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DotComCrash

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About DotComCrash

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    Beep beep. Meep meep MEEEEEP!!!
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  • Member Title
    Beep beep. Meep meep MEEEEEP!!!
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    Not Telling
  • Location
    In the Middle of Nowhere, MI
  • Interests
    ?STACK OVERFLOW
  • Minecraft username
    DotComCrash

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  1. Mine-imator log, please paste this into your bug report! 12:14:58 PM version: 1.0.4 (official laa) 12:14:58 PM gm_version: 1.4.1542 12:14:58 PM build date: 11/19/2015 3:08:24 PM 12:14:58 PM YYC: yes 12:14:58 PM LAA: yes 12:14:58 PM OS: Windows_NT 12:14:58 PM USERDOMAIN: CBT-DT-A1 12:14:58 PM USERNAME: charl 12:14:58 PM USERPROFILE: C:\Users\charl 12:14:58 PM APPDATA: C:\Users\charl\AppData\Roaming 12:14:58 PM video_adapter_0_name: NVIDIA GeForce GTX 680 12:14:58 PM video_adapter_0_driver_version_high: 655378 12:14:58 PM video_adapter_0_device_name: \\.\DISPLAY1 12:14:58 PM video_adapter_0_driver_version_low: 858111 12:14:58 PM os_version: 393218 12:14:58 PM os_is_network_connected: yes 12:14:58 PM os_get_language: en 12:14:58 PM os_get_region: US 12:14:58 PM working_directory: F:\Christopher\Mineimator\ 12:14:58 PM file_directory: C:\Users\charl\AppData\Roaming\Mine_imator\ 12:14:58 PM DLL init 12:14:58 PM file.dll 12:14:58 PM gzunzip.dll 12:14:58 PM movie.dll 12:14:58 PM Movie init 12:14:58 PM window.dll 12:14:58 PM texture.dll 12:14:58 PM Texture init 12:14:58 PM exe_directory: F:\Christopher\Mineimator\ 12:14:58 PM Trying to save files 12:14:58 PM surface_save OK 12:14:58 PM texture_create OK 12:14:58 PM file_delete_dll OK 12:14:58 PM Shader init 12:14:58 PM shaders_are_supported: yes 12:14:58 PM shader_high_ssao_blur compiled: yes 12:14:58 PM shader_high_ssao compiled: yes 12:14:58 PM shader_high_ssao_depth_normal compiled: yes 12:14:58 PM shader_high_light_apply compiled: yes 12:14:58 PM shader_high_light_night compiled: yes 12:14:58 PM shader_high_light_point compiled: yes 12:14:58 PM shader_high_light_spot compiled: yes 12:14:58 PM shader_high_light_sun compiled: yes 12:14:58 PM shader_high_fog_apply compiled: yes 12:14:58 PM shader_high_fog compiled: yes 12:14:58 PM shader_high_dof compiled: yes 12:14:58 PM shader_high_aa compiled: yes 12:14:58 PM shader_replace compiled: yes 12:14:58 PM shader_draw_texture compiled: yes 12:14:58 PM shader_depth compiled: yes 12:14:58 PM shader_color_fog_lights compiled: yes 12:14:58 PM shader_color_fog compiled: yes 12:14:58 PM shader_blend_fog compiled: yes 12:14:58 PM shader_blend compiled: yes 12:14:58 PM shader_border compiled: yes 12:14:58 PM Create vertex format 12:14:58 PM Render init 12:14:58 PM Ground model init 12:14:58 PM Character models init 12:14:58 PM Windows init 12:14:58 PM Lists init 12:14:58 PM Load language file: F:\Christopher\Mineimator\Other\Languages\english.txt 12:14:58 PM Make transitions 12:14:58 PM linear 12:14:58 PM instant 12:14:58 PM easeinquad 12:14:58 PM easeoutquad 12:14:58 PM easeinoutquad 12:14:58 PM easeincubic 12:14:58 PM easeoutcubic 12:14:58 PM easeinoutcubic 12:14:58 PM easeinquart 12:14:58 PM easeoutquart 12:14:58 PM easeinoutquart 12:14:58 PM easeinquint 12:14:58 PM easeoutquint 12:14:58 PM easeinoutquint 12:14:58 PM easeinsine 12:14:58 PM easeoutsine 12:14:58 PM easeinoutsine 12:14:58 PM easeinexpo 12:14:58 PM easeoutexpo 12:14:58 PM easeinoutexpo 12:14:58 PM easeincirc 12:14:58 PM easeoutcirc 12:14:58 PM easeinoutcirc 12:14:58 PM easeinelastic 12:14:58 PM easeoutelastic 12:14:58 PM easeinoutelastic 12:14:58 PM easeinback 12:14:58 PM easeoutback 12:14:58 PM easeinoutback 12:14:58 PM easeinbounce 12:14:58 PM easeoutbounce 12:14:58 PM easeinoutbounce 12:14:58 PM linear 12:14:58 PM instant 12:14:58 PM easeinquad 12:14:58 PM easeoutquad 12:14:58 