After an hour of lip syncing at mid night, I saved the project I was working on. Only to discover that the rig I was lip syncing on has vanished on the project and when I attempt to play the animation, it crashes.
Images http://imgur.com/a/nZKW7
Video of rig that should still be there https://www.youtube.com/watch?v=NOV2wogAYs8&feature=youtu.be
Log 09:57:42 version: 1.0.4 (official laa)
09:57:42 gm_version: 1.4.1542
09:57:42 build date: 19/11/2015 21:08:24
09:57:42 YYC: yes
09:57:42 LAA: yes
09:57:42 OS: Windows_NT
09:57:42 USERDOMAIN: AANDVARTWORK
09:57:42 USERNAME: bhouse
09:57:42 USERPROFILE: C:\Users\bhouse
09:57:42 APPDATA: C:\Users\bhouse\AppData\Roaming
09:57:42 video_adapter_0_name: Intel(R) HD Graphics 4600
09:57:42 video_adapter_0_driver_version_high: 589842
09:57:42 video_adapter_0_device_name: \\.\DISPLAY1
09:57:42 video_adapter_0_driver_version_low: 854617
09:57:42 os_version: 393218
09:57:42 os_is_network_connected: no
09:57:42 os_get_language: en
09:57:42 os_get_region: GB
09:57:42 working_directory: C:\Users\bhouse\Desktop\Mine-imator\
09:57:42 file_directory: C:\Users\bhouse\AppData\Roaming\Mine_imator\
09:57:42 Old log found
09:57:42 DLL init
09:57:42 file.dll
09:57:42 gzunzip.dll
09:57:42 movie.dll
09:57:42 Movie init
09:57:42 window.dll
09:57:42 texture.dll
09:57:42 Texture init
09:57:43 exe_directory: C:\Users\bhouse\Desktop\Mine-imator\
09:57:43 Trying to save files
09:57:43 surface_save OK
09:57:43 texture_create OK
09:57:43 file_delete_dll OK
09:57:43 Shader init
09:57:43 shaders_are_supported: yes
09:57:43 shader_high_ssao_blur compiled: yes
09:57:43 shader_high_ssao compiled: yes
09:57:43 shader_high_ssao_depth_normal compiled: yes
09:57:43 shader_high_light_apply compiled: yes
09:57:43 shader_high_light_night compiled: yes
09:57:43 shader_high_light_point compiled: yes
09:57:43 shader_high_light_spot compiled: yes
09:57:43 shader_high_light_sun compiled: yes
09:57:43 shader_high_fog_apply compiled: yes
09:57:43 shader_high_fog compiled: yes
09:57:43 shader_high_dof compiled: yes
09:57:43 shader_high_aa compiled: yes
09:57:43 shader_replace compiled: yes
09:57:43 shader_draw_texture compiled: yes
09:57:43 shader_depth compiled: yes
09:57:43 shader_color_fog_lights compiled: yes
09:57:43 shader_color_fog compiled: yes
09:57:43 shader_blend_fog compiled: yes
09:57:43 shader_blend compiled: yes
09:57:43 shader_border compiled: yes
09:57:43 Create vertex format
09:57:43 Render init
09:57:43 Ground model init
09:57:43 Character models init
09:57:43 Windows init
09:57:43 Lists init
09:57:43 Load language file: C:\Users\bhouse\Desktop\Mine-imator\Other\Languages\english.txt
09:57:43 Make transitions
09:57:43 linear
09:57:43 instant
09:57:43 easeinquad
09:57:43 easeoutquad
09:57:43 easeinoutquad
09:57:43 easeincubic
09:57:43 easeoutcubic
09:57:43 easeinoutcubic
09:57:43 easeinquart
09:57:43 easeoutquart
09:57:43 easeinoutquart
09:57:43 easeinquint
09:57:43 easeoutquint
09:57:43 easeinoutquint
09:57:43 easeinsine
09:57:43 easeoutsine
09:57:43 easeinoutsine
09:57:43 easeinexpo
09:57:43 easeoutexpo
09:57:43 easeinoutexpo
09:57:43 easeincirc
09:57:43 easeoutcirc
09:57:43 easeinoutcirc
09:57:43 easeinelastic
09:57:43 easeoutelastic
09:57:43 easeinoutelastic
09:57:43 easeinback
09:57:44 easeoutback
09:57:44 easeinoutback
09:57:44 easeinbounce
09:57:44 easeoutbounce
09:57:44 easeinoutbounce
09:57:44 linear
09:57:44 instant
09:57:44 easeinquad
09:57:44 easeoutquad
09:57:44 easeinoutquad
09:57:44 easeincubic
09:57:44 easeoutcubic
09:57:44 easeinoutcubic
09:57:44 easeinquart
09:57:44 easeoutquart
09:57:44 easeinoutquart
09:57:44 easeinquint
09:57:44 easeoutquint
09:57:44 easeinoutquint
09:57:44 easeinsine
09:57:44 easeoutsine
09:57:44 easeinoutsine
09:57:44 easeinexpo
09:57:44 easeoutexpo
09:57:44 easeinoutexpo
09:57:44 easeincirc
09:57:44 easeoutcirc
09:57:44 easeinoutcirc
09:57:44 easeinelastic
09:57:44 easeoutelastic
09:57:44 easeinoutelastic
09:57:44 easeinback
09:57:44 easeoutback
09:57:44 easeinoutback
09:57:44 easeinbounce
09:57:44 easeoutbounce
09:57:44 easeinoutbounce
09:57:44 Transitions OK
09:57:44 Globals init
09:57:44 Opening pack from folder: C:\Users\bhouse\Desktop\Mine-imator\Other\Textures\
09:57:44 mob_texture
09:57:44 block_texture
09:57:44 colormap_grass_texture
09:57:44 colormap_foliage_texture
09:57:44 item_texture
09:57:44 particles_texture
09:57:44 block_preview_texture
09:57:44 sun_texture
09:57:44 moonphases_texture
09:57:44 moon_texture
09:57:44 clouds_texture
09:57:44 Pack opened
