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Peachfig

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  1. Upvote
    Peachfig reacted to NovaCeres in Interveiw with Sword - Video   
    Finally Completed the Interview.
    Participants (People who asked Questions )
    Alright Now, onto the video!
    (Please watch till the end if you want to see a spoiler )
     
    ENJOOOY!!!
  2. Upvote
    Peachfig reacted to NovaCeres in Swordweilder Rig v.1   
    Finally Finished this thing!
    Includes:
    Robix
    Mettah (MxC-14)
    MGB Sword
    Wild Sword
    Normal Sword
    Human Sword
    Oh and did I mention, Mega Sword?
    Grappling Hook,
    and a free garage !
    Pictures:
    http://imgur.com/a/sjgmL
    Download Link:
    http://www.mediafire.com/download/0d4uapdtcll689d/Swordweilder_Rig_v.1.zip
  3. Upvote
    Peachfig reacted to Ironwave Studios in Legend of the Harbinger - Episode 5   
    Ladies and Gentlemen
     
     It is my pleasure to finally present to you
    the long-awaited fifth chapter of
    the Legend of the Harbinger saga:
     
    Legend of the Harbinger - Episode 5
    Bendrick and Andrus continue on their journey and are faced with even more challenges as the bandits increase their hold over the forests of Dahvenor.
     
    Hope you guys like it! Sorry for the long wait. This episode has been a huge rollercoaster to make!
    Over 200 GB of footage were rendered to get it to this point (most of them ended up being mistakes or didn't end up in the final cut) and with tons of computer crashes, script rewrites, all-nighters, and animating very intense, high-action scenes (larger scenes than I've ever done before), this episode just about killed me. I didn't think I could pull off a video of this scale and length, but hey I did it... it only took like 9 months to finish lmao.
    Also, @David if you ever wondered what the limits of mine-imator are (as in the amount of movements, lighting, scenery all happening in a single frame) I think I found them in the last scene of this episode lmao. (idk maybe I'm just doing it wrong, but MI and my computer could barely handle that scene)
     
    Watch the entire series:
    Credits:
     
    Now, if you'll excuse me, I'm going to go start on episode 6...
    after I have myself a little break of course
  4. Upvote
    Peachfig got a reaction from J in That time you met Jesus and he was just like "haha check out this sweet yo-yo"   
    Literally everyone in this thread right now.
  5. Upvote
    Peachfig got a reaction from CoolElf in That time you met Jesus and he was just like "haha check out this sweet yo-yo"   
    Literally everyone in this thread right now.
  6. Upvote
    Peachfig got a reaction from LolDoge in [4K Wallpaper] Highway + AE test   
    Because Deadpool starts off on a highway.
  7. Upvote
    Peachfig reacted to Tiedemies1 in Steve is confused   
    Steve is confused, he doesn't know what these things are.
    (just to let you know, the eyes are Eye of Q-Bthulu, and those yellow stars are Flux.)
     
    LEVELING UP SHADOW LVL 1 ITEMS IN NUTSHELL
     
    EDIT: I forgot to add the Transit Portal, so here it is: 
  8. Upvote
    Peachfig reacted to Voxy in Wallpaper - The V-Bastards   
    Me and @victory summery found out that our very dear friend Yuri decided, in a fit of immense paranoia, to call us the "V-Bastards" after claiming that we never credit him for using his stuff.

    And since Vic thought "V-Bastards" sounded like some Super Sentai-esque show/movie, have some epic blockbuster poster. Enjoy! <:

    Rendered using Mine-imator 1.0.6, composited using Photoshop CC 2015. Full resolution available here.
     
