So when I start it up, It just glitches. The Log and an image is shown below. Please help me! I really want to use this tool!
Log:
___ Mine-imator log ___
In your bug report, include this full log, along with instructions how to recreate the bug.
If the issue concerns a specific animation, upload its folder as a .zip.
4:49:46 PM version: 1.0.6
4:49:46 PM gm_version: 1.4.1749
4:49:46 PM build date: 03/12/2016 6:10:39 AM
4:49:46 PM YYC: yes
4:49:46 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\
4:49:46 PM file_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\
4:49:46 PM OS: Windows
4:49:46 PM os_version: 393218
4:49:46 PM os_is_network_connected: yes
4:49:46 PM os_get_language: en
4:49:46 PM os_get_region: US
4:49:46 PM USERDOMAIN: WANDA
4:49:46 PM USERNAME: Brandon
4:49:46 PM USERPROFILE: C:\Users\Brandon
4:49:46 PM APPDATA: C:\Users\Brandon\AppData\Roaming
4:49:46 PM NUMBER_OF_PROCESSORS: 4
4:49:46 PM PROCESSOR_ARCHITECTURE: x86
4:49:46 PM PROCESSOR_IDENTFIER:
4:49:46 PM PROCESSOR_LEVEL: 6
4:49:46 PM PROCESSOR_REVISION: 3703
4:49:46 PM video_adapter_0_name: Intel(R) HD Graphics
4:49:46 PM video_adapter_0_driver_version_high: 655378
4:49:46 PM video_adapter_0_device_name: \\.\DISPLAY1
4:49:46 PM video_adapter_0_driver_version_low: 658715
4:49:46 PM Library init
4:49:46 PM Data\file.dll
4:49:47 PM Data\movie.dll
4:49:49 PM Movie init
4:49:49 PM Data\window.dll
4:49:50 PM Data\texture.dll
4:49:50 PM Texture init
4:49:50 PM working_directory: C:\Users\Brandon\AppData\Roaming\Mine_imator\
4:49:50 PM Trying to save files
4:49:50 PM surface_save OK
4:49:50 PM texture_create OK
4:49:50 PM file_delete_lib OK
4:49:50 PM Shader init
4:49:50 PM shaders_are_supported: yes
4:49:50 PM shader_high_ssao_blur compiled: yes
4:49:50 PM shader_high_ssao compiled: yes
4:49:50 PM shader_high_ssao_depth_normal compiled: yes
4:49:50 PM shader_high_light_apply compiled: yes
4:49:50 PM shader_high_light_night compiled: yes
4:49:50 PM shader_high_light_point compiled: yes
4:49:50 PM shader_high_light_spot compiled: yes
4:49:50 PM shader_high_light_sun compiled: yes
4:49:50 PM shader_high_fog_apply compiled: yes
4:49:50 PM shader_high_fog compiled: yes
4:49:51 PM shader_high_dof compiled: yes
4:49:51 PM shader_high_aa compiled: yes
4:49:51 PM shader_replace compiled: yes
4:49:51 PM shader_draw_texture compiled: yes
4:49:51 PM shader_depth compiled: yes
4:49:51 PM shader_color_fog_lights compiled: yes
4:49:51 PM shader_color_fog compiled: yes
4:49:51 PM shader_blend_fog compiled: yes
4:49:51 PM shader_blend compiled: yes
4:49:51 PM shader_border compiled: yes
4:49:51 PM Create vertex format
4:49:51 PM Render init
4:49:51 PM Ground model init
4:49:51 PM Character models init
4:49:51 PM Windows init
4:49:51 PM Lists init
4:49:51 PM Load language file: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Languages\english.txt
4:49:51 PM Make transitions
4:49:51 PM Transitions OK
4:49:51 PM Globals init
4:49:51 PM Opening pack from folder: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\Textures\
4:49:51 PM mob_texture
4:49:52 PM block_texture
4:49:53 PM colormap_grass_texture
4:49:53 PM colormap_foliage_texture
4:49:53 PM item_texture
4:49:53 PM particles_texture
4:49:53 PM block_preview_texture
4:49:53 PM sun_texture
4:49:53 PM moonphases_texture
4:49:53 PM moon_texture
4:49:53 PM clouds_texture
4:49:53 PM Pack opened
4:49:53 PM Startup OK
4:49:53 PM Resetting project
4:49:53 PM Destroying instances
4:49:53 PM Project resetted
4:49:54 PM Show popup: startup
4:49:54 PM HTTP: []
4:49:57 PM Saving settings: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\settings.file
4:49:57 PM Saving closed: C:\Users\Brandon\AppData\Roaming\Mine_imator\Data\alerts.file
4:49:57 PM Closing...
Image: