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  2. Today
  3. I was trying to delete a marker in my project, and the program keeps crashing. A pop-up window appears telling me to report the error on the forums, so that's what I'm doing. It also said to put in the file and the log file contents, so here they both are. File (I hope) https://1drv.ms/u/s!ApDzB6CXjdIpj1ebmNsM3MilCmMu?e=nHhgGk Log File Contents 0:17:02 PM Mine-imator version 2.0.2 (2023.11.12) 10:17:02 PM Platform: Windows x86 10:17:02 PM Executable: 64-bit 10:17:02 PM OS: Windows 10 Version 2009 10:17:02 PM working_directory: C:/Users/Owner/Mine-imator/ 10:17:02 PM user_directory: C:/Users/Owner/Mine-imator/Data/ 10:17:02 PM DPI: 96 10:17:02 PM OpenMP max threads: 4 10:17:02 PM Found temporary folder C:/Users/Owner/AppData/Roaming/Mine-imator/ 10:17:02 PM Minecraft saves: C:/Users/Owner/AppData/Roaming/.minecraft/saves 10:17:02 PM Graphics device: Intel(R) UHD Graphics 10:17:02 PM Load resources 10:17:03 PM Resources loaded 10:17:03 PM Initialize OpenAL 10:17:03 PM Audio is supported 10:17:04 PM Create vertex format 10:17:04 PM Shader init 10:17:04 PM shaders_are_supported: yes 10:17:04 PM shader_high_glint compiled: yes 10:17:04 PM shader_clip compiled: yes 10:17:04 PM shader_tonemap compiled: yes 10:17:04 PM shader_high_indirect_blur compiled: yes 10:17:04 PM shader_high_raytrace_resolve compiled: yes 10:17:04 PM shader_high_raytrace compiled: yes 10:17:04 PM shader_high_subsurface_scatter compiled: yes 10:17:04 PM shader_high_subsurface compiled: yes 10:17:04 PM shader_high_material compiled: yes 10:17:04 PM shader_high_depth_normal compiled: yes 10:17:04 PM shader_high_samples_unpack compiled: yes 10:17:04 PM shader_high_samples_add compiled: yes 10:17:04 PM shader_high_lighting_apply compiled: yes 10:17:04 PM shader_distort compiled: yes 10:17:04 PM shader_ca compiled: yes 10:17:04 PM shader_noise compiled: yes 10:17:04 PM shader_vignette compiled: yes 10:17:04 PM shader_color_correction compiled: yes 10:17:04 PM shader_blur compiled: yes 10:17:04 PM shader_add compiled: yes 10:17:04 PM shader_high_bloom_threshold compiled: yes 10:17:04 PM shader_color_glow compiled: yes 10:17:04 PM shader_high_ssao compiled: yes 10:17:04 PM shader_high_light_sun compiled: yes 10:17:04 PM shader_high_light_spot compiled: yes 10:17:04 PM shader_high_light_point_shadowless compiled: yes 10:17:04 PM shader_high_light_point compiled: yes 10:17:04 PM shader_high_fog_apply compiled: yes 10:17:04 PM shader_high_fog compiled: yes 10:17:04 PM shader_high_dof_coc_blur compiled: yes 10:17:04 PM shader_high_dof_coc compiled: yes 10:17:04 PM shader_high_dof compiled: yes 10:17:04 PM shader_replace_alpha compiled: yes 10:17:04 PM shader_replace compiled: yes 10:17:04 PM shader_draw_texture compiled: yes 10:17:04 PM shader_depth_point compiled: yes 10:17:04 PM shader_depth_ortho compiled: yes 10:17:04 PM shader_depth compiled: yes 10:17:04 PM shader_color_fog_lights compiled: yes 10:17:04 PM shader_color_fog compiled: yes 10:17:04 PM shader_color_camera compiled: yes 10:17:04 PM shader_palette compiled: yes 10:17:04 PM shader_outline compiled: yes 10:17:04 PM shader_border compiled: yes 10:17:04 PM shader_blend compiled: yes 10:17:04 PM shader_alpha_test compiled: yes 10:17:04 PM shader_alpha_fix compiled: yes 10:17:04 PM Loading legacy file 10:17:04 PM Make transitions 10:17:04 PM Transitions OK 10:17:04 PM Loading language file: C:/Users/Owner/Mine-imator/Data/Languages/english.milanguage 10:17:04 PM Windows startup 10:17:04 PM Found key_file: C:/Users/Owner/Mine-imator/Data/key.midata 10:17:04 PM Loading settings: C:/Users/Owner/Mine-imator/Data/settings.midata 10:17:04 PM load_format: 29 10:17:04 PM Loading languages: C:/Users/Owner/Mine-imator/Data/languages.midata 10:17:04 PM load_format: undefined 10:17:04 PM Render init 10:17:04 PM Loading Minecraft assets