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Aisu Uchibi

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  • Posts

    149
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Everything posted by Aisu Uchibi

  1. IF WE ARE GOING DOWN TONIGHT, BETTER GO DOWN WITH STYLE !!!
  2. Starting to get the hand of Blender.

    After breaking quite a number of stuff in it.  X)

    ZHuJ2jv.png

  3. Sadly, no. Mine-imator can't make animations for MC Mod. The only way would be to use Blockbench with some trickery to create bending limbs. Also, i really don't see how they made the arms bend like this, maybe they used blender to create the model and made the animation with it ?
  4. Do these scenery which crash Mine-imator have something in common and different from the sceneries that works ? I can be from the version, a particular block or anything else.
  5. Maybe you scenery is too big and.or have too much animatable objects in it. It may overloads the software, but it can also depends on your computer which could be not strong enough.
  6. It's a problem where the software is trying to use an invalid ID. From what i read here and there, it can be from a non-uptaded version or Windows, and the most common solution is to completely reinstall Mine-Imator from scratch. And by completely reinstalling, i mean even the project should be gone from the registry, but you can move all of them in another file to save them.
  7. I learned through trial and errors and with the help of tutorials to see the basics of the software, but the best way to learn (I say best way because it worked for me but it may not work with everyone) is by dissecting an existing model and looking what each parameters do and how they behave. Starting by a character is not the most optimal way to learn because it can be tedious and frustating, i started by making props, made them bigger and more complex to understand the hierarchy system. I also prototyped some systems to see the possibilities of the software, which ended into 2 usable systems able to track moving thing in MI, but it took a ton of trials and errors. It can take a lot of thinking and patience is key. Even if it doesn't work, you learned something.
  8. I don't know why, but i feel like moving to blender.

    Maybe i'll still use MI from time to time, but right now i'm learning blender.

    1. Fox Miner

      Fox Miner

      Of course it's sad to see talented people find another community, but it's alright, as myself, I want to expand my skill set, (just now don't have the hardware too...), and you do too, you want to be able to make more complicated models and lighting, it's better to try soemthing new, learning more and getting better at anything, so good luck on your journey and don't forget to check by on this community as well, maybe share some Tipps and Tricks for anyone starting just like you did. 

    2. rofrrrrrrrrrrrrr

      rofrrrrrrrrrrrrr

      We will miss you 😢

    3. Aisu Uchibi

      Aisu Uchibi

      @rofrrrrrrrrrrrrr i'll still be around, just on a different software.

  9. yes, there are 3 harpies living here.
  10. I just wanted to try to make a tilt-shift effect to make something looks like a model.
  11. a mix of both, I scaled up a normal player without a higer resolution and changed the positions of the legs, arms and head. And then, to hide, I modeled on top of the body.
  12. This is the idea, but worse. X)
  13. Sometimes, you just don't want to be here, but you are here when it happens.
  14. I don't know how to repare it, I don't use BlockBench. ModelBench is more used because it's made specifically for Mine-imator.
  15. And I lost all my schematics and maps.

    that's ... annoying.

  16. Well, it's going to be one of those days ...
  17. When you duplicate something from the timeline, it also duplicate the keyframes. You can either delete the keyframes manually or duplicate with this :
  18. Working on something quite massive.

    I know, we don't see the scale at all

    vVjUF4F.png

    1. PearAnimations

      PearAnimations

      It does seems quite massive.

  19. You "can't" install this version on your current mine-imator, you will need to download the whole software and then migrate your current projects in the new version
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