rtyu1120 0 Posted August 5, 2014 Report Share Posted August 5, 2014 so... program can't find gzunzip.dll exists but it's exists? Link to post Share on other sites More sharing options...
SkyproSteve 0 Posted August 5, 2014 Report Share Posted August 5, 2014 Now my Minecraft runs at 3 FPS. Link to post Share on other sites More sharing options...
UltraFomi 0 Posted August 5, 2014 Report Share Posted August 5, 2014 Demo 5... Well, I fell in love with the new features here. After switching from 0.7.0, there is no way I could possibly go back. Except... I can't start a new project in 1.0.0 because it doesn't save. There is no 'save as' button, only a 'save' button, which does nothing! Believe me, I have tried every conceivable way to save new animations. The only way I can save is if I start it in 0.7.0. I guess this is okay for future projects, but the one I was working on will have to be deleted because I can't save it. Pressing 'save' is like pressing 'close door' on elevators. Next problem: schematics. In 0.7.0, I had no problem importing my world onto the animation. Now? Does not work. At all. Even if I save it in 0.7.0 (which I have to), when I load it in Demo 5, the schematic is gone! The characters and items I put in are there, but not the world... Very frustrating. I can't even load the schematics anymore in 1.0.0. How am I supposed to animate without saving or worlds? I'm off ranting, sorry for that. Another minor issue: My skins have gone all funky but you don't have to worry about that. I'm pretty sure I can fix it even though I've spent the last hour trying to do so =) Thus, my dilema. I can't work in 1.0.0. because it is almost impossible for me to do. And, I can't go back to 0.7.0 because it doesn't have the features I need... Link to post Share on other sites More sharing options...
david 8.4k Posted August 5, 2014 Author Report Share Posted August 5, 2014 Demo 5...Well, I fell in love with the new features here. After switching from 0.7.0, there is no way I could possibly go back.Except...I can't start a new project in 1.0.0 because it doesn't save. There is no 'save as' button, only a 'save' button, which does nothing! Believe me, I have tried every conceivable way to save new animations. The only way I can save is if I start it in 0.7.0. I guess this is okay for future projects, but the one I was working on will have to be deleted because I can't save it. Pressing 'save' is like pressing 'close door' on elevators.Next problem: schematics. In 0.7.0, I had no problem importing my world onto the animation. Now? Does not work. At all. Even if I save it in 0.7.0 (which I have to), when I load it in Demo 5, the schematic is gone! The characters and items I put in are there, but not the world... Very frustrating. I can't even load the schematics anymore in 1.0.0.How am I supposed to animate without saving or worlds? I'm off ranting, sorry for that.Another minor issue: My skins have gone all funky but you don't have to worry about that. I'm pretty sure I can fix it even though I've spent the last hour trying to do so =) Thus, my dilema. I can't work in 1.0.0. because it is almost impossible for me to do. And, I can't go back to 0.7.0 because it doesn't have the features I need...Hi, does the install path contain any non-latin characters? That could cause all that. Link to post Share on other sites More sharing options...
UltraFomi 0 Posted August 5, 2014 Report Share Posted August 5, 2014 Hi, does the install path contain any non-latin characters? That could cause all that. I don't think so. My entire computer is English, and I know I haven't typed anything non-latin. So, unless non-latin characters are already pre-downloaded onto it (probably not), then probably not. Sorry! I really, truly do love Mine-imator. It's just kinda frustrating, ya know? Link to post Share on other sites More sharing options...
DotComCrash 0 Posted August 5, 2014 Report Share Posted August 5, 2014 (edited) wait what?Yes. Very. Well, basically...one thing that updaters shouldn't do is redirect people to a website or forum post just to download a new version of software. That is a bit user-hostile. BTW, do you want 25 installers in your downloads folder? Edited August 5, 2014 by DotComCrash Link to post Share on other sites More sharing options...
xNinjabob 4 Posted August 5, 2014 Report Share Posted August 5, 2014 (edited) will it be possible to load 16x16 or 32x32, etc pictures from the newer form of texturing by themselves instead of 128x128 or 256x256 pictures for items/terrain? or it is it already possible? Edited August 5, 2014 by xNinjabob Link to post Share on other sites More sharing options...
Emunator 3.1k Posted August 5, 2014 Report Share Posted August 5, 2014 Yes. Very. Well, basically...one thing that updaters shouldn't do is redirect people to a website or forum post just to download a new version of software. That is a bit user-hostile. BTW, do you want 25 installers in your downloads folder? David uses Gamemaker for Mineimator, I don't know if Gamemaker can automatically download and install files. (I've seen it done in the older versions of GM but alot has changed) Also don't forget that this is just a demo version and im sure david plans to do something of an auto updater in the future. You also mentioned that its tedious to have '25 installers' in your update folder. (Even though there has been 5 updates lol, not 25) It's not hard to delete an installer or clear a DL history so that point is very confusing or just extremely lazy. Link to post Share on other sites More sharing options...
david 8.4k Posted August 5, 2014 Author Report Share Posted August 5, 2014 David uses Gamemaker for Mineimator, I don't know if Gamemaker can automatically download and install files.You can do anything in GameMaker, as long as you know some C++ Zeno and Emunator 2 Link to post Share on other sites More sharing options...
lucascoolsouza 488 Posted August 5, 2014 Report Share Posted August 5, 2014 once I exported and gave an error, the video playing back like a slide of photos. sorry my poor english. Link to post Share on other sites More sharing options...
