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Aisu Uchibi

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Everything posted by Aisu Uchibi

  1. Almost, it's in the 40's. I don't think the A10 exists yet int the 40's, but the P-47 could be here.
  2. Merry christmas everyone !! credits : pine tree and mouth asset from TheCollieStalks
  3. You can simulate it by adding a bending option on the hair. But you will have to animate it, MI doesn't propose directional wind.
  4. I just realized I could use my "researches" on the IK Head Tracking to make a similar system but for a rotary turret.

    Well, I know what to do now.

    1. Pickyduck14

      Pickyduck14

      ????????????????

    2. Fover

      Fover

      so, he will bring the "Tracking Feature" to Mine imator

    3. Aisu Uchibi

      Aisu Uchibi

      It already exists for the head @Fover, I even made a tutorial some times ago.

       

  5. Wood is always needed, but not everyone seem to like gathering it. Especially Firy, she didn't stop complaining to Lycoris during the gathering, she kept saying it was useless to send her to this task because she can only bring brushwoods. credit : - Mouth texture by : TheCollieStalks
  6. If it didn't work with the installer, you can try downloading the archive (it's the entire software in a Zip file), it'll take more time to download and you'll have to decompress it and put it in a place you have decided and after that you'll have to create a shortcut manually to the ".exe". It's a kinda old tutorial but it works this way for the archive version.
  7. You'll have to do it "manually". The "Scale" slider present under the texture is made for this. Having a higher scale will increase the whole selection. Since 64x64 is at scale 1, in your case with a 512x512 canvas, you'll need a scale at 8.
  8. I've updated the rig I use for my animations, only the face changed but I feel it looks much better than the old one.

    Tji1h5V.png

    It also means that I have to rework all my rigs, maybe I'll onlt apply to the most importants characters first.
     

    Spoiler

    credit :

    - mouth texture from BorderCollie FC5 pack

     

  9. Oh boy.

    a spam attack using selfbots is starting, and it can be hard to deal with when the gate is open.

    😕

  10. Some lighting could make it look better and a shockwave at the end would be cool. And the particles are god-like !! As well as having a good animation, I feel the speed of the fall.
  11. It may means the Direct3D isn't starting, check if the drivers of your GPU are up to date.
  12. Well, new faction added to one of my universe.

    There is an infantryman of the Gallian Republic, a country which is part of the Meridional Union.

    xN0o2o8.png

  13. Well, then you could try to use "Subsurface Scaterring" to mimic this effect.
  14. To obtain this, you can use folders. I use this and it works well.
  15. Lower the output format (1280x720p can be enough for youtube). try to export at a lower FPS. Make invisible the lights and assets not visibles in the view. Add less post-processing (HD quality). If it's still too slow, you may have to invest in a better computer to fasten it.
  16. Are you importing it with animatable objects ? If not, maybe the scenery is too big.
  17. I've always had this problem and it has always been there, to counter it I try to fing the right grid. Usually 1 pixel larger on each side.
  18. To make it "move", you'll need to put keyframes in the timeline. Each keyframe will need to be set on a different environment.
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