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Turbulated

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  1. Upvote
    Turbulated got a reaction from Fover in Minecraft Villager News (Fanmade Short) - Drift Wood   
    Pretty happy with how this turned out, I'm also using a rig from here. 
    Though with a decent amount of changes so that it doesn't break.
     
  2. Upvote
    Turbulated reacted to MinecraftStyle in Element Animation Villager Rig (Update Fix)   
    This Villager Rig Was Edited and Made by Me.
     
    The Original Rig Belongs to: Emerald_SWAGGER
     
    The Face Rig Belongs to: Allemn
     
    Credits to Them, Everything is Working Good on the Rig, i tested Everything, There will be a Tutorial Soon of it of how to us it, it's like the Allemn Rig, That's all i gotta say, Thank you!
     
    Link to Download: https://www.mediafire.com/file/pro652pfyucnwge/Element+Animation+Villager+Rig+Updated.rar/file
     
    Second Link to Download: https://disk.yandex.com/d/UFK_rb4rRLe1sg
     
     

  3. Upvote
    Turbulated reacted to Cinema Hanwil in An actual monster school would look like | 1080p   
    Description:
     
  4. Upvote
    Turbulated got a reaction from Jeo_Swift in Minecraft Endventures Episode 3 Remake: Remastered/Enhanced (Revisiting Old Work)   
    Revisited some old work of mine which you can find the original here.

    This has also shown me that it's really frustrating editing your old work when you had a completely different work flow and rougher animation style back then. Since the old episode 3 remake had like no overlap between characters and used tons of ease in and ease out transitions that just look bad. And I don't believe I could even replace all those transitions due to how time consuming it would be. Though I hope you like what I tried to improve.
     
  5. Love
    Turbulated got a reaction from rofrrrrrrrrrrrrr in Minecraft Endventures Episode 3 Remake: Remastered/Enhanced (Revisiting Old Work)   
    Revisited some old work of mine which you can find the original here.

    This has also shown me that it's really frustrating editing your old work when you had a completely different work flow and rougher animation style back then. Since the old episode 3 remake had like no overlap between characters and used tons of ease in and ease out transitions that just look bad. And I don't believe I could even replace all those transitions due to how time consuming it would be. Though I hope you like what I tried to improve.
     
  6. Upvote
    Turbulated reacted to Willcraft Animations in Dev update #10: Five year Mine-iversary, an overdue update and new developer   
    Wow, so the day after I attempt to get back into animating this happens. Nice. I know I'm not very well-liked here nor active, but I still just felt like telling you that you're doing a good job with things. While my interest in making Minecraft animations is waning, I probably would never have gotten into other less specialized animation softwares had I not had Mine-imator to get me started. So thanks for that and good luck. Now I'll probably go back to lurking or just not being here.
  7. Wow
    Turbulated got a reaction from rofrrrrrrrrrrrrr in Minecraft Endventures Episode 2 Remake 2.0: Redone End Scene   
    A few months of work in and I managed to complete this project. It's only half of the episode remade since I didn't see my initial redo of episode 1 get enough attention at first for my liking.

    But now this scene is better paced and actually animated compared to the original. I'm honestly quite proud of it, especially since I was a bit more experimental with transitions to add a sort of "bounce" to the animation. 

    Here's the original for comparison: 
     
  8. Upvote
    Turbulated got a reaction from Jeo_Swift in Minecraft Endventures Episode 2 Remake 2.0: Redone End Scene   
    A few months of work in and I managed to complete this project. It's only half of the episode remade since I didn't see my initial redo of episode 1 get enough attention at first for my liking.

    But now this scene is better paced and actually animated compared to the original. I'm honestly quite proud of it, especially since I was a bit more experimental with transitions to add a sort of "bounce" to the animation. 

    Here's the original for comparison: 
     
  9. Upvote
    Turbulated got a reaction from Jeo_Swift in Faint Red - Getting Dimmer   
    Like with my previous animation, the description tells you everything you need to know. 

    But in short, this set of nonminecraft animations I do is now a series called "A Hueverse Story" and this animation expands the scope of the story a lot to being much more complex.
  10. Love
    Turbulated got a reaction from Ruby animations in Light Blue 2.0 - An Original Animation Short   
    This was an original animation short I did back in November 2022 as part of a side project for a Videography class I was taking in school. It uses some simplistic character designs that I created and of course is made using Mineimator. I honestly forgot to post it here for some reason, but I'm still quite proud of this animation and considering I'm still in that Videography class, I plan to make a follow up to this video's setting and style.

