Jump to content

jailrush

Members
  • Posts

    132
  • Joined

  • Last visited

  • Posts

    132
  • Joined

  • Last visited

Posts posted by jailrush

  1. I was up yesterday watching some Dargan Bawl Zee when I decided to search "minecraft dragon ball animation" on YouTube. I saw "Goku vs. Herobrine" in the results and watched it.

    It was preeety terrible...

    I thought to myself and said, "How can I make this better?" So I did! It's kind of like a remake of it.

    This is my first attempt at making a "short" animation atleast 2 minutes long. Hope you enjoy and be sure to leave feedback!

     

  2. 9 hours ago, DuallyElemental said:

    Can you not? Bold, colored, large, spammed comic sans is looked down on. I’m on my phone, so I just scrolled down several pages of E’s.

    That's the entire point :P

     

    Never have I ever received this many downvotes XD. All I have to do is post something everybody hates and they go spazamazitron on that downvote button lmao.

  3. A REALLY old animation I made a few years back. (not exactly it was an intro template) I remade the movements of the zombies and player and such. I rendered it through MI:CB (Mine-Imator : Community Build) Cause I wanna use it one last time before I go to the future. Tell me what you think of my 10 year old self!

     

  4. 2 hours ago, -StickyMations- said:

    I voted for 1.1.0 because of the old bending. Gotta admit I can't let go, it seems that the texture pinching is one of the most disappointing new features I've seen in a long time. At least to me.

    Exact same reason. Changed my profile pic too LOL.

  5. 1 minute ago, Dannyboi said:

    The old bending can't be added back as that'd remove the ability to bend in multiple axes and that'd result in models needing to drop data for non-single axis bends.

    Aw poopie, that'd mean I would have to use old versions. It's a neat idea though. (Maybe rigid bends could be a feature.)

  6. 8 hours ago, JH Animations said:

    Looks great. The only issue is that when his head squishes down, it doesn't keep the shape correctly. One of the laws of squash and stretch is to keep the volume the same. Overall, nice work. +1

    That's one of the issues with Mine-Imator. It doesn't abide by squish and stretch. Instead it rotates keeping the volumes of the set size in X Y Z format.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...