Reputation Activity
-
Annie-Mienai reacted to 9redwoods in My Renders (Jan-Feb 2021)
Wow, it's been a while. I'm still alive, but mostly on Discord. Here's my render dump for January and February.
Speed Arts:
-
Annie-Mienai got a reaction from FOXY TOONS in How to make wrists without Modelbench.
~ahh..This reminds me of the classic Mine-imator era (when we used the 1.0.6 Demo version of the program) there was no Modelbench, and people did things like this to make Rigs (included myself) Good job!
-
Annie-Mienai reacted to Theamazingpatato in Nether Render (4K)
This is my first real wallpaper. Constructive criticism would be appreciated.
-
Annie-Mienai reacted to tutibrave in How to make wrists without Modelbench.
1. Erase 3 pixels or more on the bottom of the arm.
2. Add a body of Steve or Alex and parent it to the arm. Also make sure it matches the arm's size.
3. Now match the arm's color by using mix color. Make sure the mix percent is at 100%.
Now you made wrists!
-
-
Annie-Mienai reacted to Tailsrus in Pixel Lover wants to Offer idea stylized shadows
Greetings to the people and even more so to the developers of this great program. I want to offer one idea to you =3
The idea is to change the display of shadows on the surface of the texture, namely, so that the shadow occupies its one pixel of a texture.
Of course, it is not quite clear in words, so here are some examples that were changed manually with the help of the editor and an example that was created from crutches, but in which you can fly independently.
And here's video that perfectly fits the idea. Take a closer look at how the shadow changes pixel by pixel
And comparison =3
It would be even better if it can be switched (Although this is natural, not everyone will use this feature!)
Well, how do you like this idea, users and developers? Will it look pretty? Do you like this idea of stylized shadows?
And is it possible to implement it?
-
Annie-Mienai got a reaction from Kromadimator animator in Dot-Array / Model Pack
What is Dot-Array?:
This Dot-Array is an MMD (MikuMikuDance) model transformation project based on the DotArray program for Mine-Imator. Most of the model designs were created by other users for the MMD program, the public character designs were transferred to Mine-Imator through this project that was formerly called "Pixeloid" (2014).
These models can be used and edited with total freedom, as long as they are NOT commercialized and try to make money with it. (this includes paid links like adfly).
For more information, read the Terms of Use.
_____________________________________________________
~ These models are from the community, for the community ~
Therefore, they must be free for everyone!
Diva Models
Anime Models
Game Models
All models are made on Modelbench 1.1.4., The extension of each file is ".mimodel" together with its respective texture file.
_____________________________________________________
The following list shows the models that still need to be make (possibly it make during the year 2021 and 2022).
Upcoming Models List:
In case there is any problem, bug or suggestion that you want to mention, leave a comment in this post.
_____________________________________________________
Terms of Use
Credits
_____________________________________________________
Dot-Array for Mine-Imator is a non-profit project made by Annie-Mienai 2014 - 2021, Logo made by Annie-Mienai based on the Mine-Imator brand created by Voxy.
-
Annie-Mienai reacted to MCPA Team in Minecraft 1.17 Assets (Full Release Update!)
How to import
Extract file to Mine-imator/Data/Minecraft
Open mine imator. Go setting and change Minecraft Version to "1.17 release (by MCPA Team)". After that Close the Program and Reopen Mine imator
*** (You can replace file in %appdata%\Mine_imator\Minecraft_unzip ) ***
If you find some bugs. Please Report!
Download Version Full Release Here!
-
-
-
Annie-Mienai got a reaction from Cindy.Ca_ in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
-
Annie-Mienai reacted to Cindy.Ca_ in Zero Two Dance Minecraft Animation
https://youtu.be/61IWiInEnhw
-
Annie-Mienai got a reaction from MoltenLapizza in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
-
Annie-Mienai reacted to AbangGibran in Don't Mine at Night (Fan Remake)
Recently Youtube just recommended me "Don't Mine at Night" video, i watched it and it's really nostalgic. Idk but i'm interested to remake it. This project is helped me a lot to improve my animation skill. Btw it's my very first animation project that ever finished. Enjoy!
