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Tailsrus

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    Tailsrus

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  1. There are no metaphors or seriousness in the title, it's just a picture =3
  2. -------Causal repeated actions of new entities------- -------Следственно-повторные действия новых сущностей-------
  3. Thanks for the answer Good luck with version 1.3 P.S. I was thinking of using an algorithm like the ones used for smoothing in games only in texture surfaces. For example This is me so, for a extensions
  4. Greetings to the people and even more so to the developers of this great program. I want to offer one idea to you =3 The idea is to change the display of shadows on the surface of the texture, namely, so that the shadow occupies its one pixel of a texture. Of course, it is not quite clear in words, so here are some examples that were changed manually with the help of the editor and an example that was created from crutches, but in which you can fly independently. And here's video that perfectly fits the idea. Take a closer look at how the shadow changes pixel by pixel And comparison =3 It would be even better if it can be switched (Although this is natural, not everyone will use this feature!) Well, how do you like this idea, users and developers? Will it look pretty? Do you like this idea of stylized shadows? And is it possible to implement it?
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