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  1. I'm new to using mine-imator and i was just curious as to where you'd upload your animated content. To youtube maybe?
  2. R3dP0tat024

    HOW?

    Hey everyone! I want to know how you attach pictures in your posts so I dont have to upload the image in a website like imgur. Thanks for helping.
  3. HEY GUYS I REGISTERD FOR SCHOOL ANIMATOR RACES !!! I NEED HELP FROM YOU GUYS {A COOL CASTLE SHEMATIC AND A SCHOOL SHEMATIC TOO! I NEED THEM! AND IF YOU HELP ME WITH THIS SHEMATICS I WILL CREDIT YOU IN MY ANIMATION! THANKS ;-D
  4. So, I was about to open my Mine - imator until I noticed that my Project's default Minecraft texture pack was bugging. A LOT. I couldn't explain why, so I thought to share this video with you.
  5. Hello creatures of the everlasting Mine-imator Forums. I was wondering if you could give me a link on where I can find some Sword Slash and Collision Textures? I need them for my new fight scene but I somehow can't find it. (I tried to search up 'Transparent Backgrounds' they only give me pictures without Transparent Backgrounds. Dumb Google.) If so, tell me if you could give me a link on where I can get it. Thanks! Photos Below, wanna check what I really mean't. Yeah. That is all. Thanks! @victory summery (Wanna tag so that he might wanna see this. :3)
  6. The Last Dreadnought "The Hunter" The Hunter is a new animated series I am working on. I am currently working on a trailer for the series! (To see what the market area is for this type of animation, you know... a test) The story is there is Steve of course and he is the son of a King who controls a great nation. The King was kidnapped by an Enderman and Steve sets out on a journey not knowing what he will have to face! Need Help Each episode is planned to be 5-8 minutes and 10 episodes per-season! I just need an animator who can help me out a little I mean this isn't a 1 man job... I mean I could but it would take forever! You need to know Mine-Imator and have some basis with it. Every episode that you help with will have your name at the beginning and at the end also with a link to your channel! Message Me For More Info
  7. So basically, I need help on how to post my rigs and schematics on the forums, and how to make download links for them, Please respond to me as soon as possible because I really need help with this.
  8. Hi! I Just download Mine-Imator And its not working to me. Its Saying when i try to open: ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 18) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) What to do?!? PLZ HELP PLZ HELP
  9. Help me. Whenever I try to open Mineimator it does open but the screen isn't loading like a bunch of different colored shapes apper then disapper. I do not have a virus I checked. Please help me. I've been looking forward to using mineimator but it's now working.
  10. So when I start it up, It just glitches. The Log and an image is shown below. Please help me! I really want to use this tool! Log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 4:49:46 PM version: 1.0.6 4:49:46 PM gm_version: 1.4.1749 4:49:46 PM build date: 03/12/2016 6:10:39 AM 4:49:46 PM YYC: yes 4:49:46 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:46 PM file_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:46 PM OS: Windows 4:49:46 PM os_version: 393218 4:49:46 PM os_is_network_connected: yes 4:49:46 PM os_get_language: en 4:49:46 PM os_get_region: US 4:49:46 PM USERDOMAIN: WANDA 4:49:46 PM USERNAME: Brandon 4:49:46 PM USERPROFILE: C:\Users\Brandon 4:49:46 PM APPDATA: C:\Users\Brandon\AppData\Roaming 4:49:46 PM NUMBER_OF_PROCESSORS: 4 4:49:46 PM PROCESSOR_ARCHITECTURE: x86 4:49:46 PM PROCESSOR_IDENTFIER: 4:49:46 PM PROCESSOR_LEVEL: 6 4:49:46 PM PROCESSOR_REVISION: 3703 4:49:46 PM video_adapter_0_name: Intel(R) HD Graphics 4:49:46 PM video_adapter_0_driver_version_high: 655378 4:49:46 PM video_adapter_0_device_name: \\.