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  1. This is an old animation of mine that I made in 2014. The video below is my newer, more refined version of the animation. It's basically a Pillow Hammer V2. What do you guys think?
  2. https://www.youtube.com/watch?v=37zNyvfRBSc
  3. So I made a run cycle and I think it looks... decent. Please leave your opinions on what I could do better.
  4. Original: MY ANIMATED version: Enjoy! NUMBER 2! WEW!
  5. I figured it was about time for me to do a physics test, in preparation for an upcoming animation! The quality is lacking, because YouTube is stupid, but here it is, anyways.
  6. Also thanks to Mafa animations for helping me recover this after my mine imator crashed
  7. I just made a random wallpaper of my knight rigs so hope u like it
  8. I decided to make an animation that took up most of my day, I really hope you enjoy it
  9. Well, here it is. I am still learning how to animate smoothly, and am discovering and experimenting with transitions and tempo. The two character rigs are mine, save for the Elytra wings. All other rigs are in the video description. WOOOO ANIMATIONS YEAH....yeah......
  10. So I made a quick (3 hours to make) animation about DP so here it is (and of course in credits at the end): Credits - Song - JT machinima + TeamHeadKick Rig - 8bit Animations Ik it sucks when he crushes the skull and the lip syncing.
  11. Uploaded for reasons... Also @Joshinja ( ಠ ͜ʖಠ) How many times have u ded? So here it is again...
  12. https://www.youtube.com/watch?v=dlJ0o8DN6bE <--------------- I made this cause I could.
  13. So what I mean is that you're able to import a texture, and you can select how often it replaces a texture of a particlular block. Let's take MCSM for example. You can see that the grass differs in differs in textures here and there. This feature would really add some more depth to animation graphics and would help "break up" the usual same texture being repeated.
  14. Azgreth21

    [Rig] 2H Armor

    Hello all -w- just sharin' this armor Pict~~ hope u guys like it :'3 and also i already made a pre-animation (?) for the Shield and the Sword lol
  15. Hello, I was trying to make an intro and this is my first animated intro! It isn't professional, but it will do the job . Link to download Thank you for your attention and happy new year! -lbdBG (Vasil Bakalov)
  16. Another render(s) I made a few days ago, (It has a watermark becuz it was before I upgraded) Hope you liked em' all! Note* These were made using the rigs: 6Matthias Rig Armor Rig Face Rig
  17. Getting back on track, after a whole long time of inactivity. Probably gonna make more 3 tests before going on to real animations. I don't remember quite correctly how to embed videos, but, the worse that can happen is a plain link. http://www.youtube.com/watch?v=wRD_alcgX8Q
  18. Arguably my first proper animation. Although, it is just My character Eating something and getting a bit Character rig mostly by Skibbz. Cupcake rig by Mr.Darl. How was it? Was the animation smooth? Please leave some feedback. It's very 'Useful'.
  19. Took me a Week to get done,Also if you want to join heres a link,Deadline is January 1sthttp://www.mineimatorforums.com/index...
  20. This is when a minecrafter gets locked out of his home and needs to find another way to get in, he goes through parkour and stuff, but will he make it out alive? thats for u to find out so here it is: https://www.youtube.com/watch?v=PLDSaTyrWQs This is my second minecraft parkour animation you can see my first and compare, some of the parts are very rusty as i was kinda rushing it, so soz but anyways enjoy. Remember to give me advice and rate out of 10!
  21. Mine-imator log, please paste this into your bug report! 2:55:11 PM version: 1.0.3 (official) 2:55:11 PM gm_version: 1.4.1657 2:55:11 PM build date: 11/12/2015 2:26:42 PM 2:55:11 PM YYC: yes 2:55:11 PM OS: Windows_NT 2:55:11 PM USERDOMAIN: EnderLaptop 2:55:11 PM USERNAME: EnderHamner 2:55:11 PM USERPROFILE: C:\Users\EnderHamner 2:55:11 PM APPDATA: C:\Users\EnderHamner\AppData\Roaming 2:55:11 PM video_adapter_0_name: Intel(R) HD Graphics 4600 2:55:11 PM video_adapter_0_driver_version_high: 655378 2:55:11 PM video_adapter_0_device_name: \\.