Jump to content

epicjubjub

Members
  • Posts

    1226
  • Joined

  • Last visited

  • Posts

    1226
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    epicjubjub got a reaction from hnoodh368 in Teleportation particles!   
    After a long time of hard work (meh, it wasn't that long), I present to you my Teleporation Particles!
     
    https://www.youtube.com/watch?v=8qyrdKuwNYo&list=HL1403036093&feature=mh_lolz
     
    DOWNLOAD ME!
     
    If you enjoy these effects be sure to leave a like!
     
    Have a nice day!
  2. Upvote
    epicjubjub got a reaction from tommydo00 in Teleportation particles!   
    After a long time of hard work (meh, it wasn't that long), I present to you my Teleporation Particles!
     
    https://www.youtube.com/watch?v=8qyrdKuwNYo&list=HL1403036093&feature=mh_lolz
     
    DOWNLOAD ME!
     
    If you enjoy these effects be sure to leave a like!
     
    Have a nice day!
  3. Upvote
    epicjubjub got a reaction from Frost in A Minecraft Animation - Christmas Day Opening Presents   
    Hmm... 300 battle scene?
  4. Upvote
    epicjubjub got a reaction from Frost in A Minecraft Animation - Christmas Day Opening Presents   
    Wow, cool animation! I love the ninja santa
  5. Upvote
    epicjubjub reacted to Tiedemies1 in - Trovian Forest -   
    Just testing out a texture pack and bit testing other stuff.
  6. Upvote
    epicjubjub reacted to Devin Manning in Crash on First Start Up (Crash Report on Newly Released 1.0.0 "Stable")   
    I Installed the Newest Version without uninstalling the old version first, I got this
    ___________________________________________
    ############################################################################################
    ERROR in
    action number 1
    of Create Event
    for object app:
    Attempting to read from outside the buffer, returning 0
    ############################################################################################
     
  7. Upvote
    epicjubjub reacted to david in Mine-imator 1.2.9   
    Download 1.2.9
    Version 1.2.9 (Dec 18th 2021), changes:
    World importer
    Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing.
    Minecraft support
    Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes
    Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes
    Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup.
    Bugfixes
    Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes:
    Minecraft support
    Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes
    Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes
    Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes:
    Features
    Added quality setting for Depth of Field. Changes
    Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets
    Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes
    Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes:
    Features
    Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes
    Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets
    Updated Minecraft assets to 1.15.1. Bugfixes
    Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes:
    Features
    Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes
    Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets
    Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes
    Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes:
    Features
    Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes
    Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes
    Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes:
    Features
    Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes
    Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes
    Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes:
    Features
    Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners
    Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes
    Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes:
    Bugfixes
    Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes:
    Minecraft support
    Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
    Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench:  
    Rendering features
    In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc
    Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
    Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
    Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3):
    Bugfixes
    Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x:
    Version 1.0.x:
     
  8. Upvote
    epicjubjub reacted to Upgraded Moon in Walking Cycle Tutorial   
    Hey guys! I finally got to making a walking cycle tutorial!
    Tell me if you guys enjoyed. Sorry if it's a bit lengthy, but it's a simple and accurate walk cycle
     
  9. Upvote
    epicjubjub reacted to david in Dev update #6: Summer plans, 1.0.0 and beyond   
    G'day/night/morning folks. This topic will explain some of the plans I have for Mine-imator this summer (and beyond). I thought I'd clear things up since a lot has happened since the last topic in late March, and I have been thinking about what I should be doing with this program and the community.
    I am currently working the final features of 1.0.0 (the GM version), which will be published some time in the near future. You can expect exciting things such as:
    Fully working undo/redo Improved interface (friendlier and more modern) Alpha glitch fixed, kind of (you can control the rendering order of objects) 1.8 mobs & blocks support Some more neat stuff ... (see the dev blog) I am also planning on completely redesigning my website (including the download page). I have learnt a lot of new tricks in web development during the 4 years since Stuff By David was founded and most of the content on there is pretty outdated and needs a cleanup.
    To go along with the new design, I was thinking about somehow fetching the data from the forums and displaying it on the download page. This could be a list of active members or recent/hot content posted in the Narrative/Random/Music videos or Wallpapers subforums, to give you guys additional spotlight and a chance to demonstrate what Mine-imator is capable of when people are downloading it. What do ya think?
     