\DISPLAY1 4:49:46 PM video_adapter_0_driver_version_low: 658715 4:49:46 PM Library init 4:49:46 PM Data\file.dll 4:49:47 PM Data\movie.dll 4:49:49 PM Movie init 4:49:49 PM Data\window.dll 4:49:50 PM Data\texture.dll 4:49:50 PM Texture init 4:49:50 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\ 4:49:50 PM Trying to save files 4:49:50 PM surface_save OK 4:49:50 PM texture_create OK 4:49:50 PM file_delete_lib OK 4:49:50 PM Shader init 4:49:50 PM shaders_are_supported: yes 4:49:50 PM shader_high_ssao_blur compiled: yes 4:49:50 PM shader_high_ssao compiled: yes 4:49:50 PM shader_high_ssao_depth_normal compiled: yes 4:49:50 PM shader_high_light_apply compiled: yes 4:49:50 PM shader_high_light_night compiled: yes 4:49:50 PM shader_high_light_point compiled: yes 4:49:50 PM shader_high_light_spot compiled: yes 4:49:50 PM shader_high_light_sun compiled: yes 4:49:50 PM shader_high_fog_apply compiled: yes 4:49:50 PM shader_high_fog compiled: yes 4:49:51 PM shader_high_dof compiled: yes 4:49:51 PM shader_high_aa compiled: yes 4:49:51 PM shader_replace compiled: yes 4:49:51 PM shader_draw_texture compiled: yes 4:49:51 PM shader_depth compiled: yes 4:49:51 PM shader_color_fog_lights compiled: yes 4:49:51 PM shader_color_fog compiled: yes 4:49:51 PM shader_blend_fog compiled: yes 4:49:51 PM shader_blend compiled: yes 4:49:51 PM shader_border compiled: yes 4:49:51 PM Create vertex format 4:49:51 PM Render init 4:49:51 PM Ground model init 4:49:51 PM Character models init 4:49:51 PM Windows init 4:49:51 PM Lists init 4:49:51 PM Load language file: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Languages\english.txt 4:49:51 PM Make transitions 4:49:51 PM Transitions OK 4:49:51 PM Globals init 4:49:51 PM Opening pack from folder: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Textures\ 4:49:51 PM mob_texture 4:49:52 PM block_texture 4:49:53 PM colormap_grass_texture 4:49:53 PM colormap_foliage_texture 4:49:53 PM item_texture 4:49:53 PM particles_texture 4:49:53 PM block_preview_texture 4:49:53 PM sun_texture 4:49:53 PM moonphases_texture 4:49:53 PM moon_texture 4:49:53 PM clouds_texture 4:49:53 PM Pack opened 4:49:53 PM Startup OK 4:49:53 PM Resetting project 4:49:53 PM Destroying instances 4:49:53 PM Project resetted 4:49:54 PM Show popup: startup 4:49:54 PM HTTP: [] 4:49:57 PM Saving settings: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\settings.file 4:49:57 PM Saving closed: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\alerts.file 4:49:57 PM Closing... Image:
  11. So for the past week my mine imator audio hasnt been working but i can here everything else. my mine imator volume is all the way up. but whenever i click the audio mixer mine-imator doesn't even show up. Help PLZ
  12. Hey Guys! so everytime i go onto mine imator it says runtime error when i press the X or Ok it kicks me off! its sooooooo annoying! please help! and if u need to know what things i am on and stuff, Im on Windows 10 and my mine imator is at 1.0.6! Thx guys SYL
  13. How can i make a character changing the item in his hand, selecting a enderpearl and throwing it? Pls help me! If you have any questions pls tell me. Thank you so much! Josias58
