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LacaMenDRY

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  • Posts

    1430
  • Joined

  • Last visited

  • Days Won

    25

Reputation Activity

  1. Upvote
    LacaMenDRY got a reaction from EnderFrameStudios TM for a status update, Ustica Madam A4 Car RIG. This Car Name, And Car Design Are Being Made Only By Me. Ori   
    Ustica Madam A4 Car RIG.
     
    This Car Name, And Car Design Are Being Made Only By Me. Originally I am the namer, and the designer of this Car RIG. Well Introducing! UMA4 Car Rig! 




    I can't Upload it into Public Because I need to wait until My First Laptop Is Being Healed From Coma. Yes I know I have Second Laptop that I am using right now, But uh I just Don't want My Account is being used in Multiple Devices. so I guess I need to wait for Releasing it into Public. Made with Modelbench. And yeah I think I have a New skills on How to make a Car Rig In the new way. 
     
    And Like Always. STAY SAFE! 
  2. Upvote
    LacaMenDRY got a reaction from Max Exploit for a status update, New Mine-Imator UI Design Concept. So I think with this Design, All Problem will be f   
    New Mine-Imator UI Design Concept. 
    So I think with this Design, All Problem will be fixed. Design process took me almost 6+ Hours,And Designed with Paint.net. 
    so let's have a look at my New Design. In this design I removed a few Features, And UI,Because Why? well last few weeks ago I make a Design of Mine-Imator UI which is Just a concept what it would look like if MI In 2030. Yes you will noticed 2030 Numbers If you read All my text on my last few weeks status update.
    Start Menu UI Concepts:

    Create New Project's UI Concepts:

    Difficulty Mode UI Concepts:

    Mine-Imator Interface UI Concepts:

    Explanations:
    OK So To make it clear I want to explain it! ok so The UI I'm gonna Explain is The Interface, or Main Interface. Let's Start From Tab Features. 
    Yes Tab Features will make a Viewport Screen a little bit smaller than before, but Trust me For Advanced Animators, Maybe this will help them 89% Time Saving. And the reason why I Add this Tab Feature Concept is because Just to Simplify a Main Viewport Tab, I mean If We wanna set a lighting for example, We don't need to do it on our main tab. And of course We can Add new Tab That we can customize On Our Own Mood. 
    Camera Number: The reason I add this feature concept is because to Reduced Of using multiple times of clicking the Second screen options if we just want to see the obj, or RIG by different Angle. I hope you can Understand this If you're Advanced Animators. And We can select What Camera view we want to place into The main screen. 
    Empty Boxes:See that Empty Box Right On the Upper Tab? Yes I see it, then why the hell you Add this empty boxes? what does that benefit? You May Ask. Well The reason I Add This Is Because When you working on a complex projects, or RIG I sure 100% All of you will be experiencing When ya'll Done of Rigging, then Want to deselect All objects, But there's no Sky to click on. so From here you already understand what I mean. To Deselect All Objects. That is the function of this Empty Boxes. 
    Timeline Assets Tab: Assets Tab to reduced Of Being go outside Mine-Imator Software just to import a RIG. In this Assets Tab, You can just simply Add Your RIG, And then The RIG Will be here as long as you want. if the program doesn't crash I mean.
    Keyframe Line:Reason is to Highlights which keyframe that Are Changed, and which not. so This thing is when the First keyframe have a Position in Y Axis=90,5,And the Second Have different Y Axis Number, Y=198,3. The Keyframe Will have the Line which is Highlighted If the Keyframe Had a different Numbers of Settings. hope ya'll Understand this. 
    And Finally For the Right Hand Side Tab We Have Vertical Tab Features Concepts. Reason is to simplify Animators when They want to click different settings. And This Will help People Save their 3 Seconds Time on their life, Because It have Vertical Tab So This Vertical Tab Will have much space to place on because It's Vertical. 
    OK So What do You Guys Think About My Design? Critiques, Suggestions, And etc can be leaved In  the comments section down below.  And Like Always. STAY CREATIVE! 
  3. Upvote
    LacaMenDRY got a reaction from Spontaneous Explosions for a status update, New Mine-Imator UI Design Concept. So I think with this Design, All Problem will be f   
    New Mine-Imator UI Design Concept. 
    So I think with this Design, All Problem will be fixed. Design process took me almost 6+ Hours,And Designed with Paint.net. 
    so let's have a look at my New Design. In this design I removed a few Features, And UI,Because Why? well last few weeks ago I make a Design of Mine-Imator UI which is Just a concept what it would look like if MI In 2030. Yes you will noticed 2030 Numbers If you read All my text on my last few weeks status update.
    Start Menu UI Concepts:

    Create New Project's UI Concepts:

    Difficulty Mode UI Concepts:

    Mine-Imator Interface UI Concepts:

