Jump to content

Mooshim

Members
  • Posts

    3764
  • Joined

  • Last visited

  • Days Won

    1
  • Posts

    3764
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Mooshim

  1. 1. Notice I said recorded. While you may have gotten the first error, I was the first person to report it or bring it to attention

    2. Dont lie to me kid

    3. Ikr

     

    1. I was actually talking about the accidental double-post (But I did make a status about the first glitch).
    2. It's sad but true.

  2. When I try to load up 1.0.0, it just spews a bunch of (albeit glorious) junk and sprites at me.
    This is what it looks like:


    j4r6Xcl.png
    HL7Eqro.png

     And it seems to never end. The sprites just keep on coming, each one delayed by a fraction of a second (It varies).

    It might be due to my graphics drivers, as it loaded fine on Blox's PC and his is newer.
    I'm running Win8.1, and I've never had a graphics problem with 1.0.0 Demo.

  3. nice, but the scales are FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAR off

    if you'd make the solar system in mine imator, the sun would be a few pixels and the only visible planet would be jupiter as a half pixel, if you'd go with accurate scales of course

    I created one about a year ago. I used satellite images for the textures, calculated the speed at which they had to rotate and their moons rotating around them. All sizes and distances were accurate, and it was all top notch.

    Then I forgot to hand it in to my science teacher when the project was due. Oh well.

  4. "...so in an increasingly fast fight scene I don't have to speed up the 'God Tempo' and ajdust my 1000 frames on the timeline."

    Yeah, 'cause that wasn't worded weird af.  :| 

    Just catering to kiddies here.  xD 

    Fair enough.

  5. You want the slow-mo Micheal Bay effects, dontcha?  :steve_wink:

    Nah, I think what you're saying is that you want some insurance in case a little something involving timing is off and you don't want to edit the whole animation to fix it, only slow down or speed up one scene.

    I've thought of this before, but I didn't know how possible it was...

    So you think I want exactly what I said I wanted?
    8D 
    https://www.youtube.com/watch?v=07wuZ3EWMAA 

  6. In the middle of an animator's nightmare, I thought of something that would be beneficial to all.
    If we could perhaps select segments of the timeline and adjust the tempo for just that selection, so in an increasingly fast fight scene I don't have to speed up the 'God Tempo' and ajdust my 1000 frames on the timeline.
    Please.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...