Allemn 2.6k Posted June 10, 2015 Report Share Posted June 10, 2015 Yee!!! Prepare for the next Mine-imator update! Link to post Share on other sites More sharing options...
Joshdotmp4 2.8k Posted June 10, 2015 Report Share Posted June 10, 2015 But I loved 5ever. Ocelot 1 Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted June 10, 2015 Report Share Posted June 10, 2015 WOOOHOOOOO! Ermhamm Mhmm Mhmm... Finally i will be able to undo/redo! It was so annoying we not being able to do this, but now( not now like NOW ) we can do it! Also, Dav-Imator? Hmmm, looks interesting... I mean, doing animations even more powerful than Mine-Imator already could do? Looks great! But ignoring Dav-Imator (pre-official name), i will keep an eye for MI 1.0.0 Link to post Share on other sites More sharing options...
AnxiousCynic 1.1k Posted June 11, 2015 Report Share Posted June 11, 2015 Awesome news! So glad to hear this! Link to post Share on other sites More sharing options...
leihrod 615 Posted June 12, 2015 Report Share Posted June 12, 2015 yas buts wat with ray tracer we need it to add in mi Link to post Share on other sites More sharing options...
JR_Productions 0 Posted June 12, 2015 Report Share Posted June 12, 2015 Will you be adding walking animations like in 0.7? I find it hard to animate without them Link to post Share on other sites More sharing options...
myluki2000 431 Posted June 12, 2015 Report Share Posted June 12, 2015 (edited) Will you be adding walking animations like in 0.7? I find it hard to animate without them He confirmed multiple times now that there will be an "animation prefab" function which will let you save animations, including walking animations Edited June 12, 2015 by myluki2000 Link to post Share on other sites More sharing options...
The Technomancer 6 Posted June 12, 2015 Report Share Posted June 12, 2015 (edited) Can we see a return of the lock to parent button that can be toggled during an animation for a certain scene, and doesn't apply for the entire animation? It's annoying to have to make a duplicate object whenever a character hands something to someone else, or puts it down. Also, could you make it so that when a particle emitter is rotated, the initial velocity of the particle change? Edited June 12, 2015 by The Technomancer Mr. Cat 1 Link to post Share on other sites More sharing options...
wasd1553 62 Posted June 13, 2015 Report Share Posted June 13, 2015 not just for Minecraft? It's surprise Link to post Share on other sites More sharing options...
Mooshim 2k Posted June 13, 2015 Report Share Posted June 13, 2015 How different will the layout be? Because it was quite a large change from 0.7 to 1.0.0 (demo), and if the new change is anything similar, my brain will explode. Mr. Cat and V2lsbGJsM3BpYw== 2 Link to post Share on other sites More sharing options...
Marty McFly 1k Posted June 14, 2015 Report Share Posted June 14, 2015 For those who don't know: Link to post Share on other sites More sharing options...
SubthekidFTW 137 Posted June 14, 2015 Report Share Posted June 14, 2015 Does this mean all bugs fixed in 1.0.0 GameMaker Edition??! Link to post Share on other sites More sharing options...
PabloSnow 239 Posted June 14, 2015 Report Share Posted June 14, 2015 when will be released? (aprox) Link to post Share on other sites More sharing options...
myluki2000 431 Posted June 14, 2015 Report Share Posted June 14, 2015 when will be released? (aprox) Summer Link to post Share on other sites More sharing options...
PabloSnow 239 Posted June 14, 2015 Report Share Posted June 14, 2015 Summer I don´t know when is summer for David ._. (it depends of the country) Link to post Share on other sites More sharing options...
AmazingSpaceCat 154 Posted June 14, 2015 Report Share Posted June 14, 2015 I cant wait for you to make a program that will support anything that can be used for animating like I was planning on making some realistic animation ( realistic characters ) and some other little cool things so since Mine-Imator doesn't support that I tried some other programs and I tested blender ( jesus Christ blender is hard ) and im going to wait as long as possible for you to make what you want to make because every program that you have done like for example Mine-imator and Note Blocks which Mine-Imator is the one I use the most they are all user friendly ! I love them they look good , their easy ! you just start the program , insert some assets ( schematics , objects , characters etc. ) and you start key framing everything and you have control over everything !!!! I love it Ive never seen such a thing and Im still a bit nooby with animating but Ive progressed because I used to make robotic movements but now I make smooth realistic movements to my Minecraft characters and I can believe that its possible to make a animation this fast , easy and good looking its incredible and I have to thank you for everything you have done , and posted free to the public I hope one day the universe gifts you something that you need to keep going as far as you can !!! to David ( not in a gay way ) in a friendly way dude your amazing Link to post Share on other sites More sharing options...
The Technomancer 6 Posted June 16, 2015 Report Share Posted June 16, 2015 Is there going to be support for new double layer skins? Link to post Share on other sites More sharing options...
Marty McFly 1k Posted June 16, 2015 Report Share Posted June 16, 2015 Is there going to be support for new double layer skins? I've never heard about those... My question is the same, but for Alex skins. Link to post Share on other sites More sharing options...
MinesterTheFloop 203 Posted June 16, 2015 Report Share Posted June 16, 2015 Is there going to be support for new double layer skins? Actually, double layer skins do work, but not Alex skins. YET. Link to post Share on other sites More sharing options...
EnderPixel 18 Posted June 18, 2015 Report Share Posted June 18, 2015 Hey David, I was thinking of a new feature of mine-imator should be face controls. I know that there are rigs for that kind of thing, but some people can't make decent rigs (me, for example). Thanks if you consider adding this new feature. Link to post Share on other sites More sharing options...
myluki2000 431 Posted June 18, 2015 Report Share Posted June 18, 2015 Hey David, I was thinking of a new feature of mine-imator should be face controls. I know that there are rigs for that kind of thing, but some people can't make decent rigs (me, for example). Thanks if you consider adding this new feature. If you can't make one, use one of somebody else Link to post Share on other sites More sharing options...
TheToastur 58 Posted June 18, 2015 Report Share Posted June 18, 2015 Sad that it's moving from minecraft to more complex and just other things in general, but its better for David in the long run. Oh and get that undo redo imported quick! ;D Link to post Share on other sites More sharing options...
iZestyYT 574 Posted June 18, 2015 Report Share Posted June 18, 2015 It has been confirmed by David that he will be adding rigs to the actual program... But not yet, (i lost the message so i cannot prove) Link to post Share on other sites More sharing options...
Littleman9Mew2 206 Posted June 21, 2015 Report Share Posted June 21, 2015 (edited) When you do create Dav-imator, could you keep all the minecraft models and blocks as it's own folder so we can continue to do minecraft animatons? In my opinion, there should be models folder that helps keep stuff organized like a 1)Minecraft -a)Mobs -b)blocks -c)particles 2)blender models 3)3D model of Turkey That's would I feel should be in dav-imator (pweez keep minecwaft in pweez) Edited June 21, 2015 by Littleman7 Link to post Share on other sites More sharing options...
Marty McFly 1k Posted June 21, 2015 Report Share Posted June 21, 2015 We want sounds! We want sounds! Nimi and PabloSnow 2 Link to post Share on other sites More sharing options...
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