    Explanations:
    OK So To make it clear I want to explain it! ok so The UI I'm gonna Explain is The Interface, or Main Interface. Let's Start From Tab Features. 
    Yes Tab Features will make a Viewport Screen a little bit smaller than before, but Trust me For Advanced Animators, Maybe this will help them 89% Time Saving. And the reason why I Add this Tab Feature Concept is because Just to Simplify a Main Viewport Tab, I mean If We wanna set a lighting for example, We don't need to do it on our main tab. And of course We can Add new Tab That we can customize On Our Own Mood. 
    Camera Number: The reason I add this feature concept is because to Reduced Of using multiple times of clicking the Second screen options if we just want to see the obj, or RIG by different Angle. I hope you can Understand this If you're Advanced Animators. And We can select What Camera view we want to place into The main screen. 
    Empty Boxes:See that Empty Box Right On the Upper Tab? Yes I see it, then why the hell you Add this empty boxes? what does that benefit? You May Ask. Well The reason I Add This Is Because When you working on a complex projects, or RIG I sure 100% All of you will be experiencing When ya'll Done of Rigging, then Want to deselect All objects, But there's no Sky to click on. so From here you already understand what I mean. To Deselect All Objects. That is the function of this Empty Boxes. 
    Timeline Assets Tab: Assets Tab to reduced Of Being go outside Mine-Imator Software just to import a RIG. In this Assets Tab, You can just simply Add Your RIG, And then The RIG Will be here as long as you want. if the program doesn't crash I mean.
    Keyframe Line:Reason is to Highlights which keyframe that Are Changed, and which not. so This thing is when the First keyframe have a Position in Y Axis=90,5,And the Second Have different Y Axis Number, Y=198,3. The Keyframe Will have the Line which is Highlighted If the Keyframe Had a different Numbers of Settings. hope ya'll Understand this. 
    And Finally For the Right Hand Side Tab We Have Vertical Tab Features Concepts. Reason is to simplify Animators when They want to click different settings. And This Will help People Save their 3 Seconds Time on their life, Because It have Vertical Tab So This Vertical Tab Will have much space to place on because It's Vertical. 
    OK So What do You Guys Think About My Design? Critiques, Suggestions, And etc can be leaved In  the comments section down below.  And Like Always. STAY CREATIVE! 
  4. Upvote
    LacaMenDRY reacted to AlvinTheMinecraft for a status update, Sharp I've Seen Your Recent Video   
    Sharp I've Seen Your Recent Video
  5. Upvote
    LacaMenDRY got a reaction from NemosCoolStuff for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  6. Upvote
    LacaMenDRY got a reaction from Lock_downmc213 for a status update, Well I am from future. Wait listen! Yes I am from future, My time is 1+ Days More fas   
    Well I am from future. Wait listen! 
    Yes I am from future, My time is 1+ Days More faster than Mine-Imator Forum Date. Because I'm living in East Asian Region. And My Time Zone is the first area that are lighted by Sun, and after that The Sun light goes into the America Region, or Area. We'll I think I am from future. My date now is 12,17,2020. And Mine-Imator Forum Date is 12,16,2020. That means I am From The Future. This is so cool! 
  7. Upvote
    LacaMenDRY reacted to Draco63 for a status update, I'm making a mod! This is one part of it, and I'm pretty proud of how the textures tu   
    I'm making a mod! This is one part of it, and I'm pretty proud of how the textures turned out! (Especially since I made them within a day!)

  8. Upvote
    LacaMenDRY got a reaction from Spontaneous Explosions for a status update, So... Much of the people are liking my UI Design,and I'm very excited about my UI Des   
    So... Much of the people are liking my UI Design,and I'm very excited about my UI Design. I never thought that people would like my Design. Thankyou Everyone! Thank Guys! 
    So Am I Perfect to be a UI Designer of Mine-Imator? 
  9. Upvote
    LacaMenDRY reacted to Swingzero for a status update, So @LacaMenDRY made a very nice UI idea for MI : And I liked liked the idea and thoug   
    So @LacaMenDRY made a very nice UI idea for MI :
    And I liked liked the idea and thought of making it with the modelbench theme thing that will be in 1.3.0, and boom:(might be kinda wacky cuz this is my first time doing something like this)

    I did change some little details tho, but overall it's his design.
  10. Upvote
    LacaMenDRY got a reaction from okimded for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  11. Upvote
    LacaMenDRY got a reaction from Lock_downmc213 for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  12. Upvote
    LacaMenDRY got a reaction from Dr. Nexil for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  13. Upvote
    LacaMenDRY got a reaction from Swingzero for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  14. Upvote
    LacaMenDRY got a reaction from Minealif for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  15. Upvote
    LacaMenDRY got a reaction from Cryptic Runner for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  16. Upvote
    LacaMenDRY got a reaction from Dannyboi for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  17. Upvote
    LacaMenDRY reacted to Jnick for a status update,   
  18. Upvote
    LacaMenDRY got a reaction from Levi587 for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  19. Upvote
    LacaMenDRY got a reaction from david for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  20. Upvote
    LacaMenDRY got a reaction from tditdatdwt for a status update, Next Engine Of MI When I became A Next Developer. Obviously If I pro enough at coding   
    Next Engine Of MI When I became A Next Developer. 
    Obviously If I pro enough at coding, etc. But If I get to that point, I will have a big project that is Remake Mine-Imator In Unity Engine. But I don't know this is happening or not. This is just a concept that I make/Design for Mine-Imator 2.0. Whether In Gamemaker Studio 4,Or Unity so here it is:


    So This is the farther Version, But This is predictions. I love predictions and I have little bit skills on prediction depends on the information I got. 
  21. Upvote
    LacaMenDRY reacted to FOXY TOONS for a status update, "Lyin' 2 Me"- Minecraft Among Us | Lyric Video | ft. @CG5 Premieres tomorrow at 5:00p   
    "Lyin' 2 Me"- Minecraft Among Us | Lyric Video | ft. @CG5
    Premieres tomorrow at 5:00pm
     

     
  22. Upvote
    LacaMenDRY reacted to Draco63 for a status update, ERROR: reputation not found. (rep = 404 lol) (Yes, I am going to make a bad joke ever   
    ERROR: reputation not found.
    (rep = 404 lol)
    (Yes, I am going to make a bad joke every time my rep hits a meme/joke number)
  23. Upvote
    LacaMenDRY got a reaction from MineRig for a status update, AUDI A9,And Audi R8 Will be Arrive As Soon As Possible. And Then I will Upgraded My R   
    AUDI A9,And Audi R8 Will be Arrive As Soon As Possible. And Then I will Upgraded My RIG Into Gen 9.0.
    My RIG Since 2015-2020.
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