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9redwoods

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  • Posts

    2894
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Everything posted by 9redwoods

  1. I don't like this too much, but I've decided to post it.
  2. That's just something you should experiment with. There's no right or wrong, so do whatever you feel looks the best.
  3. You can. The .mimodel is not only the model, but also the project file for Modelbench.
  4. He could have replaced the heads with his OCs' heads and kept my model's lower-body. Another possibility is he edited the model to support a 3D hat layer.
  5. These are simple cylinders and cubes colored and parented to each other. You can find these shapes in the workbench.
  6. 9redwoods

    Scooter Model

    All colors visible are changeable with the color settings. DOWNLOAD
  7. I may if it's highly requested. The skin sheet is inside the model folder. It's pretty easy to texture, and its layout is similar to a normal skin. The bottom row of parts goes left arm, right arm, body, left leg, right leg.
  8. Here's a very simple chibi-like model. It's easy to texture and use, and there's also a hat layer! DOWNLOAD
  9. It's possible if it's coded by scratch, and I'm pretty certain nothing like this will come in Mine-imator 1.3.
  10. I like what you did with the rim light. I just think it looks like a generic thumbnail. The facial expression looks very dull.
  11. I'd like to also point out, although most people do wallpapers these days, people like TheCollieStalks, Hozq, and Frost make excellent stuff. I'd say their animation and lighting totally exceed the animation/lighting in the clips you have.
  12. You can change the steve model to an alex inside the library once you have the player selected.
  13. I really dislike the shots used to showcase the program.
  14. You sure are. All my models are free-to-use. Credit is not needed, but would be appreciated.
  15. It's definitely possible. The easiest way would probably be using alpha glitch, but that can mess up SSAO behind the player. Another way you could do it is building the character with each body part and using glow to cover it up. That was just two ideas. There are obviously more ways to go about doing something like that, but those are what immediately came to mind.
  16. 9redwoods

    Redstone Textures

    You can use the "repeat" feature while selecting the redstone dot in the library. If you don't want it to be 2+ blocks long, you can always stick the redstone line texture onto a surface.
  17. This would be useful, but I don't see it as a replacement for space and enter, which I happen to use a lot. Possibly it could come as another keybind.
  18. The "pixel glitch" will solve itself when you render it out in a higher resolution.
  19. Personally, I think a flat item would work perfectly in this scenario. Overcomplicated rigs don't exactly fit in with Minecraft's style.
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