MonsterIosHotel 288 Posted May 26, 2014 Report Share Posted May 26, 2014 Congrats on the demo David! My computer is so happy now it lags hard.... and error.... I need to buy a new one Really, it lags until crashed when I tried to make some particles. Link to post Share on other sites More sharing options...
CleonTD 66 Posted May 26, 2014 Report Share Posted May 26, 2014 Finally no more spam of "IS 1.0.0 OUT YET" Link to post Share on other sites More sharing options...
Shah 2.2k Posted May 26, 2014 Report Share Posted May 26, 2014 Btw, David told me that he is posting an update of the demo with an actual save button. Defsharp, ZZZZane, Booga and 1 other 4 Link to post Share on other sites More sharing options...
tditdatdwt 3.3k Posted May 26, 2014 Report Share Posted May 26, 2014 it ain't openin' and i have the directx thing.. Link to post Share on other sites More sharing options...
cyrus 35 Posted May 26, 2014 Report Share Posted May 26, 2014 yes LIKE A BOSS DAVID Link to post Share on other sites More sharing options...
Zombified 21 Posted May 26, 2014 Report Share Posted May 26, 2014 It doesn't even open after double clicking. But if I open task manager, it occupies lots of RAM ... Is it a bug? Link to post Share on other sites More sharing options...
tditdatdwt 3.3k Posted May 26, 2014 Report Share Posted May 26, 2014 bug.. when you right click to.. you know move around the ground shakes.. if you zoom in you can see distorted un-pixely pixels another bug.. when i downloa skin from user there is already text there and the text is: ''aaahhhhhhhhhhhhhhhhheweaehwaewa'' something like that ...third bug.. when i downloaded my skin my left arm and left leg were... missing... now some thoughts.. shadows don't sometimes make a diffrence untill you change the time.. and if you change the time to night it looks.. waaay to dark.. i don't really like the crafting table thing :L Link to post Share on other sites More sharing options...
Daveexx199 0 Posted May 26, 2014 Report Share Posted May 26, 2014 It doesn't work! It's not opening! Link to post Share on other sites More sharing options...
The Hero 14 Posted May 26, 2014 Report Share Posted May 26, 2014 even if this is good im staying with the last update beacuse of some of the things missing but still Good Update Link to post Share on other sites More sharing options...
Sandbox 168 Posted May 26, 2014 Report Share Posted May 26, 2014 Looks like there r many much problem in imator 1.0.0,just keep imator 0.7 still in your computer Link to post Share on other sites More sharing options...
Krille 3 Posted May 26, 2014 Report Share Posted May 26, 2014 (edited) The right leg on the enderdragon can't bend and i can't find the mob editor Edited May 26, 2014 by Krille Link to post Share on other sites More sharing options...
ZZZZane 2.2k Posted May 26, 2014 Report Share Posted May 26, 2014 Ive got a few things to note: in the bojects library there's no add button. also, whenever I render and image its just a black frame of nothing. ny shadows work fine, but Ive only opened old animations.I can not make a new animation. Help! if there's any way to fix the item library bug I would be happy. *objects Press the workbench in the top left hand corner, there it will give you the option to add things Link to post Share on other sites More sharing options...
Dulana57 0 Posted May 26, 2014 Report Share Posted May 26, 2014 i can't render video but can render pics up to 2K Link to post Share on other sites More sharing options...
Notorious TheRageMC 1.9k Posted May 26, 2014 Report Share Posted May 26, 2014 (edited) http://youtu.be/SAO5oz9Bx9c <- It saiys SAO(Sword Art Online) =O Edited May 26, 2014 by Rageminecraft Allemn and Oddities 2 Link to post Share on other sites More sharing options...
Dulana57 0 Posted May 26, 2014 Report Share Posted May 26, 2014 to fix it not opening: 1. download D3DCompiler_43.dll from the internet 2. run as admin 3. wait about 5 min (minimize all windows because you don't see it on the taskbar until you click on it) Link to post Share on other sites More sharing options...
MobKiller Animations 1.3k Posted May 26, 2014 Report Share Posted May 26, 2014 Mine wont open!!! Link to post Share on other sites More sharing options...
Penecho 797 Posted May 26, 2014 Report Share Posted May 26, 2014 This is awesome! I just haven't really been able to use it, because it lags my computer so badly... :/ Link to post Share on other sites More sharing options...
martijn 50 Posted May 26, 2014 Report Share Posted May 26, 2014 wont start this is the message ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shader_merge D3DXCompile failed - result at gml_Script_shader_merge_set ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_shader_merge_set (line 0) gml_Script_bg_sky_draw gml_Script_render_lowquality gml_Script_draw_3dviewmain gml_Script_app_draw gml_Object_app_Draw_0 Link to post Share on other sites More sharing options...
Spartan14087 19 Posted May 26, 2014 Report Share Posted May 26, 2014 (edited) I have a new bug that wasn't posted yet: When trying to render heavy tasks (for me, I tried rendering the sun light source and a point light source at insane resolution) I am encountered with a Fatal Memory error. Is there a way for me, the user, to allocate more memory to fix this error? Edited May 26, 2014 by Spartan14087 Link to post Share on other sites More sharing options...
Knight Damag 42 Posted May 26, 2014 Report Share Posted May 26, 2014 What on earth is this: ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shader_merge memory:8:36: error: syntax error, unexpected KW_REGISTER, expecting VAR_IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER at gml_Script_shader_merge_set ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_shader_merge_set (line 0) gml_Script_bg_sky_draw gml_Script_render_lowquality gml_Script_draw_3dviewmain gml_Script_app_draw gml_Object_app_Draw_0 (Note: Im using Wine on a Mac OSX if that helps) Link to post Share on other sites More sharing options...
Spartan14087 19 Posted May 26, 2014 Report Share Posted May 26, 2014 (edited) What on earth is this: ___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shader_merge memory:8:36: error: syntax error, unexpected KW_REGISTER, expecting VAR_IDENTIFIER or TYPE_IDENTIFIER or NEW_IDENTIFIER at gml_Script_shader_merge_set ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_shader_merge_set (line 0) gml_Script_bg_sky_draw gml_Script_render_lowquality gml_Script_draw_3dviewmain gml_Script_app_draw gml_Object_app_Draw_0 (Note: Im using Wine on a Mac OSX if that helps) Please read through the rest of the 8 pages of the thread, and look at how many people have the same problem as you. I really don't think posting it for the 30th time will cause the bug to be fixed. Edited May 26, 2014 by Spartan14087 StevenMator 1 Link to post Share on other sites More sharing options...
niels123vc 0 Posted May 26, 2014 Report Share Posted May 26, 2014 theres no delete button or new animation button or undo/redo. pls fix Link to post Share on other sites More sharing options...
Correen 122 Posted May 26, 2014 Report Share Posted May 26, 2014 Hey David, when you have a particle creator, and you set it to spawn villagers, their arms aren't connected to their body. It looks pretty funny actually. OH, and is it possible to have a set of keyframes where a character throws something? I want an object to be locked to a character's hand and then when he throws it, I would like it to not be parented by the arm. Is there a way to do this? Link to post Share on other sites More sharing options...
SuperSlimek 35 Posted May 26, 2014 Report Share Posted May 26, 2014 Look at this crazy wind! The setting is wind 100% at both options. Notorious TheRageMC and Spartan14087 2 Link to post Share on other sites More sharing options...
SuperSpooky Speedy 160 Posted May 26, 2014 Report Share Posted May 26, 2014 OMG!!!! IT's beautiful :'( Link to post Share on other sites More sharing options...
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