KindZax 1.3k Posted November 22, 2016 Report Share Posted November 22, 2016 1 hour ago, Nimi said: No idea on how to add that. rip Link to post Share on other sites More sharing options...
Rollo 3.2k Posted November 23, 2016 Report Share Posted November 23, 2016 What is difference between Download and Download 2? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 23, 2016 Author Report Share Posted November 23, 2016 Just now, Colonel Muffin said: What is difference between Download and Download 2? The first download is Mediafire, and the second is Google drive. Link to post Share on other sites More sharing options...
Rollo 3.2k Posted November 23, 2016 Report Share Posted November 23, 2016 Just now, Nimi said: The first download is Mediafire, and the second is Google drive. Oh okay. Why? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 23, 2016 Author Report Share Posted November 23, 2016 Just now, Colonel Muffin said: Oh okay. Why? Because some people can't use Mediafire. Link to post Share on other sites More sharing options...
Rollo 3.2k Posted November 23, 2016 Report Share Posted November 23, 2016 26 minutes ago, Nimi said: Because some people can't use Mediafire. Ahhh, right. Btw, whenever I try to open, it gives me this error: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_read_byte (line 3) called from - gml_Script_buffer_read_string_int (line 5) called from - gml_Script_settings_open (line 200) called from - gml_Script_settings_init (line 132) called from - gml_Script_app_startup (line 60) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) This doesn't happen in normal MI. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 23, 2016 Author Report Share Posted November 23, 2016 1 minute ago, Colonel Muffin said: Ahhh, right. Btw, whenever I try to open, it gives me this error: -snip- doesn't happen in normal MI. Latest version? Link to post Share on other sites More sharing options...
Rollo 3.2k Posted November 23, 2016 Report Share Posted November 23, 2016 Just now, Nimi said: Latest version? Pretty sure. I just clicked "Download" just a minute ago. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 23, 2016 Author Report Share Posted November 23, 2016 Just now, Colonel Muffin said: Pretty sure. I just clicked "Download" just a minute ago. Did you install it according to the README file? And does booting up again still cause it? Link to post Share on other sites More sharing options...
Rollo 3.2k Posted November 23, 2016 Report Share Posted November 23, 2016 1 hour ago, Nimi said: Did you install it according to the README file? And does booting up again still cause it? It said to extract it but I instead just copied the folder to the right location. Is that an issue? Link to post Share on other sites More sharing options...
AedrabaniRal 319 Posted November 23, 2016 Report Share Posted November 23, 2016 I KEEP GETTING THIS ERROR WHEN I OPEN IT ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 13) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) help RealProGamer125 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 23, 2016 Author Report Share Posted November 23, 2016 Just now, AedrabaniRal said: I KEEP GETTING THIS ERROR WHEN I OPEN IT -snip- help What version are you using, is it unzipped, and did you follow the README instructions? Link to post Share on other sites More sharing options...
Korbs 104 Posted November 23, 2016 Report Share Posted November 23, 2016 Request - Could you have it support more resource pack, I would like to use a 512x512 the image above is an edit photo, not real. Link to post Share on other sites More sharing options...
Korbs 104 Posted November 24, 2016 Report Share Posted November 24, 2016 WHAT THE......I am unable to delete hat...why? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 24, 2016 Author Report Share Posted November 24, 2016 4 hours ago, Corbscraft said: Request - -snip- Could you have it support more resource pack, I would like to use a 512x512 the image above is an edit photo, not real. Mine-imator should already support resource packs at any resolution. 3 hours ago, Corbscraft said: -snip- WHAT THE......I am unable to delete hat...why? It's part of the Steve model, you can't delete it-- and you couldn't in vanilla. Just turn its visibility off. Link to post Share on other sites More sharing options...
ÜberKiller 7.5k Posted November 24, 2016 Report Share Posted November 24, 2016 On 11/21/2016 at 7:05 PM, MusicalPixelDroid said: The sunlight in the 1.0.0 demos made it to where the shadows went the same direction. In the new versions it behaves more like a point light, which requires follow camera to be active in order to make sure shadows are always present. If there's any way to revert that it would be great. As for the lighting render distance it's like the lighting is on a separate layer with an adjustable distance to render in. I dunno about you, but it's always behaved like a big point light to me. The only explanation I have is because the 1.0.0 demos didn't allow you to rotate the sun horizontally, so the program needs to continually update the look. It seems reasonable if it only had to calculate shadow direction once and be done with it. (Since if time of day changes, all you need to do is adjust the shadow height and only one axis, instead of needing two. BBruce7815 1 Link to post Share on other sites More sharing options...
Korbs 104 Posted November 24, 2016 Report Share Posted November 24, 2016 35 minutes ago, Nimi said: Mine-imator should already support resource packs at any resolution It doesn't Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 24, 2016 Author Report Share Posted November 24, 2016 2 hours ago, Corbscraft said: It doesn't Wierd, actually, do any resource packs work? Like, x16 and x32 packs? Link to post Share on other sites More sharing options...
Korbs 104 Posted November 24, 2016 Report Share Posted November 24, 2016 Just now, Nimi said: Wierd, actually, do any resource packs work? Like, x16 and x32 packs? I have only tried 512x and 228x Link to post Share on other sites More sharing options...
willingsas 1.9k Posted November 24, 2016 Report Share Posted November 24, 2016 Just now, Nimi said: Wierd, actually, do any resource packs work? Like, x16 and x32 packs? They do! But it requires some tweaking; if i'm correct, the MI block's textures work like item sheets. BBruce7815 1 Link to post Share on other sites More sharing options...
AedrabaniRal 319 Posted November 24, 2016 Report Share Posted November 24, 2016 (edited) 11 hours ago, Nimi said: What version are you using, is it unzipped, and did you follow the README instructions? i newly download it and i pasted it in my D because i have no memory in my C my mine imator is in my D Edited November 24, 2016 by AedrabaniRal Link to post Share on other sites More sharing options...
backwardsrebelYT 0 Posted November 24, 2016 Report Share Posted November 24, 2016 Hello! I have this now because sean (deltadino) told me about it but when i import two rigs in it tells me to abort so ik loose all my files. Is there a fix?? ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 24, 2016 Author Report Share Posted November 24, 2016 8 hours ago, AedrabaniRal said: i newly download it and i pasted it in my D because i have no memory in my C my mine imator is in my D I think it needs to be in your C: drive. 2 hours ago, backwardsrebelYT said: Hello! I have this now because sean (deltadino) told me about it but when i import two rigs in it tells me to abort so ik loose all my files. Is there a fix?? -snip- I don't know. I'd have to look into it. Link to post Share on other sites More sharing options...
Korbs 104 Posted November 24, 2016 Report Share Posted November 24, 2016 13 hours ago, willingsas said: They do! But it requires some tweaking; if i'm correct, the MI block's textures work like item sheets. I am going to have to look more deep into this.....Let me try a few things Yoshidacrafter 1 Link to post Share on other sites More sharing options...
backwardsrebelYT 0 Posted November 24, 2016 Report Share Posted November 24, 2016 1 hour ago, Nimi said: I think it needs to be in your C: drive. I don't know. I'd have to look into it. It only happens when i inport Seans rig but i need it to work because me and Sean are doing a fight animation 1 hour ago, Nimi said: I think it needs to be in your C: drive. I don't know. I'd have to look into it. Idk how to put it in a c: drive Link to post Share on other sites More sharing options...
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