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BEN57735

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About BEN57735

  • Rank
    Animator
    Newbie
  • Birthday 07/29/1998

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  • Member Title
    Animator
  • Gender
    Male
  • Location
    Gallifrey
  • Interests
    Doctor Who
  • Minecraft username
    Ben57735

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  1. After an hour of lip syncing at mid night, I saved the project I was working on. Only to discover that the rig I was lip syncing on has vanished on the project and when I attempt to play the animation, it crashes. Images http://imgur.com/a/nZKW7 Video of rig that should still be there https://www.youtube.com/watch?v=NOV2wogAYs8&feature=youtu.be Log 09:57:42 version: 1.0.4 (official laa) 09:57:42 gm_version: 1.4.1542 09:57:42 build date: 19/11/2015 21:08:24 09:57:42 YYC: yes 09:57:42 LAA: yes 09:57:42 OS: Windows_NT 09:57:42 USERDOMAIN: AANDVARTWORK 09:57:42 USERNAME: bhouse 09:57:42 USERPROFILE: C:\Users\bhouse 09:57:42 APPDATA: C:\Users\bhouse\AppData\Roaming 09:57:42 video_adapter_0_name: Intel(R) HD Graphics 4600 09:57:42 video_adapter_0_driver_version_high: 589842 09:57:42 video_adapter_0_device_name: \\.\DISPLAY1 09:57:42 video_adapter_0_driver_version_low: 854617 09:57:42 os_version: 393218 09:57:42 os_is_network_connected: no 09:57:42 os_get_language: en 09:57:42 os_get_region: GB 09:57:42 working_directory: C:\Users\bhouse\Desktop\Mine-imator\ 09:57:42 file_directory: C:\Users\bhouse\AppData\Roaming\Mine_imator\ 09:57:42 Old log found 09:57:42 DLL init 09:57:42 file.dll 09:57:42 gzunzip.dll 09:57:42 movie.dll 09:57:42 Movie init 09:57:42 window.dll 09:57:42 texture.dll 09:57:42 Texture init 09:57:43 exe_directory: C:\Users\bhouse\Desktop\Mine-imator\ 09:57:43 Trying to save files 09:57:43 surface_save OK 09:57:43 texture_create OK 09:57:43 file_delete_dll OK 09:57:43 Shader init 09:57:43 shaders_are_supported: yes 09:57:43 shader_high_ssao_blur compiled: yes 09:57:43 shader_high_ssao compiled: yes 09:57:43 shader_high_ssao_depth_normal compiled: yes 09:57:43 shader_high_light_apply compiled: yes 09:57:43 shader_high_light_night compiled: yes 09:57:43 shader_high_light_point compiled: yes 09:57:43 shader_high_light_spot compiled: yes 09:57:43 shader_high_light_sun compiled: yes 09:57:43 shader_high_fog_apply compiled: yes 09:57:43 shader_high_fog compiled: yes 09:57:43 shader_high_dof compiled: yes 09:57:43 shader_high_aa compiled: yes 09:57:43 shader_replace compiled: yes 09:57:43 shader_draw_texture compiled: yes 09:57:43 shader_depth compiled: yes 09:57:43 shader_color_fog_lights compiled: yes 09:57:43 shader_color_fog compiled: yes 09:57:43 shader_blend_fog compiled: yes 09:57:43 shader_blend compiled: yes 09:57:43 shader_border compiled: yes 09:57:43 Create vertex format 09:57:43 Render init 09:57:43 Ground model init 09:57:43 Character models init 09:57:43 Windows init 09:57:43 Lists init 09:57:43 Load language file: C:\Users\bhouse\Desktop\Mine-imator\Other\Languages\english.txt 09:57:43 Make transitions 09:57:43 linear 09:57:43 instant 09:57:43 easeinquad 09:57:43 easeoutquad 09:57:43 easeinoutquad 09:57:43 easeincubic 09:57:43 easeoutcubic 09:57:43 easeinoutcubic 09:57:43 easeinquart 09:57:43 easeoutquart 09:57:43 easeinoutquart 09:57:43 easeinquint 09:57:43 easeoutquint 09:57:43 easeinoutquint 09:57:43 easeinsine 09:57:43 easeoutsine 09:57:43 easeinoutsine 09:57:43 easeinexpo 09:57:43 easeoutexpo 09:57:43 easeinoutexpo 09:57:43 easeincirc 09:57:43 easeoutcirc 09:57:43 easeinoutcirc 09:57:43 easeinelastic 09:57:43 easeoutelastic 09:57:43 easeinoutelastic 09:57:43 easeinback 09:57:44 easeoutback 09:57:44 