    But... but... what happens to C++ Mine-imator?
    Rewriting the entire program will require tremendous effort and time, so I have decided that if I will ever recreate this program, I will create a more generic environment to allow for any kind of animations, not just Minecraft. I have learnt a lot about computer graphics the last couple of months and I feel that I can apply my knowledge more diligently into a program that isn't limited by Minecraft's basic style. (Dav-imator confirmed)
    A project like this will however require more knowledge about animation on my part (I'm still kind of a noob to this, I mean, have you seen 5ever?), which is why I'll probably be taking some animating courses and having a look at some of the "real" animation programs out there before making this, for inspiration and to see how the pros do things.
    If I ever create such a program (it's hypothetical at this point), I will of course allow "plugins", such as support for Minecraft blocks, mobs and schematics. I will also stay true to my usual philosophies when creating software, to make content creating a fun process, almost like playing a game.
    Well, that's all on my mind. Keep an eye out for 1.0.0!
     
      PS. A few days ago I published my ray tracer, which some of you might have missed: http://www.mineimatorforums.com/index.php?/topic/40661-ray-tracer/
  10. Upvote
    epicjubjub got a reaction from CucumberHorse in Teleportation particles!   
    After a long time of hard work (meh, it wasn't that long), I present to you my Teleporation Particles!
     
    https://www.youtube.com/watch?v=8qyrdKuwNYo&list=HL1403036093&feature=mh_lolz
     
    DOWNLOAD ME!
     
    If you enjoy these effects be sure to leave a like!
     
    Have a nice day!
  11. Upvote
    epicjubjub got a reaction from Mr. Cat in Source Code Help   
  12. Upvote
    epicjubjub got a reaction from Allemn in My fan-art   
    All these scenes were made with Mine-imator and GIMP. 
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  13. Upvote
    epicjubjub reacted to GOZZE in [LIGTHING] Power of Mine-imator   
    i don't know why people say mine imator is not gud at lighting

     
     
    you want a tut?no? ok
  14. Upvote
    epicjubjub reacted to ÜberKiller in Move ZZZZane's Roundup topic to Mine-imator Development?   
    I believe there it would be more fitting as he does a great job at keeping track of every single update and would be beneficial to those looking for progress on the program right away. (i.e. new people join the forums and take a look at the dev page with nothing new added)
  15. Upvote
    epicjubjub reacted to Bisharp in Mine-imator 1.0.0 DEMO   
  16. Upvote
    epicjubjub reacted to david in Wallpaper - Fifty Shades of Frossa   
    Oh, dear.
  17. Upvote
    epicjubjub reacted to ChaseTheBoss69 in Minecraft 0.31 indev rigs   
    Hello everyone and thank u for coming to this topic
     

     
    Download: https://mega.co.nz/#!zUdyGZLZ!zugPx-jLVtoTedzWk8i7WFVBOnTPZe7yOTYvNWaS4QY
     
    If u use these in any animations credit me and DONT say the rigs r yours OK 
     
    Report any bugs u find ok
     
    If u don't know who this characters are they were originally in Minecraft indev or 0.31 but were removed.
  18. Upvote
    epicjubjub reacted to Varen in wanna date hot russian danos? [13+]   
    akmal is that u?
  19. Upvote
    epicjubjub reacted to Peanutbutter Timelord in wanna date hot russian danos? [13+]   
    inspired by donos status



  20. Upvote
    epicjubjub reacted to Peanutbutter Timelord in fiv nits at danos [ warning really spooky ] 18712879782+   
    is th best
    https://www.youtube.com/watch?v=dhnVpZsNtBY&feature=youtu.be
     
    thx
     
  21. Upvote
    epicjubjub reacted to Project in 2014 is over, so where the nether is the Mac version?   
    It'll be coming in the

  22. Upvote
    epicjubjub reacted to Mr. Darl in octoDad Rig is out   
    photo

     
    download: http://www.mediafire.com/download/ynuh4bwzqcdaa1z/Octodad.zip
     
     
    blurb of yay
     
    no fancy topics i d k how
  23. Upvote
    epicjubjub reacted to minegamer117 in FNaF 2 puppet rig   
    Hi guys here is my first post.
    A rig of the Puppet or Marionette from fad 2.
     
    http://www.mediafire.com/download/221gwdm7ckisevd/The+Puppet+Rig.rar
     
    Now i know that it's really plain and that it doesen't have any stripes but it is my first rig after all
     
    Oh and you might want to resize it because it's a bit too big
     

  24. Upvote
    epicjubjub reacted to RedcapCreations in Jumpscare V1   
    You sure spooked me!
     
     
    Maybe speed it up a bit so he doesn't stop for a bit in between 0:01 - 0:02 and have the camera shake a bit
     
    Edit: I just realized that this post probably makes me look like jerk, sorry
  25. Upvote
    epicjubjub reacted to Spiderman in Default Profile Picture?   
    Maybe there should be a default profile picture for peeps who don't have a profile pic.
     
    And i was thinking this could be it:

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...