RedcapCreations 2.1k Posted August 6, 2014 Report Share Posted August 6, 2014 Now my Minecraft runs at 3 FPS. You should not have minecraft up when animating, it makes lag Link to post Share on other sites More sharing options...
Blue Chocolatebar 1k Posted August 6, 2014 Report Share Posted August 6, 2014 (edited) I play minecraft while animating > Edited August 6, 2014 by CyberMan Link to post Share on other sites More sharing options...
Emunator 3.1k Posted August 6, 2014 Report Share Posted August 6, 2014 (edited) New Problem: Weird Monster Skin Upload. I edited a chicken skin into an evil chicken skin and uploaded it to a chicken, it came out weird. maybe a download file for a folder with all the monster skins? As from the latest update I believe(Update 5 I noticed)All textures in MM are in: Mine-Imator > Other > TexturesThe skins that the Mobs use are all in there. Edited August 6, 2014 by Emunator Link to post Share on other sites More sharing options...
SuperSlimek 35 Posted August 7, 2014 Report Share Posted August 7, 2014 Update 5 and still no automatic walk animation. Link to post Share on other sites More sharing options...
Blueprint4 0 Posted August 7, 2014 Report Share Posted August 7, 2014 Went back to see if Mine-imator has an update, I downloaded it and it looked the same, then I said, "What! No update!", I went onto the forums to see the name, "Mine-imator"....1.0.0, and that's how I started using the program again after 2 years. Link to post Share on other sites More sharing options...
Littleman9Mew2 206 Posted August 8, 2014 Report Share Posted August 8, 2014 Went back to see if Mine-imator has an update, I downloaded it and it looked the same, then I said, "What! No update!", I went onto the forums to see the name, "Mine-imator"....1.0.0, and that's how I started using the program again after 2 years. Ummm... wrong section, the other topic is in the section underneath 1.0.0 update... Link to post Share on other sites More sharing options...
leihrod 615 Posted August 8, 2014 Report Share Posted August 8, 2014 holy gramoly demo 5 so fast Link to post Share on other sites More sharing options...
TheYojo66 12 Posted August 8, 2014 Report Share Posted August 8, 2014 FOR THE FIRST TIME IN FOR EVER! Link to post Share on other sites More sharing options...
indi333 0 Posted August 9, 2014 Report Share Posted August 9, 2014 i have a question about the format of the mine-imator menu i like the green circle for bending but other than that, the new version is harder to use is there a way i can use the old format for the options on the side like: add-character and then click in the timeline for character 1 and select a body pert to move? then there would also be another option under add for camera, body part, and all that other new stuff Link to post Share on other sites More sharing options...
DanishDude 213 Posted August 9, 2014 Report Share Posted August 9, 2014 Update 5 and still no automatic walk animation. Dont be lazy dude, thats not cool! Link to post Share on other sites More sharing options...
bilbopacking 0 Posted August 9, 2014 Report Share Posted August 9, 2014 I will add to these yesses... . YES Link to post Share on other sites More sharing options...
lucascoolsouza 488 Posted August 9, 2014 Report Share Posted August 9, 2014 (edited) David you need to fix that .. HDV...full frames without understanding it is of a size of 4 minecrafts Edited August 9, 2014 by lucascoolsouza Link to post Share on other sites More sharing options...
Hesmiyu 491 Posted August 9, 2014 Report Share Posted August 9, 2014 David you need to fix that .. HDV...full frames without understanding it is of a size of 4 minecrafts the file size all depends on what render option you choose and what quality settings Link to post Share on other sites More sharing options...
david 8.4k Posted August 9, 2014 Author Report Share Posted August 9, 2014 David you need to fix that .. HDV...full frames without understanding it is of a size of 4 minecrafts That's because you didn't choose any codec, so the video is uncompressed. Of course it's going to be huge. Ayhay, Shah, ClokMaus and 5 others 8 Link to post Share on other sites More sharing options...
RedcapCreations 2.1k Posted August 9, 2014 Report Share Posted August 9, 2014 i have a question about the format of the mine-imator menu i like the green circle for bending but other than that, the new version is harder to use is there a way i can use the old format for the options on the side like: add-character and then click in the timeline for character 1 and select a body pert to move? then there would also be another option under add for camera, body part, and all that other new stuff It's not harder, it's just different give it a week or two of constant use without thinking of how bad it is and BOOM! It's as easy as counting to three Link to post Share on other sites More sharing options...
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