easeinoutback 09:57:44 easeinbounce 09:57:44 easeoutbounce 09:57:44 easeinoutbounce 09:57:44 linear 09:57:44 instant 09:57:44 easeinquad 09:57:44 easeoutquad 09:57:44 easeinoutquad 09:57:44 easeincubic 09:57:44 easeoutcubic 09:57:44 easeinoutcubic 09:57:44 easeinquart 09:57:44 easeoutquart 09:57:44 easeinoutquart 09:57:44 easeinquint 09:57:44 easeoutquint 09:57:44 easeinoutquint 09:57:44 easeinsine 09:57:44 easeoutsine 09:57:44 easeinoutsine 09:57:44 easeinexpo 09:57:44 easeoutexpo 09:57:44 easeinoutexpo 09:57:44 easeincirc 09:57:44 easeoutcirc 09:57:44 easeinoutcirc 09:57:44 easeinelastic 09:57:44 easeoutelastic 09:57:44 easeinoutelastic 09:57:44 easeinback 09:57:44 easeoutback 09:57:44 easeinoutback 09:57:44 easeinbounce 09:57:44 easeoutbounce 09:57:44 easeinoutbounce 09:57:44 Transitions OK 09:57:44 Globals init 09:57:44 Opening pack from folder: C:\Users\bhouse\Desktop\Mine-imator\Other\Textures\ 09:57:44 mob_texture 09:57:44 block_texture 09:57:44 colormap_grass_texture 09:57:44 colormap_foliage_texture 09:57:44 item_texture 09:57:44 particles_texture 09:57:44 block_preview_texture 09:57:44 sun_texture 09:57:44 moonphases_texture 09:57:44 moon_texture 09:57:44 clouds_texture 09:57:44 Pack opened 09:57:44 Found key_file: C:\Users\bhouse\Desktop\Mine-imator\Other\key.file 09:57:44 Loading settings: C:\Users\bhouse\Desktop\Mine-imator\Other\settings.file 09:57:44 load_format: 3 09:57:44 Loading recent: C:\Users\bhouse\Desktop\Mine-imator\Other\recent.file 09:57:44 Loading closed alerts: C:\Users\bhouse\Desktop\Mine-imator\Other\alerts.file 09:57:44 Startup OK 09:57:44 Resetting project 09:57:44 Destroying instances 09:57:44 Project resetted 09:57:44 Show popup: startup 09:58:03 Opening project: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\2000 subs.mproj 09:58:03 load_folder: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs 09:58:03 load_format: 10 09:58:03 Resetting project 09:58:03 Destroying instances 09:58:03 Project resetted 09:58:03 save_folder: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs 09:58:03 load_iid_offset: 0 09:58:03 Templates: 93 09:58:03 Timelines: 382 09:58:03 Resources: 51 09:58:04 Get template iids 09:58:04 Get particle type iids 09:58:04 Get keyframe iids 09:58:04 Get timeline iids 09:58:04 Update program 09:58:04 Project loaded 09:58:05 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 8.blocks 09:58:05 sch_map: Console 09:58:05 Schematic size: 1, 4, 3 09:58:05 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 2.blocks 09:58:05 sch_map: Christmas 09:58:05 Schematic size: 8, 8, 8 09:58:05 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 8.blocks 09:58:05 sch_map: Christmas 09:58:05 Schematic size: 7, 3, 4 09:58:06 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 8.blocks 09:58:06 sch_map: Console 09:58:06 Schematic size: 1, 4, 3 09:58:06 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 2.blocks 09:58:06 sch_map: Christmas 09:58:06 Schematic size: 8, 8, 8 09:58:06 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 8.blocks 09:58:06 sch_map: Christmas 09:58:06 Schematic size: 7, 3, 4 09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 20.blocks 09:58:07 sch_map: Console 09:58:07 Schematic size: 17, 12, 6 09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\All panels.schematic 09:58:07 Schematic size: 31, 20, 1 09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from TARDIS Console panels 2.blocks 09:58:07 sch_map: TARDIS Console panels 09:58:07 Schematic size: 33, 21, 1 09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from TARDIS Console panels 3.blocks 09:58:07 sch_map: TARDIS Console panels 09:58:07 Schematic size: 27, 17, 1 09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Last