    The music in the video was also done by me.
  11. Upvote
    Turbulated reacted to Nimi in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    2.0 uses a new sampling system for smoother results on effects, this means Mine-imator renders the same frame multiple times according to your "Samples" setting in your render settings. (Can find in the "Project properties" tab and changing the "Render settings" dropdown to "Custom".) Mine-imator 2.0 also introduces more intense rendering effects such as reflections and indirect lighting. The next pre-release will aim to improve rendering times, but rendering will never be as fast as 1.2.9 or 2.0 Pre-release 4 from here on unless you turn off effects and reduce samples to 1.
    For example, if you have "Samples" set to 64 and all the new effects(Reflections, indirect lighting) enabled, you can assume it'll take more than 64 times what it used to take to export animations in Pre-release 4.
  12. Upvote
    Turbulated got a reaction from Animotions in Willcraft Monster School 10th Anniversary Renders   
    https://imgur.com/a/0lw6eZG
    https://imgur.com/a/iXRQiCI
    https://imgur.com/a/lk1gv3t
    These are a set of Monster School renders I was going to post on the day of the series' 10th anniversary, but I sadly forgot. Though I'm only 4 days late.

    Basically, these are meant to be modern Mineimator renders of the very first Monster School episode done by Willcraft. They were rendered with Pre-release 5.
    Ultimately this isn't just a tribute to Willcraft's series but also to Mineimator as a whole to show how far the program has come since a decade ago when it had completely different capabilities and anybody using it at the time would never imagine it would rise to the level it's at now.
  13. Upvote
    Turbulated got a reaction from TheRealMariobros1045 in Willcraft Monster School 10th Anniversary Renders   
    https://imgur.com/a/0lw6eZG
    https://imgur.com/a/iXRQiCI
    https://imgur.com/a/lk1gv3t
    These are a set of Monster School renders I was going to post on the day of the series' 10th anniversary, but I sadly forgot. Though I'm only 4 days late.

    Basically, these are meant to be modern Mineimator renders of the very first Monster School episode done by Willcraft. They were rendered with Pre-release 5.
    Ultimately this isn't just a tribute to Willcraft's series but also to Mineimator as a whole to show how far the program has come since a decade ago when it had completely different capabilities and anybody using it at the time would never imagine it would rise to the level it's at now.
  14. Upvote
    Turbulated got a reaction from TheXKing360 in Willcraft Monster School 10th Anniversary Renders   
    https://imgur.com/a/0lw6eZG
    https://imgur.com/a/iXRQiCI
    https://imgur.com/a/lk1gv3t
    These are a set of Monster School renders I was going to post on the day of the series' 10th anniversary, but I sadly forgot. Though I'm only 4 days late.

    Basically, these are meant to be modern Mineimator renders of the very first Monster School episode done by Willcraft. They were rendered with Pre-release 5.
    Ultimately this isn't just a tribute to Willcraft's series but also to Mineimator as a whole to show how far the program has come since a decade ago when it had completely different capabilities and anybody using it at the time would never imagine it would rise to the level it's at now.
  15. Love
    Turbulated reacted to david in Mine-imator 2.0 Pre-release 4 (Phase 1)   
    Good news! The legendary 2.0 Anniversary Update is here for testing on Windows, Mac and Linux platforms! This update is in fact so grand that it has been split into two phases that will be revealed over the next few months as pre-releases:
    Phase 1 (May 30th): Multi-platform support, performance improvements, new world importer and multi-monitor support by @david
    Phase 2 (November): New user interface, logo, rendering and animation capabilities by @Nimi, also includes all features in Phase 1 and Minecraft 1.19 support
    Since these builds will contain many features and be built on an entirely new C++ engine, expect bugs to appear! As usual, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!   Now, without further delays...  
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
     
