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_DarthLilo_

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  1. Upvote
    _DarthLilo_ reacted to Nimi in Mine-imator 2.0.2   
    Windows Installer   Windows (.zip)
    Windows Installer 32-bit   Windows 32-bit (.zip)
    Ubuntu/Debian   Linux (.tar)  
           Mac OS
    Notes:
    Development of new features has ended and only critical bugfixes will be done going forward. Future updates are not guaranteed and will be infrequent. Most AMD cards and integrated graphics cards are prone to have poor performance, artifacts, and crashes relating to high-quality rendering. If you encounter any of these issues, we recommend staying with Mine-imator 1.2.9 for your projects.  
     
    This being free software, please consider supporting the development team and website server costs with a small donation, thank you!
    Donate to Mine-imator developers
    ($5+ one-time or recurring)
     
     
    Version 2.0.2 (Nov 12th, 2023):
    Changes
    Adjusted Minecraft font. Added a button to close the notification for a new update. Bugfixes
    Fixed Ambient Occlusion not behaving correctly with Opacity and Emissive values. Fixed crash when using a skin texture for Armor special blocks/body parts. (The texture is now ignored, as only resource packs are supported.)  Fixed blurry textures in the Shaded mode on Mac/Linux. Known issue: This fix causes the enchantment glint to not be blurred for these platforms.  
    Version 2.0.1 (Oct 28th, 2023):
     
    Version 2.0.0 - Anniversary Update (Mar 1st, 2023), changes since 1.2.9:
     
  2. Upvote
    _DarthLilo_ got a reaction from NickLD in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  3. Upvote
    _DarthLilo_ got a reaction from A Samuel in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  4. Upvote
    _DarthLilo_ got a reaction from BNMBrandon15936YT in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  5. Upvote
    _DarthLilo_ got a reaction from Mnazz10 in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  6. Upvote
    _DarthLilo_ got a reaction from Endertainer007 in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  7. Upvote
    _DarthLilo_ got a reaction from MojangYang in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  8. Upvote
    _DarthLilo_ got a reaction from LacaMenDRY in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  9. Upvote
    _DarthLilo_ got a reaction from Draco63 in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  10. Upvote
    _DarthLilo_ got a reaction from ShotU in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  11. Upvote
    _DarthLilo_ got a reaction from 9redwoods in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  12. Upvote
    _DarthLilo_ got a reaction from Jossamations in Dev update #23: 10th year anniversary and... IK?!   
    the most devious mine-imator update in history
  13. Upvote
    _DarthLilo_ reacted to Nimi in Dev update #21: "The Anniversary Update"   
    Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that.
    What's taking so long?
    In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update.

    A change of plans
    As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary.

    The Anniversary Update
    With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait.

    W.I.P. feature gallery
    It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ?
     
    That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  14. Upvote
    _DarthLilo_ reacted to Hozq in Here's a thing   
    Here's a thing idk uh it didn't turn out the way i wanted it to and i don't like it

    idk
    Person that's in the render is @_DarthLilo_
  15. Upvote
    _DarthLilo_ reacted to Hozq in [H.S.PM V.1] Hozq's smooth playermodel [RELEASE]   
    it has arrived
     
    Features:
    - Smooth body bend + ankles and wrists.
    - Non sensitive smooth bends.
    - An average fps of around 45.
    - It only uses 1 single part for the smooth bends.
     
    Cons:
    - Having more than 1 brings the fps down to like 20... ouch...
    - It bends like a cheese doodle if you bend it too much.
    - Me
     
    Pictures / gifs
    It does have one bug, https://gyazo.com/9000e4d0fa49c2f577998de947d2bb77
    The second layers bend like they're on realistic bending even though it might be set to blocky.
    I'll try to get it fixed until the next update.
     
    Until then, Enjoy!

     
    Credit to @ShinyGHASTTear for the text in the first picture.
     
  16. Upvote
    _DarthLilo_ got a reaction from Jossamations in Sub Surface Scattering or improved Bleed Light   
    I definitely think Mine-Imator could use this!
  17. Upvote
    _DarthLilo_ reacted to Jossamations in Sub Surface Scattering or improved Bleed Light   
    Sub Surface Scattering is the effect you get when you put your fingers in-front of a flashlight, A lot like the already existing "Bleed Light" Option, However Bleed light has a couple of problems that could be changed,

    1. Blurrier Light Bleeding.
    - Bleed Light is already a great option in Mine Imator, And Extremely similar to Sub Surface Scattering (SSS), But There's a big difference.
    The Images at the end of this post are a comparison of Bleed Light and Sub Surface Scattering/

    2. Less Harsh light.
    - Something about the Bleed Light Option has very harsh light while SSS Is more subtle and soft. And adds a nice effect to images using it (Thanks to DarthLilo for making the Image with SSS Below.)

    3. Inability to Control the effects of Bleed Light
    - Bleed Light isn't very flexible of an option, you kinda just turn it on and work with it and a lot of the time it doesn't fit the style of a lot of images. So maybe have it act like a camera setting, You can change the Blur, Intensity and Color of The Bleed Light effect. Its a very subtle effect but it adds a smoothness feel to the image. For those of you who read this thank you. And I hope the Mine Imator Dev Team will take this into consideration. Thanks!

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