front.schematic 09:58:08 Schematic size: 28, 20, 3 09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 39.blocks 09:58:08 sch_map: Console 09:58:08 Schematic size: 1, 2, 5 09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 38.blocks 09:58:08 sch_map: Console 09:58:08 Schematic size: 10, 12, 2 09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 37.blocks 09:58:08 sch_map: Console 09:58:08 Schematic size: 10, 12, 2 09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 13.blocks 09:58:09 sch_map: Console 09:58:09 Schematic size: 9, 9, 1 09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 11.blocks 09:58:09 sch_map: Console 09:58:09 Schematic size: 3, 9, 6 09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 2.blocks 09:58:09 sch_map: Console 09:58:09 Schematic size: 1, 16, 4 09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 3.blocks 09:58:09 sch_map: Console 09:58:09 Schematic size: 5, 6, 2 09:58:10 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 5.blocks 09:58:10 sch_map: Console 09:58:10 Schematic size: 1, 6, 7 09:58:10 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\2015 WALL.schematic 09:58:10 Schematic size: 16, 34, 68 09:58:15 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\lastdsrhd.schematic 09:58:15 Schematic size: 8, 8, 8 09:58:15 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Hair Clara Hat.schematic 09:58:15 Schematic size: 8, 1, 8 09:58:16 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Hair Clara Back.schematic 09:58:16 Schematic size: 8, 1, 9 09:58:17 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Hair Clara side.schematic 09:58:17 Schematic size: 3, 1, 7 09:58:20 Loading audio: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\The Eleventh Doctor Regenerates - Matt Smith to Peter Capaldi - Doctor Who - BBC.wav Please fix, it took a very long time to animate the expressions.
  2. Yeah, could you remind me, how do I do that? Also, I didnt get a notification for the reply, so sorry about delayed response. Alright, I sent you the files over PM Cheers
  3. Look, i'm sure David gets this all the time, but my models/animations took a lot of my time up and I am really proud/happy of them. So I was extremely sad and angry when I opened a few of my best model files to find I cant render or play animations back with out it crashing. I'm 18, so i'm sure you already know i'm not a stroppy 12 year old who cant get there 2 second animation to work. I'm generally upset and frustrated as the 2 'broken' projects where my pride and joy in my animating 'career' so to speak. The file can no longer be opened in DEMO 1.0.0 and the audio,graphics and over all layout really appealed to what I wanted. So please, if there is a way to fix this, or if there is a bug fix on the way, please inform me David. I love you're work and I would appreciate you're feedback on the current situation. Here is the crash report http://imgur.com/0bcOcwQ Cheers chap. All the best Ben/A&V Artwork
  4. Also known as A&V Artwork

  5. 1.0 is amazing, but bugs are still an issue

    1. Lord Cat

      Lord Cat

      I...you talking about MI

    2. Skjold

      Skjold

      also, no "undo" button! yaaay... \o/ z_z

  6. Waits months for 1.0, doesn't even work xD

    1. Akmal Zonia

      Akmal Zonia

      ATLEAST A DEMO IS RELEASED, BE THANKFUL

    2. ZZZZane

      ZZZZane

      We will be getting more patches for 1.0.0 Demo until it's bug free. Then hopefully everyone will be able to use it.

  7. Mine imator wont open. It keeps saying 'we have encountered a problem and we have to close' Im using xp, please tell me it does still work with xp ..
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