Joshdotmp4 2.8k Posted January 21, 2014 Report Share Posted January 21, 2014 Wow! I just realized how close it is to the end of January. No pressure David, I'm really excited. Link to post Share on other sites More sharing options...
Wondering animator 0 Posted January 22, 2014 Report Share Posted January 22, 2014 i i i i i i i CANT WAIT !!!! Link to post Share on other sites More sharing options...
Catfish 661 Posted January 23, 2014 Report Share Posted January 23, 2014 Wow! I just realized how close it is to the end of January. No pressure The Glorious David, I'm really excited. I know, I would literally pay for this Joshdotmp4 1 Link to post Share on other sites More sharing options...
Shane 2.8k Posted January 23, 2014 Report Share Posted January 23, 2014 i think that the new update will be in Feb, this month is starting to end... Link to post Share on other sites More sharing options...
Blade Creations 191 Posted January 23, 2014 Report Share Posted January 23, 2014 Shadows update: I think the Shadow Alpha has to be at least 50% Link to post Share on other sites More sharing options...
Emunator 3.1k Posted January 23, 2014 Report Share Posted January 23, 2014 I think the Shadow Alpha has to be at least 50% You can add Ambient occlusion, which sorta gives a 'blend' look. Example: Link to post Share on other sites More sharing options...
JohnBlack45 1 Posted January 23, 2014 Report Share Posted January 23, 2014 Would be cool if we could import raw images like PNG for like logos, so we could make intos. Maybe a later version like 1.1.0? Link to post Share on other sites More sharing options...
Ayhay 2.4k Posted January 23, 2014 Report Share Posted January 23, 2014 Would be cool if we could import raw images like PNG for like logos, so we could make intos. Maybe a later version like 1.1.0? Why not do something like that in an editor? Mineimator is for animating, not editing intros together. Link to post Share on other sites More sharing options...
JohnBlack45 1 Posted January 23, 2014 Report Share Posted January 23, 2014 Well... People do use Animation software for Intro making. But I'm sure people would find a 1000 other uses with it. Link to post Share on other sites More sharing options...
TrePlaysGames15 13 Posted January 24, 2014 Report Share Posted January 24, 2014 Well... People do use Animation software for Intro making. But I'm sure people would find a 1000 other uses with it. I like that idea to add intros. But David is working very hard on the features he's adding now. And the later update for it, I could kinda see that happening.(Kinda) Link to post Share on other sites More sharing options...
ratgirldingus 601 Posted January 24, 2014 Report Share Posted January 24, 2014 For starters, this will pretty much be a completely rewrite of the program. In order for new exciting stuff like shaders, particles and customizable interface to work, pretty much all the code (~20000 lines and counting) must be redone, more or less. 20000?!? Link to post Share on other sites More sharing options...
david 8.4k Posted January 24, 2014 Author Report Share Posted January 24, 2014 20000?!? Oddities, Emunator, Achroma MC and 1 other 4 Link to post Share on other sites More sharing options...
[OLS]CreeperAnimations 74 Posted January 24, 2014 Report Share Posted January 24, 2014 What? Link to post Share on other sites More sharing options...
Emunator 3.1k Posted January 24, 2014 Report Share Posted January 24, 2014 -SNIP- That's a whooping amount of code *_* Now, how to find out the exact time it took to write that. Off topic: Where can I find how many lines of code I've written? .-. Link to post Share on other sites More sharing options...
david 8.4k Posted January 24, 2014 Author Report Share Posted January 24, 2014 That's a whooping amount of code *_* Now, how to find out the exact time it took to write that. Off topic: Where can I find how many lines of code I've written? .-. Download Parakeet, open your game file and that box can be found in one of the menus at the top. http://gmc.yoyogames.com/index.php?showtopic=573641 Link to post Share on other sites More sharing options...
EndahGurl 2k Posted January 24, 2014 Report Share Posted January 24, 2014 That is a LOT of code! (It's almost the end of January... if v1.0.0 came out on my bday that would make an awesome present.. but no pressure! I can wait until Feb for it to come out cuz it's so awesome.) Link to post Share on other sites More sharing options...
JohnBlack45 1 Posted January 24, 2014 Report Share Posted January 24, 2014 I like that idea to add intros. But The Glorious David is working very hard on the features he's adding now. And the later update for it, I could kinda see that happening.(Kinda) I know that Is why I said Maybe for 1.1.0 Link to post Share on other sites More sharing options...
Drop 5 Posted January 25, 2014 Report Share Posted January 25, 2014 Maybe on 2.0 we can capture movements from the game. Link to post Share on other sites More sharing options...
Catfish 661 Posted January 25, 2014 Report Share Posted January 25, 2014 Maybe on 2.0 we can capture movements from the game. If there's a 2.0. The only question on everyone's mind is: 1.0.0 when you gonna come to meh, baby? Link to post Share on other sites More sharing options...
malatrix1234 3 Posted January 25, 2014 Report Share Posted January 25, 2014 oh YEAH!! finaly an update that decreases lag! my comp is so slow that when you load ANY .schematic the FPS goes from 15% - 35% so im realy looking forward to this Link to post Share on other sites More sharing options...
Lord Cat 647 Posted January 25, 2014 Report Share Posted January 25, 2014 Dear The Glorious David, Mine-Imator needs updated.... Take your time. http://www.youtube.com/watch?v=9U0xj4GPJT4&feature=c4-overview&list=UUAnmqZ9umkhpnRK8sTOW7ow Have you read anything? Link to post Share on other sites More sharing options...
IHazFury 21 Posted January 25, 2014 Report Share Posted January 25, 2014 Thank goodness, i thought this was about you maybe cancelling mineimator. If it was, i would make it myself. I cant code, though. Link to post Share on other sites More sharing options...
Mooshim 2k Posted January 26, 2014 Report Share Posted January 26, 2014 I would probably wait a year if I had to for this update! This is gonna be amazing when it comes out! Good luck David! Shadows update: I have a question completely irrelevant (ish) to this topic about the shaders. One day, would you probably consider creating an actual animation software? Because you are great at it Link to post Share on other sites More sharing options...
Emunator 3.1k Posted January 26, 2014 Report Share Posted January 26, 2014 I have a question completely irrelevant (ish) to this topic about the shaders.One day, would you probably consider creating an actual animation software? Because you are great at it Well technically This is an actual animation software. A animation software Captures/creates frames, and uses codecs to compress them into some sort of video file.(or GIF) 3-D animation software requires alot more. Z axis and a Z buffer. Since there is 3-D space, it has to find a way to use a some sort of depth buffer to see what objects are infront of another object when rendering in 3-D space. If there is also shadows and lighting, the program also has to calculate the light bouncing of the surfaces, there is also need for a depth buffer and z buffer for the lights to know where to cast the shadows. However, that's off topic, Overall, Animation is the illusion of consistant frames being played at a certain speed(FPS to be exact) to give off the effect of a moving image/video. I hope that helps.. Ayhay 1 Link to post Share on other sites More sharing options...
Mooshim 2k Posted January 26, 2014 Report Share Posted January 26, 2014 Yeah, I didn't mean it to say that this isn't a real animation software, I meant it as in a sort of, like blender or cinema 4d thing. Link to post Share on other sites More sharing options...
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