09:57:44 Found key_file: C:\Users\bhouse\Desktop\Mine-imator\Other\key.file
09:57:44 Loading settings: C:\Users\bhouse\Desktop\Mine-imator\Other\settings.file
09:57:44 load_format: 3
09:57:44 Loading recent: C:\Users\bhouse\Desktop\Mine-imator\Other\recent.file
09:57:44 Loading closed alerts: C:\Users\bhouse\Desktop\Mine-imator\Other\alerts.file
09:57:44 Startup OK
09:57:44 Resetting project
09:57:44 Destroying instances
09:57:44 Project resetted
09:57:44 Show popup: startup
09:58:03 Opening project: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\2000 subs.mproj
09:58:03 load_folder: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs
09:58:03 load_format: 10
09:58:03 Resetting project
09:58:03 Destroying instances
09:58:03 Project resetted
09:58:03 save_folder: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs
09:58:03 load_iid_offset: 0
09:58:03 Templates: 93
09:58:03 Timelines: 382
09:58:03 Resources: 51
09:58:04 Get template iids
09:58:04 Get particle type iids
09:58:04 Get keyframe iids
09:58:04 Get timeline iids
09:58:04 Update program
09:58:04 Project loaded
09:58:05 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 8.blocks
09:58:05 sch_map: Console
09:58:05 Schematic size: 1, 4, 3
09:58:05 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 2.blocks
09:58:05 sch_map: Christmas
09:58:05 Schematic size: 8, 8, 8
09:58:05 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 8.blocks
09:58:05 sch_map: Christmas
09:58:05 Schematic size: 7, 3, 4
09:58:06 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 8.blocks
09:58:06 sch_map: Console
09:58:06 Schematic size: 1, 4, 3
09:58:06 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 2.blocks
09:58:06 sch_map: Christmas
09:58:06 Schematic size: 8, 8, 8
09:58:06 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Christmas 8.blocks
09:58:06 sch_map: Christmas
09:58:06 Schematic size: 7, 3, 4
09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 20.blocks
09:58:07 sch_map: Console
09:58:07 Schematic size: 17, 12, 6
09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\All panels.schematic
09:58:07 Schematic size: 31, 20, 1
09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from TARDIS Console panels 2.blocks
09:58:07 sch_map: TARDIS Console panels
09:58:07 Schematic size: 33, 21, 1
09:58:07 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from TARDIS Console panels 3.blocks
09:58:07 sch_map: TARDIS Console panels
09:58:07 Schematic size: 27, 17, 1
09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Last front.schematic
09:58:08 Schematic size: 28, 20, 3
09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 39.blocks
09:58:08 sch_map: Console
09:58:08 Schematic size: 1, 2, 5
09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 38.blocks
09:58:08 sch_map: Console
09:58:08 Schematic size: 10, 12, 2
09:58:08 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 37.blocks
09:58:08 sch_map: Console
09:58:08 Schematic size: 10, 12, 2
09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 13.blocks
09:58:09 sch_map: Console
09:58:09 Schematic size: 9, 9, 1
09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 11.blocks
09:58:09 sch_map: Console
09:58:09 Schematic size: 3, 9, 6
09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 2.blocks
09:58:09 sch_map: Console
09:58:09 Schematic size: 1, 16, 4
09:58:09 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 3.blocks
09:58:09 sch_map: Console
09:58:09 Schematic size: 5, 6, 2
09:58:10 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Piece from Console 5.blocks
09:58:10 sch_map: Console
09:58:10 Schematic size: 1, 6, 7
09:58:10 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\2015 WALL.schematic
09:58:10 Schematic size: 16, 34, 68
09:58:15 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\lastdsrhd.schematic
09:58:15 Schematic size: 8, 8, 8
09:58:15 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Hair Clara Hat.schematic
09:58:15 Schematic size: 8, 1, 8
09:58:16 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Hair Clara Back.schematic
09:58:16 Schematic size: 8, 1, 9
09:58:17 Loading schematic: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\Hair Clara side.schematic
09:58:17 Schematic size: 3, 1, 7
09:58:20 Loading audio: C:\Users\bhouse\Documents\JUST\Mine-imator\Projects\2012\2000 subs\The Eleventh Doctor Regenerates - Matt Smith to Peter Capaldi - Doctor Who - BBC.wav
Please fix, it took a very long time to animate the expressions.