version: 1.20.2 10:17:04 PM Archive already unzipped, re-using: C:/Users/Owner/AppData/Roaming/Mine-imator/Minecraft_unzip/1.20.2/assets/minecraft/ 10:17:04 PM Model textures: load 10:17:06 PM Model textures: done 10:17:06 PM Block textures: diffuse, load static 10:17:07 PM Block textures: diffuse, load animated 10:17:07 PM Block textures, blocksize: diffuse, 16 10:17:07 PM Block textures: static block surface 10:17:07 PM Block textures: static block preview 10:17:07 PM Block textures: diffuse, animated block surfaces 10:17:07 PM Block textures: diffuse, animated frames 10:17:07 PM Block textures: animated block preview 10:17:07 PM Block textures: find static block depths 10:17:07 PM Block textures: find animated block depths 10:17:07 PM Block textures: diffuse, done 10:17:07 PM Block textures all: done 10:17:07 PM Item textures: diffuse, load 10:17:09 PM Item textures: surface 10:17:09 PM Item textures: diffuse, done 10:17:09 PM Particle textures: load 10:17:09 PM Particle textures: legacy sheets 10:17:09 PM Particle textures: done 10:17:15 PM Loaded assets successfully 10:17:15 PM Moved 1949 sprites to texture pages: 0.126235s 10:17:15 PM Ground vbuffer init 10:17:15 PM Resetting project 10:17:15 PM Destroying instances 10:17:15 PM Project resetted 10:17:15 PM Using the latest assets 10:17:19 PM Opening project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:17:19 PM load_format: 34 10:17:19 PM Resetting project 10:17:19 PM Destroying instances 10:17:19 PM Project resetted 10:17:19 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:17:19 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:17:19 PM Unzip block mesh cache: 0.0022114s 10:17:19 PM Read block mesh cache: 0.0006555s 10:17:19 PM Unzip block mesh cache: 0.0008628s 10:17:19 PM Read block mesh cache: 0.0002404s 10:17:19 PM Unzip block mesh cache: 0.0075415s 10:17:19 PM Read block mesh cache: 0.0021753s 10:17:19 PM Unzip block mesh cache: 0.0038911s 10:17:19 PM Read block mesh cache: 0.0015162s 10:17:19 PM Unzip block mesh cache: 0.0005442s 10:17:19 PM Read block mesh cache: 0.0001867s 10:17:19 PM Unzip block mesh cache: 0.0017962s 10:17:19 PM Read block mesh cache: 0.0006962s 10:17:19 PM Unzip block mesh cache: 0.0002517s 10:17:19 PM Read block mesh cache: 0.0001521s 10:17:20 PM Project loaded 10:17:29 PM Updating recent list 10:17:29 PM Action: action_tl_deselect_all 10:17:31 PM Action: action_tl_select 10:17:32 PM Action: action_tl_extend 10:17:34 PM Action: action_tl_extend 10:17:36 PM Action: action_tl_extend 10:17:42 PM Action: action_tl_select 10:17:43 PM Action: action_tl_remove 10:17:51 PM Action: asset_load 10:17:51 PM Opening asset: C:/Users/Owner/Mine-imator/Projects/Scene/Scene.miproject 10:17:51 PM load_format: 34 10:17:51 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:17:51 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Scene 10:17:51 PM Unzip block mesh cache: 0.1178286s 10:17:51 PM Read block mesh cache: 0.0286922s 10:17:52 PM Asset loaded 10:18:39 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:18:39 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:18:39 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:18:39 PM Project saved 10:18:39 PM New toast: Project saved successfully!, positive 10:18:40 PM Updating recent list 10:19:05 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:19:05 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:19:05 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:19:05 PM Project saved 10:19:05 PM New toast: Project saved successfully!, positive 10:19:05 PM Updating recent list 10:20:20 PM Backup: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation 10:20:20 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.backup1 10:20:20 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:20:20 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:20:20 PM Project saved 