Jump to content

Mine-imator's UI revamp (with pictures!) + Movable interface!


Message added by TopicLocker3000

This topic was automatically locked after 6 months of inactivity. If you are the topic owner, please contact a moderator to have it unlocked.

Recommended Posts

This all looks very nice, and I endorse these changes ^_^

But, I highly doubt the program is going to come out in languages other than English. David is probably not going to bother with translations cause he is generally English-oriented, and really, if you found your way to Mine-imator you should probably know English to a point where a translation is not necessary.

Link to post
Share on other sites

But, I highly doubt the program is going to come out in languages other than English. The Glorious David is probably not going to bother with translations cause he is generally English-oriented, and really, if you found your way to Mine-imator you should probably know English to a point where a translation is not necessary.

Yeah, personally I don't have problems with English, but that could be useful for people who don't speak English. ;3

(And some people on the forums could help with the translations.)

Edited by Voxelizer
Link to post
Share on other sites

I do like the new bar, however agreeing with Frossa, until I'd say the program hits such a traffic of users where translation would be utterly worth it, English is fine. Community made translations could be a thing - then again, I'd say once it hits such a traffic of users.

 

A personal thing. I prefer the old undo/redo buttons than the new ones ^_^ Good job, +1.

Link to post
Share on other sites

I do like the new bar, however agreeing with The Amazing Frossa, until I'd say the program hits such a traffic of users where translation would be utterly worth it, English is fine. Community made translations could be a thing - then again, I'd say once it hits such a traffic of users.

 

A personal thing. I prefer the old undo/redo buttons than the new ones ^_^ Good job, +1.

 

i like the wrench settings better ..i dont know why i just think that gears are kinda.. overrated..? lel but everything else is pretty much perfectly voxelized ^^

Oh well, if David chooses this design, I can make him icons with a wrench and the old undo/redo buttons. :P

Link to post
Share on other sites

Yeah, personally I don't have problems with English, but that could be useful for people who don't speak English. ;3

(And some people on the forums could help with the translations.)

What I'm saying is, if you're on the part of the internet where you found Mine-imator, you should know English pretty well. And I suspect implementing translations will be a tedious task that David would not like to take up.

Link to post
Share on other sites

What I'm saying is, if you're on the part of the internet where you found Mine-imator, you should know English pretty well. And I suspect implementing translations will be a tedious task that The Glorious David would not like to take up.

We could get people of the community to make translations!~

Link to post
Share on other sites

Make the translations yes, but implement them into the program, no. The Glorious David is most likely not going to bother with translations.

Well, I was thinking of making multiple versions of Mine-imator with translated text instead of doing it using options, but you're right. If one's aware of Mine-imator's existence, that means he knows English well.

Link to post
Share on other sites

Well, I was thinking of making multiple versions of Mine-imator with translated text instead of doing it using options, but you're right. If one's aware of Mine-imator's existence, that means he knows English well.

Yup. I'm the best one at english in my class. The others would read like: Main-Imaytur xDDD

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...