-
Annie-Mienai reacted to Yugibear Creations in Square&Sphere - First Cut
Rigs by
Chono AYS
Victor from Yugibear Creations (me lmao)
-
Annie-Mienai got a reaction from AntTheGamer in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
-
Annie-Mienai got a reaction from FOXY TOONS in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
-
Annie-Mienai got a reaction from Skjold in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
-
-
Annie-Mienai got a reaction from F animation in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
-
Annie-Mienai got a reaction from ChristofuPH in Some icon proposals
As you know, a few days ago the Mine-Imator @Voxy designer showed what the new Mine-imator and ModelBench icons would be like.
If you did not see them, here is the post:
https://www.mineimatorforums.com/index.php?/profile/20285-voxy/&status=200957&type=status
I really like both, but I don't feel like they don't represent the basic themes that Mine-Imator and ModelBench had.
for Mine-Imator the typical workbench, and for Modelbench the typical divided square icon.
(I understand that Voxy wants to represent everything that the program does with the iconography) the new icons represent what the programs are, one for Animation (Mine-Imator) and the other for Model Making (Modelbench).
but I feel like it doesn't take advantage of what the program used to be and the icons that marked it.
The day before yesterday I made an icon for Modelbench following the Voxy scheme (put a Hexagon with a 3D item)
and following the themes that Mine-Imator and Modelbench had, I created these icons:
It is just a proposal, but I feel that it represents a little more what Mine-Imator and ModelBench are.
What do you think?
-
Annie-Mienai reacted to AllenBiTs in Minecraft Aesthetic [render by AllenJohn]
Well?♂️ this is my first post on the forums.
Made by me
Hope you like it
that's me and my girlfriend btw ?✌
-
Annie-Mienai got a reaction from Lock_downmc213 in Dot-Array / Model Pack
What is Dot-Array?:
This Dot-Array is an MMD (MikuMikuDance) model transformation project based on the DotArray program for Mine-Imator. Most of the model designs were created by other users for the MMD program, the public character designs were transferred to Mine-Imator through this project that was formerly called "Pixeloid" (2014).
These models can be used and edited with total freedom, as long as they are NOT commercialized and try to make money with it. (this includes paid links like adfly).
For more information, read the Terms of Use.
_____________________________________________________
~ These models are from the community, for the community ~
Therefore, they must be free for everyone!
Diva Models
Anime Models
Game Models
All models are made on Modelbench 1.1.4., The extension of each file is ".mimodel" together with its respective texture file.
_____________________________________________________
The following list shows the models that still need to be make (possibly it make during the year 2021 and 2022).
Upcoming Models List:
In case there is any problem, bug or suggestion that you want to mention, leave a comment in this post.
_____________________________________________________
Terms of Use
Credits
_____________________________________________________
Dot-Array for Mine-Imator is a non-profit project made by Annie-Mienai 2014 - 2021, Logo made by Annie-Mienai based on the Mine-Imator brand created by Voxy.
-
Annie-Mienai got a reaction from Lock_downmc213 in Simple Description for .mimodel files
A very simple option for .mimodel models. The idea is that in ModelBench there is an option to add a description to the model, as shown in this image:
It would be an optional feature for the model that contains a title for the description, the description itself, and the authors of the model (there is currently no way to add authors to the models).
the lines of code in .mimodel format would be the following in the "Model Properties" section.
Now, how would this affect Mine-Imator?
Very simple, the idea is that when Mine-Imator imports the .mimodel file, it checks if it has a description or not. In case the description is activated when importing the model to the project, show the following window:
the window will have a preview of the model, and will display the title, description and authors of the model.
For clarification, the so-called "Model Name" is not the same as the "Description Title". The "Model Name" is the name that is shown on the timeline and the "Description Title" is a separate title that the author wants to give the model.
Now, what benefits can this bring?
well, apart from describing all the authors who may have collaborated on a model. It also serves to describe terms of use of the models and even to be an advertising method of its own, you know, how to put a YouTube channel, social network and even some contact such as email.
It is a somewhat simple suggestion, but I feel that it may be necessary to describe characteristics of the models (such as the character it represents), terms of use and their respective authors.
And yes, I know that .mimodel models files can be edited by notepad, but when one downloads the model and import it to Mine-Imator, it is not expected to have a description or not (as I said, it would be an optional feature).
also, Mine-Imator has this feature for the .miproject files:
so... why can't the .mimodel files have this feature?
-
Annie-Mienai reacted to Keep on Chucking in 64 Bits
I'm definitely not the first one to make one of these, but I thought It'd be fun to mess around with the MI logo
-
Recently Browsing 0 members
No registered users viewing this page.