10:20:20 PM Backup saved 10:20:42 PM Action: action_tl_select 10:20:47 PM Action: action_tl_duplicate 10:21:32 PM Action: action_tl_deselect_all 10:21:33 PM Action: action_tl_select_area 10:21:34 PM Action: action_tl_deselect_all 10:21:34 PM Action: action_tl_select_area 10:21:42 PM Action: action_tl_parent 10:22:02 PM Action: action_tl_select 10:22:13 PM Action: action_tl_select 10:22:16 PM Action: action_tl_frame_pos_xyz 10:22:23 PM Action: action_tl_select 10:22:24 PM Action: action_tl_keyframe_select_single 10:22:24 PM Action: action_tl_keyframes_move_done 10:22:29 PM Action: action_tl_frame_pos_xyz 10:22:34 PM Action: action_tl_frame_visible 10:22:35 PM Action: action_tl_frame_visible 10:22:42 PM Action: action_tl_keyframe_select_single 10:22:42 PM Action: action_tl_keyframes_move_done 10:22:44 PM Action: action_tl_frame_pos_xyz 10:22:47 PM Action: action_tl_deselect_all 10:22:48 PM Action: action_tl_keyframes_select_area 10:22:59 PM Action: action_tl_keyframes_move_done 10:23:00 PM Action: action_tl_keyframe_select_single 10:23:00 PM Action: action_tl_keyframes_move_done 10:23:03 PM Action: action_tl_keyframes_remove 10:23:16 PM Action: action_tl_select 10:23:17 PM Action: action_tl_select 10:23:20 PM Action: action_tl_keyframe_select_single 10:23:20 PM Action: action_tl_keyframes_move_done 10:23:20 PM Backup: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation 10:23:20 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.backup1 10:23:20 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:23:20 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:23:20 PM Project saved 10:23:20 PM Backup saved 10:23:36 PM Action: action_tl_select 10:23:39 PM Action: action_tl_frame_bend_angle 10:24:00 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:24:00 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:24:00 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:24:00 PM Project saved 10:24:00 PM New toast: Project saved successfully!, positive 10:24:00 PM Updating recent list 10:25:01 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:25:01 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:25:01 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:25:02 PM Project saved 10:25:02 PM New toast: Project saved successfully!, positive 10:25:02 PM Updating recent list 10:25:10 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:25:10 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:25:10 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:25:10 PM Project saved 10:25:10 PM New toast: Project saved successfully!, positive 10:25:10 PM Updating recent list 10:26:05 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:26:05 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:26:05 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:26:05 PM Project saved 10:26:05 PM New toast: Project saved successfully!, positive 10:26:05 PM Updating recent list 10:26:16 PM Saving project: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation/Tomb of the Forgotten King - IEP Animation.miproject 10:26:16 PM save_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:26:16 PM load_folder: C:/Users/Owner/Mine-imator/Projects/Tomb of the Forgotten King - IEP Animation 10:26:16 PM Project saved 10:26:16 PM New toast: Project saved successfully!, positive 10:26:16 PM Updating recent list 10:26:18 PM Action: action_tl_marker_delete 10:26:18 PM [FATAL ERROR] Invalid id 143182 in CppProject::Asset::Find:86
  4. Yesterday
  5. The shift + arrow shortcut is very useful, I don't get how that was missing for many years in MI. Any chances to fix the zooming issues? when you zoom out and press the middle button during the zoom in/out animation it glitches to the sides. And the F12 button to show fps covers half of the screen. I like to watch fps as I work but cannot use this with your build.
  6. Iam back, I see