  14. Note: i just forgot to start the shader download I just got mine-imator and it wont start. its crashes and says i dont have the right shaders even when i download the files it says to. This is the crash report: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 14:23:15 version: 1.0.6 14:23:15 gm_version: 1.4.1749 14:23:15 build date: 12/03/2016 14:10:39 14:23:15 YYC: yes 14:23:15 working_directory: F:\Conor's Stuff\Mine-imator\ 14:23:15 file_directory: C:\Users\Leona\AppData\Roaming\Mine_imator\ 14:23:15 OS: Windows 14:23:15 os_version: 393217 14:23:15 os_is_network_connected: yes 14:23:16 os_get_language: en 14:23:16 os_get_region: GB 14:23:16 USERDOMAIN: Leona-TOSH 14:23:16 USERNAME: Leona 14:23:16 USERPROFILE: C:\Users\Leona 14:23:16 APPDATA: C:\Users\Leona\AppData\Roaming 14:23:16 NUMBER_OF_PROCESSORS: 2 14:23:16 PROCESSOR_ARCHITECTURE: x86 14:23:16 PROCESSOR_IDENTFIER: 14:23:16 PROCESSOR_LEVEL: 6 14:23:16 PROCESSOR_REVISION: 170a 14:23:16 video_adapter_0_name: Mobile Intel(R) 4 Series Express Chipset Family 14:23:16 video_adapter_0_driver_version_high: 524303 14:23:16 video_adapter_0_device_name: \\.\DISPLAY1 14:23:16 video_adapter_0_driver_version_low: 657446 14:23:16 Old log found 14:23:16 Library init 14:23:16 Data\file.dll 14:23:16 Data\movie.dll 14:23:16 Movie init 14:23:16 Data\window.dll 14:23:16 Data\texture.dll 14:23:16 Texture init 14:23:21 working_directory: F:\Conor's Stuff\Mine-imator\ 14:23:21 Trying to save files 14:23:22 surface_save OK 14:23:22 texture_create OK 14:23:22 file_delete_lib OK 14:23:22 Shader init 14:23:22 shaders_are_supported: yes 14:23:22 shader_high_ssao_blur compiled: no 14:23:22 Shader compilation failed 14:23:22 Download DirectX runtime: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35 14:23:24 open_url: https://www.microsoft.com/en-us/download/details.aspx?DisplayLang=en&id=35
  15. Hi, I need help with changing my profile background on this forum, I can't figure it out, I go to edit profile, they say the background options should be there but it's not. plz help
  16. Hello everybody. I am making this Minecraft animation about a famous painter. To do that I need to know how to put an image on a keyframe. Does anybody knows how to do it?
  17. So um... I just opened Mine-imator to work on an animation and I noticed the thumbnails were missing. I just assumed they weren't loaded, but when I clicked on a project, Mine-imator said "Open project error" and beneath it "The selected project can not be found". This happened on all my projects. I tried closing and re-opening mine-imator, but that didn't do anything! I need help!
  18. I tried 10 times to save my animation/export it but it will only save a fraction of my animation there is a example on my youtube:Rocrafter87 Edit: log will be up at around 4:00 pm pacifc time monday edit: 9/26/16 1:57 pm Pacific time I cant find the log And I tried re installing nothing happened
  19. ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Error defining an external function. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_lib_init (line 37) called from - gml_Script_app_startup (line 12) called from - gml_Script_app_event_create (line 3) called from - gml_Object_app_Create_0 (line 2) I get this error every time! WHAT DO I DO
  20. my mi just glitched here. When i reinstalled my laptop, Mine-imator glitched out, the GUI is being retarted. Here the image. Before i reinstalled my laptop, nothing happened and MI works like normal. can someone give the tips or help?
  21. my mine imator is not working! (i dont know what to do '-') so i tried re downloading (didn't work '-') and whats happening is when i try to open or make a new project (and once i do it) its making me open a project and when i do that it keeps doing the same thing! the program sed this i replaced my name with me ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 12:26:07 PM version: 1.0.6 12:26:07 PM gm_version: 1.4.1749 12:26:07 PM build date: 2016-03-12 6:10:39 AM 12:26:07 PM YYC: yes 12:26:07 PM working_directory: C:\Users\me\Mine-imator\ 12:26:07 PM file_directory: C:\Users\me\AppData\Roaming\Mine_imator\ 12:26:07 PM OS: Windows 12:26:07 PM os_version: 393218 12:26:07 PM os_is_network_connected: yes 12:26:07 PM os_get_language: en 12:26:08 PM os_get_region: CA 12:26:08 PM USERDOMAIN: DESKTOP-CCSDLBD 12:26:08 PM USERNAME: me 12:26:08 PM USERPROFILE: C:\Users\me 12:26:08 PM APPDATA: C:\Users\me\AppData\Roaming 12:26:08 PM NUMBER_OF_PROCESSORS: 2 12:26:08 PM PROCESSOR_ARCHITECTURE: x86 12:26:08 PM PROCESSOR_IDENTFIER: 12:26:08 PM PROCESSOR_LEVEL: 6 12:26:08 PM PROCESSOR_REVISION: 170a 12:26:08 PM video_adapter_0_name: NVIDIA GeForce 9300M GS 12:26:08 PM video_adapter_0_driver_version_high: 589842 12:26:08 PM video_adapter_0_device_name: \\.