animate some thing not Minecraft releated, you can add different categories for the program. For example, there would be on category called Minecraft Animations, and when clicked, would load up Mine Imator. I'm not sure about the other things you have planned. Oh, and don't forget about the mob creator, aka Fusion Link to post Share on other sites More sharing options...
Mineupfast 1k Posted June 9, 2015 Report Share Posted June 9, 2015 Davi-mator confirmed 2015 AmazingSpaceCat 1 Link to post Share on other sites More sharing options...
Artleck 6.8k Posted June 9, 2015 Report Share Posted June 9, 2015 Oh wow. This will be interesting. Glad to see you are focusing on Gmaker studio version first at hand before moving on, It's a good idea. I am excited to see what these "features" will be. Keep up the excellent work david! AmazingSpaceCat 1 Link to post Share on other sites More sharing options...
ÜberKiller 7.5k Posted June 9, 2015 Report Share Posted June 9, 2015 cl_hype_engaged 1 So we can we expect the new mine-Imayo version? Do you have a percentage of completion you would share with us? Link to post Share on other sites More sharing options...
Voxy 7.3k Posted June 9, 2015 Report Share Posted June 9, 2015 Artleck, Marty McFly and Ocelot 3 Link to post Share on other sites More sharing options...
SkeetokTheOtter 155 Posted June 9, 2015 Report Share Posted June 9, 2015 This likely wont be answered but, since GM is still going to be the code of mine-imator, does that mean we wont get Ambient occlusion, God rays, V lighting and such? AmazingSpaceCat and Keep on Chucking 2 Link to post Share on other sites More sharing options...
Mr.Matt 824 Posted June 10, 2015 Report Share Posted June 10, 2015 i read some of it then got halfway through and i am now writing this all i really understand is that 1.0.0 will be out in the near future with new things Link to post Share on other sites More sharing options...
ZZZZane 2.2k Posted June 10, 2015 Report Share Posted June 10, 2015 yey Are there some hidden features no one knows about? and you announced a few features before the C++ topics. What happens to glow and ambient occlusion. What of these Lord Daven? Link to post Share on other sites More sharing options...
V2lsbGJsM3BpYw== 410 Posted June 10, 2015 Report Share Posted June 10, 2015 Wow! Link to post Share on other sites More sharing options...
victory summery 635 Posted June 10, 2015 Report Share Posted June 10, 2015 omg yeeeeeeeeeees the undo button is back, ty david Link to post Share on other sites More sharing options...
Shane 2.8k Posted June 10, 2015 Report Share Posted June 10, 2015 i always like it when david posts a topic, it's nice to inform us about what's going on Link to post Share on other sites More sharing options...
myluki2000 431 Posted June 10, 2015 Report Share Posted June 10, 2015 [...] If I ever create such a program (it's hypothetical at this point), [...] Does this mean that the C++ version of Mine-Imator will be put on ice for the time being? Link to post Share on other sites More sharing options...
Phupha 1.2k Posted June 10, 2015 Report Share Posted June 10, 2015 YES! YES! It's been so long! Link to post Share on other sites More sharing options...
Robert Assassinations 608 Posted June 10, 2015 Report Share Posted June 10, 2015 HAHAHAAAA! YESSSS Link to post Share on other sites More sharing options...
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