Reputation Activity
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TheXKing360 reacted to Fox Miner in The Skeleton Model 1.56 [Preview render] (4K Rez)
Well I've been working a bit more then I thought I will on this rig, but hell yeah this looks amazing!, look at this!
Blender like visuals Bending improved Female texture fix Female Boobs added (Hideable/Unhideable) Mouth improved In Development :
Eyes/Pupils Eyelashes Mouth Boobs The rig is almost done, good to be updated and then you will be blown away of its glory!
Picture in wide, because it looks cool!
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TheXKing360 reacted to Korbs in Teamwork
This render was created sometime back in late 2020, for Korbscraft's help page on it's website. (View Archive)
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TheXKing360 reacted to Duychung in Team fortress 2 - Engineer Teleporter
once Legend said "i've done nothing but teleport breads for 3 days"
I split it into 3 model, The teleporter, and the (1) plate, and the (2) plate, because if i put all of these model into a single one in Model Bench the result it's the Red plate it's Darker than other one
Download: https://www.mediafire.com/file/agn8kr0eab0banf/Teleporter.rar/file
Credit Me if you use it
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TheXKing360 reacted to david in Dev update #22: Mine-imator 2.0 in C++!?
Greetings!
With the 10 year anniversary of Mine-imator coming up, I’ve decided to temporarily rejoin the developer team and add some long requested features you will soon be able to download in an upcoming version 2.0 pre-release arriving late May/early June!
@Nimi has done some phenomenal work on new features (many not even announced yet!), however the graphics engine used (GameMaker) has been a big obstacle towards optimizing the software and ensuring good framerates and memory usage with all the new additions. Therefore I have jumped in to lend a hand and I've finally been able to successfully migrate Mine-imator to a new graphics engine using the C++ programming language for added performance, optimized memory (x64) and multi-platform support. For all the technical details see the bottom of the post.
In order to facilitate the development we have greatly appreciated your support throughout the years, creating and sharing content, giving suggestions, reporting bugs and especially with donations! Mine-imator has for the past decade been completely free and will remain so, but your donations have helped keep it alive with webserver costs and directly funded the development of version 2.0 (for instance, I had to get a MacBook for this update 😉). If you have not donated yet to the development team or wish to continue supporting, see the link below:
Donate to Mine-imator development ($5+ one-time or recurring)
With all that aside, let’s get to the new features found in the first 2.0 pre-release, later followed by additional releases with Nimi’s UI changes, animation improvements and rendering features (See Dev Update #21)!
Let’s get HYPED!
Starting off small yet useful, an actually working Cancel option when clicking the program’s X!
Next up something for the multi-monitor animators: No more crammed workspaces, simply detach your timeline or camera view into a second window and drag it to another screen!
Scenery/.schematic file loading has been multi-threaded and optimized to be around 10 times faster as well as taking up less memory, allowing much bigger regions than before! In addition, the scenery is cached and instantly loaded upon re-opening your project (with no loading bar).
Mine-imator will soon be able to handle much more complex projects with a speedup between 3-5 times compared to earlier versions when rendering many objects. This is made possible with CPU optimizations and combining objects into batches before sending them to the GPU for rendering (Mine-imator will not be allocating more CPU resources compared to current versions, just using them more efficiently).
Linux users have been left out of using Mine-imator for 10 years, but no more! Version 2.0 will run smoothly on Debian/Ubuntu operating systems with all the same features!
(P.S. If you have another favorite Linux distribution let us know)
Same goes for Mac OS users after countless requests!
Finally, the “Import from World” option has been completely reworked to have a 3D interface for more easily selecting a section of your world to animate. Despite being 3D and having more options, it will also load worlds much more quickly compared to the current version and in general be more stable. It will also be integrated into the software rather than opening a pop-up window, and accessed with a shortcut in the toolbar.
Behind the scenes of the 2.0 C++ port:
(Things will get technical and nerdy, you have been warned!!)
Be sure to keep an eye out for the upcoming pre-releases, following our Twitter page or joining our Discord chat might be a good idea. 😎✌️
Once again thank you for all the support through the years and keep on animating our favorite block game!
/David
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TheXKing360 reacted to Fox Miner in Alex Chopping Trees (4K Rez)
POV: You're a tree and this hot chick is about to chop you off.
Well guys I went in on a problem, I used all my prerenderd and since I've been working on an new big showcase I... Don't have anything much to post, so don't wonder if I might not post on a week day, keep it cool guys!
Anyways watch out Alex is real and she is about to chop you off! Muahahahahah!
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TheXKing360 reacted to Ender.Moring UOP in Pure Blood Demon - Fadilla
Pure Blood Demon - Fadilla
During World War I, the divide was closed and a few demons remained. They became nobles and merchants. Some of these demons hide their appearance to prevent panic among the humans around them.
I didn't draw the human skin image. The skin link is as follows
https://www.planetminecraft.com/skin/lotc-frickin-funeral/
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TheXKing360 reacted to ek_animator in Tutorial For Getting Dany foxes models into Mine-imator
Please Subscribe and sorry it took a long time
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TheXKing360 reacted to Nimi in Minecraft Painting Rigs
All 26 paintings from Minecraft, completely accurate!
When you import a .object file, it'll be white by default, import a texture from a folder that has the same name of the .object you imported and apply it. The '4x3' painting is a bit funky since I couldn't find a working ratio with the textures, so all you'll have to do for that is just import the front texture.
Download
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TheXKing360 reacted to Gadget Studios in Merry Christmas and Happy Yule!
Haven't posted to the forums in a while.
https://imgur.com/6mIRntX
idk how to get this to work.
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TheXKing360 got a reaction from CRAZYKOKEBROZ in a teaser, that's all folks
I AM ALIVE !
time to be dead again
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TheXKing360 reacted to FOXY TOONS in FTP OC | Riley - Character Rig Version 6 - Showcase | 4K Rez
RILEY
She's back
V.6
?Disclaimer?
Face View
Without Accessories
Rendered with the "FTP FROST" Lighting Engine
Short Bio:
Status: Alive
Gender: Female
Age: 15
Height: About 5.2 feet tall 5.9 or 5.8 feet tall
Eye Iris Color: Cyan Blue
Skin Color: Yellowish Brown
Hair Color: Brown/blonde fade
Place of birth: Canada - Ontario
Ethnicity: Black, Asian, and Caucasian Mix
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Usless Info:
The "E" on Riley's shirt stands for Equalizer, relating towards music production
Riley is eligible to obtain DRIP
Riley V.5:
Riley V.5 was the Alpha version for V.6
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TheXKing360 reacted to RNUB in Fireworks Tragedy - Baldeve World
Baldeve killed a bird.
Follow My Twitter!
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TheXKing360 reacted to Endertron1 in A Scientist appeared before us...
This took me the whole past week to make, I hope its good!
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TheXKing360 reacted to HMAN The Animator in Brick building scenery
Brick building scenery
made in modelbench
hope u enjoy it ?
I'm too lazy to write the features...
Don't forget to credit :v
also link download here
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TheXKing360 reacted to Shingel42 in Shulker Girl
Shulker Girl from Cute Mob Models Mod
Model from Cute Mob Models Mod
Rig an texture made by me
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TheXKing360 reacted to FOXY TOONS in PlayerUnknown's Fortnite - Battle Royale (ORIGINAL ANIMATION)
Bro, I enjoyed this so much dude
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