    But iam not gonna make a render content not here

  7. Last week
  8. pack of models for the mine imator of withereds animatronics from five nights at freddy's 2 all together in its concerted version: I wanted to add the animatronic toys, more than Moneto, it will only be the withereds, well, I hope you enjoy the equipment, pass on the creator's word, I would also really appreciate it and feel free with the model, it's all have a good productivity donwload link:
  9. Another person eats the cake They are allergic to the flavor I come in and take the cake to a hole in space-time
  10. 0-61-update.png

    The Voxelated Armory BETA v0.61 update is here!

    See the updates and Download this rig pack here: 

     

  11. Everyone, I need ideas for my next animation, I am working a a birthday animation and I need ideas for what can go wrong. Some Ideas I already made were 1. the door slams in my face 2. theres a bomb in the present 3. everything got covered in weekee sugar and it got blown up 4. I managed to save the cake but a weekee noticed because its still covered in sugar and we got blown up anyways. I need ideas for what else can go wrong, as I need this animation to be over a min, not to mention the person I am making the animation for, her bday is in 4 days. So please, HELP!!!!
  12. I'm gonna dance, dance, dance With my hands, hands, hands above my head Hands together, forgive him before he's dead, because I won't cry for you I won't crucify the things you do I won't cry for you See, when you're gone, I'll still be Bloody Mary
  13. Fover

    Comfy CampFire

    /gamerule randomTickSpeed 10000
  14. w-WHAT?!?!?!?! HOW DO YOU MAKE THAT SMOOTH AND REALISTIC KEYFRAMES?!?! HOW DO YOU MAKE THIS BOSSFIGHT SOOO EPIC?!?!? PLEASE TEACH ME
  15. EthanMG

    Crash

    When i disabled auto backup i wanted to make a text and i clicked materials and it crashed. If someone fix this i will explode
  16. a.... this is the 3th part.. and the 1st and 2nd is on the channel.. no need to subscribe...just enjoy
  17. What you think about them: Fernanda (character model maker): LOVE IT, i'm always impressed by the texture details. Matheus (vehicle model maker): Gentlemen, this is art. Nicole (furniture model maker): Very well done, interesting. Gabriela (anatomy/medical model maker): I've never seen a Minecraft pony model that didn't look weird, amazing. Gabriel (skin/texture maker, main animator/artist): Great texture work, great model work, masterpiece. Monika (Literature model maker): Work of art.
  18. AEK - Concept Art - Test Renders (Mild Blood, Medical Imagery⚠) AEK - Blood soaked render 03 - AEK's slogan: " Rid the World of it's Disease." AEK - Monochromatic (Fluid) AEK - Blood soaked render 02 AEK - Blood soaked render 01 AEK - Medical_Brain_Neurons_01 Credits VSS Vintorez by @Cinema Hanwil
  19. Oi oi peeps, It's been awhile! I wanted to quickly show some models I've been working on for the past few months as I know you all love seeing them, so here's some of the models I've worked on so far! Also let me know what you think about them, I love hearing your compliments & what I can do to improve! -- Creepypasta Modelpack -- -- Improved FNAF2 Modelpack -- -- Improved TJOC Modelpack -- And that's pretty much it. I can't wait to continue on these Modelpacks & show more of my work & release them one day!
  20. yf595

    Tutoring

    Hi, I am looking for a person who will teach me the stuff I don't understand in Mine Imator. I would pay per hour
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