Single Status Update
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After a few hours of material editing. I finally got Alfred is Source 2.
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@Aronan separate specular textures, the use of .tgas instead of the .vtf|( Valve Texture Format), That brand new revamped material editor( check the status below this one), Cloth bone joints (I haven't figured out how to apply them just yet) in engine model editing for hitboxes, and shading types, Source 2 filmmaker has switchable resoultions, Ambient Occlusion actually affects everything this time, optional dynamic world lighting. Hammer 2.0 is actually more propertional and polygonial based, it has infinite bone support (since models aren't entirely compiled before Source reads them. in engine compilations in the model viewer, and much more to find out here...
Only thing missing though are a bunch of shaders (it undertandable though. its tools for Dota 2 anyway so there's no problem. There is no visible HDR either for some reason
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