\DISPLAY1 2:55:11 PM video_adapter_0_driver_version_low: 987296 2:55:11 PM os_version: 393218 2:55:11 PM os_is_network_connected: yes 2:55:11 PM os_get_language: en 2:55:11 PM os_get_region: US 2:55:11 PM working_directory: C:\Users\EnderHamner\Desktop\Mine-imator\ 2:55:11 PM file_directory: C:\Users\EnderHamner\AppData\Roaming\Mine_imator\ 2:55:11 PM Old log found 2:55:11 PM DLL init 2:55:11 PM file.dll 2:55:11 PM gzunzip.dll 2:55:11 PM movie.dll 2:55:11 PM Movie init 2:55:11 PM window.dll 2:55:11 PM texture.dll 2:55:11 PM Texture init 2:55:13 PM exe_directory: C:\Users\EnderHamner\Desktop\Mine-imator\ 2:55:13 PM Trying to save files 2:55:13 PM Files saved 2:55:13 PM Shader init 2:55:13 PM shaders_are_supported: yes 2:55:13 PM shader_high_ssao_blur compiled: yes 2:55:13 PM shader_high_ssao compiled: yes 2:55:13 PM shader_high_ssao_depth_normal compiled: yes 2:55:13 PM shader_high_light_apply compiled: yes 2:55:13 PM shader_high_light_night compiled: yes 2:55:13 PM shader_high_light_point compiled: yes 2:55:13 PM shader_high_light_spot compiled: yes 2:55:13 PM shader_high_light_sun compiled: yes 2:55:13 PM shader_high_fog_apply compiled: yes 2:55:13 PM shader_high_fog compiled: yes 2:55:13 PM shader_high_dof compiled: yes 2:55:13 PM shader_high_aa compiled: yes 2:55:13 PM shader_replace compiled: yes 2:55:13 PM shader_draw_texture compiled: yes 2:55:13 PM shader_depth compiled: yes 2:55:13 PM shader_color_fog_lights compiled: yes 2:55:13 PM shader_color_fog compiled: yes 2:55:13 PM shader_blend_fog compiled: yes 2:55:13 PM shader_blend compiled: yes 2:55:13 PM shader_border compiled: yes 2:55:13 PM Create vertex format 2:55:13 PM Render init 2:55:13 PM Ground model init 2:55:13 PM Character models init 2:55:13 PM Windows init 2:55:13 PM Lists init 2:55:13 PM Load language file: C:\Users\EnderHamner\Desktop\Mine-imator\Other\Languages\english.txt 2:55:13 PM Make transitions 2:55:14 PM Globals init 2:55:14 PM Opening pack from folder: C:\Users\EnderHamner\Desktop\Mine-imator\Other\Textures\ 2:55:14 PM Found key_file: C:\Users\EnderHamner\Desktop\Mine-imator\Other\key.file 2:55:14 PM Loading settings: C:\Users\EnderHamner\Desktop\Mine-imator\Other\settings.file 2:55:14 PM load_format: 3 2:55:14 PM Loading recent: C:\Users\EnderHamner\Desktop\Mine-imator\Other\recent.file 2:55:14 PM Loading closed alerts: C:\Users\EnderHamner\Desktop\Mine-imator\Other\alerts.file 2:55:14 PM Startup OK 2:55:14 PM Resetting project 2:55:14 PM Destroying instances 2:55:14 PM Project resetted 2:55:14 PM Show popup: startup 2:55:19 PM Opening project: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\ARRRRRG\ARRRRRG.mproj 2:55:19 PM load_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\ARRRRRG 2:55:19 PM load_format: 10 2:55:19 PM Resetting project 2:55:19 PM Destroying instances 2:55:19 PM Project resetted 2:55:19 PM save_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\ARRRRRG 2:55:19 PM load_iid_offset: 0 2:55:19 PM Templates: 19 2:55:19 PM Timelines: 94 2:55:19 PM Resources: 28 2:55:19 PM Get template iids 2:55:19 PM Get particle type iids 2:55:19 PM Get keyframe iids 2:55:19 PM Get timeline iids 2:55:19 PM Update program 2:55:19 PM Project loaded 2:55:19 PM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\ARRRRRG\grass1 2.ogg 2:55:19 PM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\ARRRRRG\grass1.ogg 2:55:19 PM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\ARRRRRG\scream1.ogg 2:55:19 PM Loading audio: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\ARRRRRG\preview.mp3 2:55:24 PM Show popup: open 2:55:30 PM Opening project: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad\Dad Blad.mproj 2:55:30 PM load_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad 2:55:30 PM load_format: 10 2:55:30 PM Resetting project 2:55:30 PM Destroying instances 2:55:30 PM Project resetted 2:55:30 PM save_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad 2:55:30 PM load_iid_offset: 0 2:55:30 PM Templates: 3 2:55:30 PM Timelines: 32 2:55:30 PM Resources: 3 2:55:30 PM Get template iids 2:55:30 PM Get particle type iids 2:55:30 PM Get keyframe iids 2:55:30 PM Get timeline iids 2:55:30 PM Update program 2:55:30 PM Project loaded 2:56:37 PM Action: action_bench_create 2:56:37 PM Created: item 2:56:38 PM Action: action_tl_select 2:56:51 PM Action: action_tl_parent 2:56:54 PM Undo: tl_value_set 2:57:06 PM Action: action_tl_deselect_all 2:57:07 PM Saving project: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad\Dad Blad.mproj 2:57:07 PM load_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad 2:57:07 PM save_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad 2:57:07 PM Project saved 2:57:07 PM Show alert: Project saved!, , 78 2:57:16 PM Action: action_tl_extend 2:57:17 PM Action: action_tl_deselect_all 2:57:17 PM Action: action_tl_keyframes_select_area 2:57:20 PM Action: action_tl_extend 2:57:27 PM Action: action_tl_select 2:57:28 PM Action: action_tl_select 2:57:33 PM Show popup: colorpicker 2:57:46 PM Show popup: colorpicker 2:57:56 PM Action: action_tl_deselect_all 2:57:57 PM Saving project: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad\Dad Blad.mproj 2:57:57 PM load_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad 2:57:57 PM save_folder: C:\Users\EnderHamner\Desktop\Mine-imator\Projects\Dad Blad 2:57:57 PM Project saved 2:57:57 PM Show alert: Project saved!, , 78
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