\DISPLAY1 12:26:08 PM video_adapter_0_driver_version_low: 856160 12:26:08 PM Library init 12:26:08 PM Data\file.dll 12:26:08 PM Data\movie.dll 12:26:08 PM Movie init 12:26:08 PM Data\window.dll 12:26:08 PM Data\texture.dll 12:26:08 PM Texture init 12:26:08 PM working_directory: C:\Users\Simard\Mine-imator\ 12:26:08 PM Trying to save files 12:26:08 PM surface_save OK 12:26:08 PM texture_create OK 12:26:08 PM file_delete_lib OK 12:26:08 PM Shader init 12:26:08 PM shaders_are_supported: yes 12:26:08 PM shader_high_ssao_blur compiled: yes 12:26:08 PM shader_high_ssao compiled: yes 12:26:08 PM shader_high_ssao_depth_normal compiled: yes 12:26:08 PM shader_high_light_apply compiled: yes 12:26:08 PM shader_high_light_night compiled: yes 12:26:08 PM shader_high_light_point compiled: yes 12:26:08 PM shader_high_light_spot compiled: yes 12:26:08 PM shader_high_light_sun compiled: yes 12:26:08 PM shader_high_fog_apply compiled: yes 12:26:08 PM shader_high_fog compiled: yes 12:26:08 PM shader_high_dof compiled: yes 12:26:08 PM shader_high_aa compiled: yes 12:26:08 PM shader_replace compiled: yes 12:26:08 PM shader_draw_texture compiled: yes 12:26:08 PM shader_depth compiled: yes 12:26:08 PM shader_color_fog_lights compiled: yes 12:26:08 PM shader_color_fog compiled: yes 12:26:08 PM shader_blend_fog compiled: yes 12:26:08 PM shader_blend compiled: yes so ya plz help!
  22. In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 14:34:11 version: 1.0.6 14:34:11 gm_version: 1.4.1749 14:34:11 build date: 12.3.2016 15:10:39 14:34:11 YYC: yes 14:34:11 working_directory: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\ 14:34:11 file_directory: C:\Users\grega\AppData\Roaming\Mine_imator\ 14:34:11 OS: Windows 14:34:11 os_version: 393217 14:34:11 os_is_network_connected: yes 14:34:11 os_get_language: sl 14:34:11 os_get_region: SI 14:34:11 USERDOMAIN: grega-PC 14:34:11 USERNAME: grega 14:34:11 USERPROFILE: C:\Users\grega 14:34:11 APPDATA: C:\Users\grega\AppData\Roaming 14:34:11 NUMBER_OF_PROCESSORS: 2 14:34:11 PROCESSOR_ARCHITECTURE: x86 14:34:11 PROCESSOR_IDENTFIER: 14:34:11 PROCESSOR_LEVEL: 6 14:34:11 PROCESSOR_REVISION: 170a 14:34:11 video_adapter_0_name: Mobile Intel(R) 4 Series Express Chipset Family 14:34:11 video_adapter_0_driver_version_high: 524303 14:34:11 video_adapter_0_device_name: \\.\DISPLAY1 14:34:11 video_adapter_0_driver_version_low: 657354 14:34:11 Old log found 14:34:11 Library init 14:34:11 Data\file.dll 14:34:12 Data\movie.dll 14:34:12 Movie init 14:34:13 Data\window.dll 14:34:13 Data\texture.dll 14:34:13 Texture init 14:34:34 working_directory: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\ 14:34:34 Trying to save files 14:34:34 surface_save OK 14:34:34 texture_create OK 14:34:34 file_delete_lib OK 14:34:34 Shader init 14:34:34 shaders_are_supported: yes 14:34:34 shader_high_ssao_blur compiled: yes 14:34:34 shader_high_ssao compiled: yes 14:34:34 shader_high_ssao_depth_normal compiled: yes 14:34:34 shader_high_light_apply compiled: yes 14:34:34 shader_high_light_night compiled: yes 14:34:34 shader_high_light_point compiled: yes 14:34:34 shader_high_light_spot compiled: yes 14:34:34 shader_high_light_sun compiled: yes 14:34:34 shader_high_fog_apply compiled: yes 14:34:34 shader_high_fog compiled: yes 14:34:34 shader_high_dof compiled: yes 14:34:34 shader_high_aa compiled: yes 14:34:34 shader_replace compiled: yes 14:34:34 