  9. Upvote
    Peachfig reacted to Nimi in [Suggestion] Texture Mapping   
    So I have a suggestion that most likely won't be added, since @David has stopped adding features to Mine-imator and is only adding blocks, mobs, ect., but I would like to at least just make this topic so people can see how useful it would be and how big of a difference it would be for rigs in the future.
    So basically, I would like Texture Mapping to be added.
    Now some people are wondering, what is Texture Mapping, how does it work?
    Well, texture mapping is when the program maps selected pixels from a texture, onto an object. Here's a visual on how it works.
    I would like texture mapping to be available for surfaces and and cubes(You would do the same process for all the sides.)
    I would at least like for David to take this into consideration, it would allow less space to be token up, less textures to be used, and would make texture swapping easy.
  10. Upvote
    Peachfig reacted to Notorious TheRageMC in TheRageMinecraft Final Smash V2 (Final Smash Collab)   
    Yep. I'm back from the dead. Anyways, the Final Smash Collab will end on June(somewhere there) and I only got at least 5 participants. So yeah! I hope you enjoy this SMASHING video!
    If you wanna make your entry on Blender or C4D or whatsoever, go ahead!
  11. Upvote
    Peachfig reacted to DigitalEvorian in [Wallpaper] Sarah   
    *Cringes internally* n-nice... Well done, v-very..  Original.
  12. Upvote
    Peachfig reacted to Beg in Assassin's Creed Wallpapers   
    Russian community attacks!!  
    Have a nice day, everyone:)

  13. Upvote
    Peachfig reacted to SKIBBZ in Mercy [Pistol Rig]   
    M E R C Y

     
    Here's the features
     
    -------------------------------------------
    Download Here [949.96 KB]
    -------------------------------------------
     
    No need to credit if used
  14. Upvote
    Peachfig reacted to GTvsForza in Steve vs Crash's TNT   
    Nitro Coming Soon
  15. Upvote
    Peachfig reacted to Simon G. Andersen in SimonAndJames Wallpapers [ 2K ]   
    I've been playing around with @SKIBBZ's lightroom rig, and then made these wallpapers of the characters of my show "SimonAndJames"
    RIGS:
    L96A1 by @AlexTSC
    Iphone by @BloxTheRigger
    Warning : Lots of pics!
     
  16. Upvote
    Peachfig reacted to Skjold in First Minecraft Intro Template   
    When I clicked on this topic..

  17. Upvote
    Peachfig reacted to Skjold in GohJunZee Creations Steve rig V1   
    Pause the video. Theres an image for ya.
  18. Upvote
    Peachfig reacted to Craftman780 in TARDIS walls and doors   
    First Attempt:

    I'm proud of myself. I just need the rest of the room, and the console. I however, had no experience with molding in Mineimator.
    Second Attempt:

  19. Upvote
    Peachfig got a reaction from Darwfer in (Minecraft Animation): I am The Purple Guy |fad Song|   
    The song is terrible
  20. Upvote
    Peachfig reacted to Simon G. Andersen in Playing With Madness [ Animation ]   
    Finally after 4 months of hard work, I managed to create my longest animation ever, which it's 14 mins long. 
    Enjoy! 
     
  21. Upvote
    Peachfig got a reaction from Sonicxryan in (Minecraft Animation): I am The Purple Guy |fad Song|   
    The song is terrible
  22. Upvote
    Peachfig got a reaction from Nature Gecko in [MCA10] Illuminati Songkran    
    Oh. Okay.
  23. Upvote
    Peachfig reacted to Nickolias in Story of a Skeleton and a Bow   
    Around the beginning of the year I began working on a test animation as I like to call it. The idea came from making a skeleton rig for someone that wanted a movable jaw, so I ended up doing way more than he asked for and made the bones solid as well.
    I usually abandoned these before doing any actual work on it. But this time I didn't for some reason. I kept working on it a little bit (perhaps a few seconds) a week. And once I almost finished, I realized how bad Mine-imator's sound was. So after adding sound in a separate editor (Premiere Pro Trial). I finally finished it! I hope someone tears at me for being a horrible animator like you always do on here!
     
  24. Upvote
    Peachfig reacted to willingsas in In The Nether   
    Sorry, bub; i don't like teenagers doing nonsence genocide. Less with flashy clothes on.
  25. Upvote
    Peachfig got a reaction from marwan in In The Nether   
    Nah dawg you're not harsh, I agree with you. If the dictionary used pictures, the picture 'Generic' would have is a Mine-Imator picture of a Hooded character stabbing someone 
     
    It's okay, as I was discussing, its generic, but its mostly okay. Obviously the sky thing is something you can think about next time you make a wallpaper outside the over world. Lighting could be improved, their doesn't seem to be very much lighting, and you have to keep in mind the Nether is full of lava, which is a light resource 
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