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jakubg1

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  • Posts

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Everything posted by jakubg1

  1. I think he meant 3D character extruding, like in C4D or Blender. This is impossible in the current bending system.
  2. I've decided to give a name to my Official Character.

     

    His name is Felix.

    1. Jake_28

      Jake_28

      Fix it Felix...

      but in all seriousness, I thought his name was your name...

    2. jakubg1

      jakubg1

      I've changed it due to problems with pronounciation of the original name.

      By the way, I think I've never called my character Jakub..

  3. What I'm doing there, I'm abou [falls onto the ground] uhhh... Nice wallpaper, but I don't realy see any portals like you wrote below it.
  4. Where you can't enter negative values? Explain more specifically.
  5. You can edit/put them in an external program. It's impossible to do that in GameMaker.
  6. I think it's over, but if not, here is my request: Use this rig: Do a similiar camera angle and background like in my current profile picture (it can be just a blue color, but not exactly like my shirt so I can see it). What should I do in the picture? Make me look around, wink and smile (in any order). Treat this as a low-priority request, it's basically just throwing life into my current profile picture.
  7. Some persons even if they have 2x2 eyes on their skin make a shorter version of his eyes on their rigs. I don't want to have short eyes in the wallpaper. For example: Bad: Good: just see my profile picture.
  8. You don't need to use my character if there'll be too many people. Style requests: If do you want to use a facial rig, I'd advise you to put something else than my character rigs, so the style will be more consistent. I don't want to have fingers. Don't use rounded eyes on my skin and don't make them 2x1! Also if do you want to extrude the skin, don't extrude the green strings on the shirt separately, because they're printed on it! Special items or armor: Without them, please. But if you really want, you can put in my left hand a tool (pickaxe?).
  9. I don't understand. We've already given you the download links.
  10. I've done my version of the rig. Download You can also see for @Phtor_Pasha's rig of your skin: It's up to you which will you choose
  11. Good luck then I think voice acting is the most common way to tell the age of the characters though.
  12. As in a classroom story based animation. I didn't even know you did it pose to pose.
  13. The clock shot is too long in my opinion. You should also slightly move the minute arrow as the time goes. Generally, I'd advise you to don't do animations in this style, because it's very close to Monster School animations, which are hated here.
  14. Don't use round bends on fingers. It always looks weird. And by the way, I'd move the mouth slightly up.
  15. Make the lava actually glow. Now the nearest blocks are as dark as most of the blocks. The posing is in my opinion bad. No help there, because I dunno what can you do to make it better. I think there's almost nothing going. Make it look more interesting, put more action in it. You may also consider a facial rig, or another character rather than the default Steve. You can for example put your character. I didn't notice anything but that. I'm going to rate this wallpaper, I've stopped rating wallpapers for way too long. 4/10. Keep practicing and I hope you'll get better in the future.
  16. The tree seems to be dying. Put more leaves.
  17. No problem Remember to quote someone when you're replying to him.
  18. No, because GameMaker doesn't support Linux. You can use it via Wine, but it would lag.
  19. If the rig is not yours, you must mention who's the author of the rig.
  20. I think he meant to do same way like Blender facial rigs works.
  21. It's impossible due to the way GameMaker works.
  22. Fixed feet sliding, arrow trajectory, and made some delay to poses with delays between moving body parts. What to fix now?
  23. GameMaker (program where the Mine-imator is written) probably doesn't have two-screen support, so it's impossible to do that.
  24. I tried to fix it. Why today everyone says to me that I should just give up making any animations?
  25. It's my last Mine-imator thing I was ever doing. I'm permanently moving to Blender. However I'm not leaving the forums, I'll still be active. I have something to tell you about the future of my animation hobby, but not now. See the gif first. Sorry for bad quality, but the original GIF had such a big size. Now onto my future.
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