    2.0 Pre-release 4 (2022-07-29), changes:
    Changes
    Crushed some bugs 🐛🐛🐛 Interface scale setting is no longer visible when the only option is 100% to avoid confusion
    2.0 Pre-release 3 (2022-07-11), changes:
    Features
    Added support for 32-bit Windows systems Added tarball (.tar) download for various Linux distributions (Arch Linux, Fedora etc.) Changes
    Rendering now uses DirectX 11 for Windows, will give better framerates for users with AMD GPUs or integrated CPU graphics Objects completely out of view are no longer sent to the GPU for rendering, will give a speedup in certain situations Yet more bugs squashed 🐛🐛 Changed interface scale setting to use fixed values (100%, 200% or 300%) Canceling movie export no longer deletes the file Modelbench popup only shows up on Windows  
    2.0 Pre-release 2 (2022-06-13), changes:
    Features
    Interface scale setting for high DPI monitors in Settings>Interface (Automatic or custom scale) Render distance slider in Settings>Graphics Changes
    Squashed a lotta bugs 🐛 Added a more accurate FPS counter Adjusted size of custom fonts in the UI Removed option to add block timelines when >500 timeline are available (will return as an option in the Resources tab in later pre-releases)  
    2.0 Pre-release 1 (2022-05-30), changes since 1.2.9:
    Features
    Mac OS support Linux support (Debian/Ubuntu) Drag-n-drop mode when adding objects from the workbench after clicking “Create” Objects are locked to the mouse and snaps to the world until released Hold Shift while clicking “Create” to spawn at 0,0,0 Hold Shift while dragging to toggle position grid (modify size in keyframes, default is 16) New world importer 3D interface integrated into software Left click: Rotate/Create selection Middle click: Pan Right click: Fly (+WASDQE) Mouse wheel: Zoom towards/away from cursor Shift: Ignore selection Increased performance and stability improvements Shortcut button in toolbar After importing from a world, clicking the “Reload” option under “Resources” will update the block changes from the world (if still present on the disk) Multi-monitor support Drag the timeline or secondary view out of the window to detach as a new window Alternatively, click the new “Pop out”/”Reset” buttons Monitor setup is saved when re-opening Mine-imator “Cancel” option when exiting the software via “X” Assets and files can be dropped into the software from the system file explorer Improvements
    Overall software performance improved by x3-5 Particle performance improved by roughly x10 Audio loading is now instant Scenery/.schematic importing up to x10 times faster, depending on CPU cores Optimized memory usage for 3D meshes, meaning bigger scenery can be imported Generated scenery 3D models are cached in the project folder, allowing instant loading (will generate in the background, may take a minute to appear) Project/resource loading stability improvements Program now runs in x64 mode using C++ Changes
    “Sunlight Strength” is now 100% by default (this setting may be removed in the future) Removed “Spawn near work camera” option (replaced by the drag-n-drop mode which achieves the same thing) New error message popup with direct links to log file and Mine-imator forums Log file moved to application folder  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
    Cheers,
    David
  16. Wow
    Turbulated got a reaction from TheMobLab in Character Animation Tests   
  17. Upvote
    Turbulated got a reaction from Kaos_Kinetic in Character Animation Tests   
  18. Upvote
    Turbulated got a reaction from LacaMenDRY in Dev update #22: Mine-imator 2.0 in C++!?   
    I do wonder if real time reflections will be something built into the program now, since GM limitations no longer plague them, and they won't be dropping your FPS down to single digits. 
  19. Upvote
    Turbulated got a reaction from TheXKing360 in Songs of War Season 3 Episode 8 Fan Animation. (Spoilers ahead for those who didn't see the Seasons 2 and 3 scripts)   
    I decided to make a little tribute animation to Songs of War, knowing that it will never have true Season 2 or 3 by Black Plasma Studios (I'm aware of a studio named Megste making a fanmade Season 3, but it will be nowhere close to Black Plasma's Quality).

    Must say this animation is a huge step up in lip syncing for me, and it was something quite demanding for Mineimator as it took 5 hours to render this thing entirely. 
  20. Love
    Turbulated reacted to justin_ in A year since I started using Mineimator, so here's a remake of the first Animation I made with it.   
    didnt know steve is secretly one punch man
  21. Upvote
  22. Upvote
  23. Upvote
    Turbulated got a reaction from TheRealMariobros1045 in Minecraft Endventures Episode 4 Remake: Trouble Brewed   
    Yup, after 8 months of work, I finally managed to complete this project, it is my most ambitious project yet in terms of everything.
  24. Upvote
    Turbulated reacted to ShadowBZ in My pet is in SERIOUS danger.   
    Phew, he's safe.
  25. Upvote
    Turbulated got a reaction from LacaMenDRY in Minecraft Endventures Episode 4 Remake: Trouble Brewed   
    Yup, after 8 months of work, I finally managed to complete this project, it is my most ambitious project yet in terms of everything.
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