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Mine-imator 1.0.0 DEMO


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I noticed something. This may be only for me, but I can only move the over-all character, not the actual body parts/limbs, since there aren't separate key-frames.

Now everything (Including Limbs) have keyframes now, and there in a drop down menu. And it confuses me and slows things down.

The Glorious David, mine doesn't run :(

it takes time, it's not instant anymore it needs to load.

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Now everything (Including Limbs) have keyframes now, and there in a drop down menu. And it confuses me and slows things down.

it takes time, it's not instant anymore it needs to load.

Yes, it loaded after maybe 10 minutes? Then I loaded my Star Wars fight scene. some of my animations on the scene (like activating lightsabers) don't show. And when I rendered shadows, it worked but crashed.

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55hrkK4.png


First of all, great job, this is a hell of a lot to get done, even if you are multiple people, and whether or not you are using game maker, well, it's pretty hard to do something like this even with game maker. keep up the good work, and i hope it's capable of saving and stuff soon.

 

but, these problems have defiantly been reported before, maybe not all of them, but they're worth posting...

 

some changes i'd like (because i'm not overly demanding or anything)

 

if it's not too much trouble, i would really appreciate if you alphabetized the mob models. there aren't too many, and i don't think it would take much time, but there's just enough models now that it's a little annoying to find some of them... (obviously, this is after you have undos and saves and stuff...)

 

this might be only me, but i had a problem where the ground was not displaying the light cast be spotlights until after i had saved the video as an avi file.

 

 

there might just be something easy i can do to fix this, but i haven't been able to make the explosion particles the right size, i can only have a few of the pixels in the particle from the section of the explosion. (and that was worded badly... oops...)

 

I would also really appreciate a way to make the side menus a little bit smaller, i can barely see what i'm doing, even with them at the smallest size. (unless i have the individual keyframe menu closed...)

 

thank you for your help and consideration.

 

 

 

Also:

gZLrNBm.png

How did you add a block? i got an error when i tried (should i reinstall?)

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This is what happened when i tried to import something from my world:

 
############################################################################################
ERROR in
action number 1
of Draw Event
for object app:
 
Cannot load buffer file
at gml_Script_res_schematic_load
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_res_schematic_load (line 0)
gml_Script_res_schematic_load_step
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