shader_draw_texture compiled: yes 14:34:34 shader_depth compiled: yes 14:34:34 shader_color_fog_lights compiled: yes 14:34:34 shader_color_fog compiled: yes 14:34:34 shader_blend_fog compiled: yes 14:34:34 shader_blend compiled: yes 14:34:34 shader_border compiled: yes 14:34:34 Create vertex format 14:34:34 Render init 14:34:34 Ground model init 14:34:34 Character models init 14:34:34 Windows init 14:34:34 Lists init 14:34:34 Load language file: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Data\Languages\english.txt 14:34:34 Make transitions 14:34:35 Transitions OK 14:34:35 Globals init 14:34:35 Opening pack from folder: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Data\Textures\ 14:34:35 mob_texture 14:34:36 block_texture 14:34:37 colormap_grass_texture 14:34:37 colormap_foliage_texture 14:34:37 item_texture 14:34:37 particles_texture 14:34:37 block_preview_texture 14:34:37 sun_texture 14:34:37 moonphases_texture 14:34:37 moon_texture 14:34:37 clouds_texture 14:34:37 Pack opened 14:34:37 Found key_file: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Data\key.file 14:34:38 Loading settings: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Data\settings.file 14:34:38 load_format: 4 14:34:38 Loading recent: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Data\recent.file 14:34:38 Loading closed alerts: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Data\alerts.file 14:34:38 Startup OK 14:34:38 Resetting project 14:34:38 Destroying instances 14:34:38 Project resetted 14:34:38 Show popup: startup 14:34:39 HTTP: [] 14:34:42 Opening project: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Projects\Divided#2\Divided#2.mproj 14:34:42 load_folder: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Projects\Divided#2 14:34:42 load_format: 13 14:34:42 Resetting project 14:34:42 Destroying instances 14:34:42 Project resetted 14:34:42 save_folder: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Projects\Divided#2 14:34:42 load_iid_offset: 0 14:34:42 Templates: 17 14:34:42 Timelines: 40 14:34:42 Resources: 7 14:34:50 Get template iids 14:34:50 Get particle type iids 14:34:50 Get keyframe iids 14:34:50 Get timeline iids 14:34:50 Build trees 14:34:50 Reset read positions 14:34:50 Update program 14:34:50 Project loaded 14:34:50 Loading schematic: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Projects\Divided#2\Dreams Tree.schematic 14:34:50 Schematic size: 9, 8, 9 14:34:50 Loading schematic: C:\Users\grega\Desktop\mine imator\Mine-imator 1.0.6\Projects\Divided#2\Hoodie.schematic 14:34:50 Schematic size: 8, 8, 3 14:34:55 Show popup: exportimage 14:34:59 Show popup: exportmovie 14:35:22 Export movie: C:\Users\grega\Desktop\fight\2(test).mp4 14:35:22 Format: mp4 14:35:22 Bitrate: 2500000 14:35:22 Framerate: 30 14:35:22 Audio: no 14:35:22 High Quality: yes 14:35:22 Size: 1920, 1080
  23. So....... I want/need the models from Frozza's "Meet The Team In Minecraft" series so i can use them in my own animations. BUT nobody (not even frozza himself) has given us a link to these models in such. can somebody help?
  24. Hey Guys. Im wondering if you could help me. I had this error when importing a .object. Please Help ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: trying to index a variable which is not an array ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_project_read_get_iids (line 90) called from - gml_Script_asset_open (line 117) called from - gml_Script_action_toolbar_import_asset (line 7) called from - gml_Script_toolbar_draw_button (line 15) called from - gml_Script_toolbar_draw (line 80) called from - gml_Script_window_draw (line 9) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2)
  25. How Do Save/Create a .object File? In the latest Version of mineimator Help Thanks
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