Reputation Activity
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Mineshaft Animation reacted to Nimi for a status update, Looks like I'm now officially the only developer working on Mine-imator.
Looks like I'm now officially the only developer working on Mine-imator.
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Mineshaft Animation got a reaction from Ratchet55 for a status update, Skibbz-copter.
Skibbz-copter.
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Mineshaft Animation got a reaction from ziyadkhalq for a status update, What I made so far this week
What I made so far this week
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Mineshaft Animation got a reaction from MineRig for a status update, What I made so far this week
What I made so far this week
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Mineshaft Animation got a reaction from MineRig for a status update, https://imgur.com/VpNuaBJ https://imgur.com/grEZeOY Trying out @MineRig 's F150 with
https://imgur.com/VpNuaBJ https://imgur.com/grEZeOY
Trying out @MineRig's F150 with my lightbar rig and LEDs
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Mineshaft Animation reacted to david for a status update, Been practicin' mah struts lately, here's a few of them https://twitter.com/stuffbyda
Been practicin' mah struts lately, here's a few of them
https://twitter.com/stuffbydavidn/status/1058657756314513410
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Mineshaft Animation reacted to Nimi for a status update, Here are some cool 1.2.0 fun facts: - The new glow (+ glow falloff) effect and second
Here are some cool 1.2.0 fun facts:
- The new glow (+ glow falloff) effect and second/half second timeline markers option was already implemented and ready to be in a future update of the Community Build mod before it was discontinued.
- When adding the Community Build mod features into Mine-imator 1.2.0, I wanted to expand upon them and make them even better, for example, some bugs were fixed with HQ and LQ hiding, Bloom was made completely from scratch with customizable radius and color options(as opposed to a GameMaker marketplace shader), and you can customize all biome colors as opposed to just one color.
- During development, 1.2.0 had several different subtitles like "1.2: The Rendering Update" and "1.2: The Graphics Update".
- The planning stage for 1.2.0 started in early spring 2017 and I spent the summer of 2017 developing Modelbench and experimenting with commonly requested features that 1.2.0 could have(and ended up not having) like volumetric lighting and custom bezier curves for keyframe transitions, to name a couple.
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Mineshaft Animation got a reaction from crustyjpeg for a status update, Ay bro sorry there was something wrong with your interests so I fixed it for you, tha
Ay bro sorry there was something wrong with your interests so I fixed it for you, thank me later
https://gyazo.com/5deb46050a48dc9f20c13869d32a696a
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Mineshaft Animation reacted to mbanders for a status update, A commercial now exists for Flex-Steve. Order yours today.
A commercial now exists for Flex-Steve. Order yours today.
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Mineshaft Animation reacted to david for a status update, New shortcut coming soon! https://i.gyazo.com/b2e6c5d3464e3ffb28e0e854ca95234f.mp4
New shortcut coming soon!
https://i.gyazo.com/b2e6c5d3464e3ffb28e0e854ca95234f.mp4
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Mineshaft Animation reacted to MikTRF for a status update, Someone just walked up to me and started advertising raman noodles... Today's been we
Someone just walked up to me and started advertising raman noodles... Today's been weird.
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Mineshaft Animation reacted to mbanders for a status update, Thanks, @EthanForeverAlone
Thanks, @EthanForeverAlone
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Mineshaft Animation reacted to Nimi for a status update, Hello everyone, after some pondering, I've decided to take a break from devving(and M
Hello everyone, after some pondering, I've decided to take a break from devving(and Mine-imator stuff) after non-stop coding and involvement with Mine-imator since early 2016. During this break, Modelbench development will be put on hiatus and I will not be present on the Mine-imator Discord Server. I do not know how long this break will last, so in the meantime, send all bug reports relating to Mine-imator to david.
And while you're here... in the past couple days I added every single Minecraft biome and custom biome colors(Foliage, grass & water) to Mine-imator for the next update, so look out for that shortly after Minecraft 1.13.
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Mineshaft Animation reacted to mbanders for a status update, I can't wait to see how much more weird stuff I can do with this once the new bending
I can't wait to see how much more weird stuff I can do with this once the new bending comes out.
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Mineshaft Animation reacted to SKIBBZ for a status update, Not sure why, but something told me to try and make the front of a Victorian/Gothic-s
Not sure why, but something told me to try and make the front of a Victorian/Gothic-styled house for some reason.
The first image & gif were made in Cinema 4D. The second image was re-created in Mine-imator.
Cinema 4D (Raw Render)
Mine-Imator (Raw Render)
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Mineshaft Animation reacted to mbanders for a status update, Remember to look both ways before crossing your fingers.
Remember to look both ways before crossing your fingers.
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Mineshaft Animation reacted to SKIBBZ for a status update, Some small doodles and what-not I've drawn lately I guess
Some small doodles and what-not I've drawn lately I guess
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Mineshaft Animation reacted to Heavenira for a status update, Really happy to be unbanned! Big thanks to @david for helping us out, @Caeden117 for
Really happy to be unbanned! Big thanks to @david for helping us out, @Caeden117 for being incredibly vocal, and @tditdatdwt for cheering us on throughout these hard times!
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