PM easeinoutquad 12:14:58 PM easeincubic 12:14:58 PM easeoutcubic 12:14:58 PM easeinoutcubic 12:14:58 PM easeinquart 12:14:58 PM easeoutquart 12:14:58 PM easeinoutquart 12:14:58 PM easeinquint 12:14:58 PM easeoutquint 12:14:58 PM easeinoutquint 12:14:58 PM easeinsine 12:14:58 PM easeoutsine 12:14:58 PM easeinoutsine 12:14:58 PM easeinexpo 12:14:58 PM easeoutexpo 12:14:58 PM easeinoutexpo 12:14:58 PM easeincirc 12:14:58 PM easeoutcirc 12:14:58 PM easeinoutcirc 12:14:58 PM easeinelastic 12:14:59 PM easeoutelastic 12:14:59 PM easeinoutelastic 12:14:59 PM easeinback 12:14:59 PM easeoutback 12:14:59 PM easeinoutback 12:14:59 PM easeinbounce 12:14:59 PM easeoutbounce 12:14:59 PM easeinoutbounce 12:14:59 PM Transitions OK 12:14:59 PM Globals init 12:14:59 PM Opening pack from folder: F:\Christopher\Mineimator\Other\Textures\ 12:14:59 PM mob_texture 12:14:59 PM block_texture 12:14:59 PM colormap_grass_texture 12:14:59 PM colormap_foliage_texture 12:14:59 PM item_texture 12:14:59 PM particles_texture 12:14:59 PM block_preview_texture 12:14:59 PM sun_texture 12:14:59 PM moonphases_texture 12:14:59 PM moon_texture 12:14:59 PM clouds_texture 12:14:59 PM Pack opened 12:14:59 PM Loading settings: F:\Christopher\Mineimator\Other\settings.file 12:14:59 PM load_format: 1 12:14:59 PM Load language file: F:\Christopher\Mineimator\Languages\english.txt 12:14:59 PM Adding missing words 12:14:59 PM Startup OK 12:14:59 PM Resetting project 12:14:59 PM Destroying instances 12:14:59 PM Project resetted 12:14:59 PM Show popup: startup 12:15:27 PM Saving settings: F:\Christopher\Mineimator\Other\settings.file 12:15:27 PM Show alert: Level up!, You are now using the Full version!, 87 12:15:43 PM Opening project: F:\Christopher\Mineimator\Projects\HTGS wDoug Poster\HTGS wDoug Poster.mproj 12:15:43 PM load_folder: F:\Christopher\Mineimator\Projects\HTGS wDoug Poster 12:15:43 PM load_format: 8 12:15:43 PM Resetting project 12:15:43 PM Destroying instances 12:15:43 PM Project resetted 12:15:43 PM save_folder: F:\Christopher\Mineimator\Projects\HTGS wDoug Poster 12:15:43 PM load_iid_offset: 0 12:15:43 PM Templates: 3 12:15:43 PM Timelines: 13 12:15:43 PM Resources: 1 12:15:43 PM Get template iids 12:15:43 PM Get particle type iids 12:15:43 PM Get keyframe iids 12:15:43 PM Get timeline iids 12:15:43 PM Update pre 1.0.0 hide 12:15:43 PM Update program 12:15:43 PM Project loaded 12:17:19 PM Show popup: open 12:17:24 PM Show popup: open 12:17:30 PM Opening project: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\Green-Screen Doug BG.mproj 12:17:30 PM load_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG 12:17:30 PM load_format: 8 12:17:30 PM Resetting project 12:17:30 PM Destroying instances 12:17:30 PM Project resetted 12:17:30 PM save_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG 12:17:30 PM load_iid_offset: 0 12:17:30 PM Templates: 9 12:17:30 PM Timelines: 25 12:17:30 PM Resources: 3 12:17:30 PM Get template iids 12:17:30 PM Get particle type iids 12:17:30 PM Get keyframe iids 12:17:30 PM Get timeline iids 12:17:30 PM Update pre 1.0.0 hide 12:17:30 PM Update program 12:17:30 PM Project loaded 12:17:30 PM Loading schematic: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\Video Creation Center.schematic 12:17:30 PM Schematic size: 24, 24, 14 12:17:31 PM Loading schematic: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\Mansion.schematic 12:17:31 PM Schematic size: 39, 69, 25 12:19:46 PM Action: action_tl_select 12:20:09 PM Undo: tl_value_set 12:20:10 PM Undo: tl_value_set 12:21:09 PM Action Set variable: action_background_image_show, 0, 1, 0 12:21:16 PM Add resource: texture 12:21:16 PM filename: blocks_frame1.png 12:21:16 PM filename_out: blocks_frame1.png 12:21:16 PM load_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG 12:21:16 PM save_folder: F:\Christopher\Mineimator\Projects\Green-Screen Doug BG 12:21:16 PM Action Load resource: action_background_image, F:\Christopher\Mineimator\Projects\Green-Screen