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SDWAN

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About SDWAN

  • Rank
    Daubeny! Show Yourself!
    Newbie
  • Birthday February 14

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  • Member Title
    Daubeny! Show Yourself!
  • Gender
    Male
  • Location
    New York
  • Interests
    Batman, Team fortress, making high quality wallpapers
  • Minecraft username
    SDWAN

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  1. After a few hours of material editing. I finally got Alfred is Source 2.

    784keo4.png

     

     

    1. Show previous comments  11 more
    2. Aronanners

      Aronanners

      Damn son. What features have you come across that are Source 2 exclusive so far?

    3. SDWAN

      SDWAN

      @Aronan separate specular textures, the use of .tgas instead of the .vtf|( Valve Texture Format), That brand new revamped material editor( check the status below this one), Cloth bone joints (I haven't figured out how to apply them just yet) in engine model editing for hitboxes, and shading types, Source 2 filmmaker has switchable resoultions, Ambient Occlusion actually affects everything this time, optional dynamic world lighting. Hammer 2.0 is actually more propertional and polygonial based, it has infinite bone support (since models aren't entirely compiled before Source reads them. in engine compilations in the model viewer, and much more to find out here...

      Only thing missing though are a bunch of shaders (it undertandable though. its tools for Dota 2 anyway so there's no problem. There is no visible HDR either for some reason

    4. Aronanners

      Aronanners

      Ooh, nice. Can't wait until another Valve game officially uses Source 2.

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