Doug BG\blocks_frame1.png 12:21:28 PM Action Set variable: action_background_ground_n, 156, 100, 0 12:21:40 PM Action Set variable: action_background_ground_n, 100, 99, 0 12:21:41 PM Action Set variable: action_background_ground_n, 99, 98, 0 12:21:43 PM Action Set variable: action_background_ground_n, 98, 129, 0 12:21:46 PM Action Set variable: action_background_ground_n, 129, 324, 0 12:21:47 PM Action Set variable: action_background_ground_n, 324, 323, 0 12:21:48 PM Action Set variable: action_background_ground_n, 323, 322, 0 12:21:48 PM Action Set variable: action_background_ground_n, 322, 323, 0 12:21:48 PM Action Set variable: action_background_ground_n, 323, 324, 0 12:21:49 PM Action Set variable: action_background_ground_n, 324, 322, 0 12:21:49 PM Action Set variable: action_background_ground_n, 322, 323, 0 12:21:50 PM Action Set variable: action_background_ground_n, 323, 324, 0 12:21:50 PM Action Set variable: action_background_ground_n, 324, 323, 0 12:21:52 PM Action Set variable: action_background_ground_n, 323, 3, 0 12:21:53 PM Action Set variable: action_background_ground_n, 3, 2, 0 12:21:59 PM Action Set variable: action_background_ground_n, 2, 1, 0 12:22:09 PM Action Set variable: action_background_sky_clouds, 0, 1, 0 12:22:11 PM Action Set variable: action_background_sky_clouds, 1, 0, 0 12:22:14 PM Action Set variable: action_background_image_type, 0, 1, 0 12:22:19 PM Action Set variable: action_background_image_type, 1, 2, 0 12:22:32 PM Action Set variable: action_background_image_type, 2, 1, 0 12:23:06 PM Action Set variable: action_background_image_type, 1, 2, 0 12:23:15 PM Action Set variable: action_background_image_type, 2, 1, 0 12:23:27 PM Action Set variable: action_background_image_type, 1, 0, 0 12:23:33 PM Action Load resource: action_background_image, 12:23:54 PM Action: action_tl_select 12:23:56 PM Action: action_tl_select 12:24:04 PM Action: action_tl_select 12:24:08 PM Action: action_tl_select 12:24:15 PM Action: action_tl_select 12:24:23 PM Action: action_tl_select 12:25:35 PM Action: action_tl_select The cause? A typo (which involved accidentally hitting the key 'R') caused the program to lock-up and force a force close. Brilliant.
  2. Yes. Very. Well, basically...one thing that updaters shouldn't do is redirect people to a website or forum post just to download a new version of software. That is a bit user-hostile. BTW, do you want 25 installers in your downloads folder?
  3. There has been a problem ever since the updating mechanic has been released. Obviously, instead of actually downloading the program from the forums directly (like, I dunno, Paint.NET?), it forces you to manually download the program. I know, this might seem like a good idea on paper, but it doesn't really work out. One problem is...well...would you like...what? 50 unused installers in your Downloads folder? Or...would you like one program where you install it once and you don't need to install it again?
  4. Yes, I would like to report a bug: When you have the camera view enabled and set to the camera you want to use (for instance, Camera #2), then you delete the camera, Mine-imator crashes. Can you please fix this?
  5. Um...according to Windows 8...it opens as a background app. I dunno why, but that just breaks Mine-imator for me. EDIT: It works suddenly! Why does it take a long time to load? Is the GUI too lazy? EDIT x2: HOW DO YOU DELETE ANYTHING??? Hmph, this is why I prefer a more simpler GUI. I want the older GUI, and right click support (to at least delete something!)
  6. Yay! Also, is it just me, or are we all time-travelling to June? From here, it's May! MAY! Also, can you please add more sample animations for the full beta? Thanks! -DotComCrash EDIT: Also, can we add other features to the character, like fingers, hair, eyes, mouth, etc. and other features like lipsyncing, camera overlays, voices & sounds, etc.? Thanks!
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