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Turbulated

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  • Posts

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  1. Upvote
    Turbulated got a reaction from Fox Miner in Mountain Steve Render   
  2. Upvote
    Turbulated got a reaction from Fover in Mountain Steve Render   
  3. Upvote
    Turbulated got a reaction from Skin Maker in Mountain Steve Render   
  4. Upvote
    Turbulated got a reaction from rofrrrrrrrrrrrrr in Mountain Steve Render   
  5. Love
    Turbulated reacted to Yogaindo CR in Mine-imator Simply Upscaled Build 1.0.13.0 (Public Version)   
    Mine-imator Simply Upscaled Build
    A Simple Mod That Enhance Mine-imator Rendering Looks with exciting QOL features and a little better Performance

    "The essence of life lies in the life itself which is supposed to be lived" ( Art by: Wolviza) Personalized and Unprofessionals Warnings! You've been warned.
    Also bad english for some reason
    So I made a Mine-imator mod that have a new render engine intended for low sample rendering 😱😱😱😱
    This mod was focused more on the rendering sides and some simple Quality of Life features 👀, don't expect something so cool like the Community Build!. But I'll probably gonna add something new if I have the time and not being a skill issue.
    This mod was actually a private mod that I build for my little team for a movie project called AVE-X. But we decided to release it to the public and there it is!
    This mod was purely based on Continuation Build. Enjoy! 😼
    Github Source: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build
    Note: Some of these features will available in Mine-imator Community Build very soon!
    Note: DO NOT ASK ME FOR A FEATURE. Thanks! Also Check README.txt for more detail if you're using an old GPU (GTX 750 ti or RX 460 or bellow)
    But If you want to support me you can buy sum of my games on Steam~
     
    Mine-imator Is Heavy for it's Quality...
    Let's make it Worth it.
    All of the Renders bellow are rendered both on 8 Samples
          <<     CLICK TO ZOOM IN FOR MORE DETAIL
    With the power of the new render engine AVE-X. MISU brings you a 2x Quality renders with a little performance overhead
    Actually it's just using a different shaders technique but heh that's improvement lol
    And It's Open Sourced ANYONE can brings their features to this build, or to yours.
    Curently Modded By:
    Wolviza, CreeZ
     
    Please keep in mind that this mod has not been compiled or tested outside of Windows x64. Enjoy! 
     
    Download (Windows x64 .zip) : https://mineimatorsimplyu.pages.dev
    Github Link: https://github.com/YogaindoCR/Mine-imator-2.0.2-Simply-Upscaled-Build/releases

    Minimum Specification:
    GPU: GTX 1050 TI or RX 5500 or Intel Arc A380 (4 GB with Vulkan 1_3 and DirectX 12_0 Support) CPU: Intel I5-8500 or Ryzen 5 2400 (or Atleast 4 CPU Threads) 12 GB of Ram  
    Version 1.0.13.0 (April 10th, 2026) from 1.0.12.3
    Updated to Continuation Build 1.0.13
    Improved:
    Bend shapes will be cached for better performance (Increase in memory usage from 1gb - 16gb+ on certain project) Bending Performance + 10% - 300% (Viewport Optimization Only) Disabled when exporting or high quality mode Fixed:
    Subsurface on spotlight with High Quality subsurface enabled will now correctly render the subsurface
      Old Changelog:
  6. Upvote
    Turbulated got a reaction from SnakeProductionsYT in An Enderman's Reaction to the Minecraft Movie one..   
    Why did they have to do them like that?
  7. Love
    Turbulated got a reaction from SinKion in Minecraft Endventures: Remade Compilation (Of Episodes 1-4)   
    Pretty much what can be expected, as it's putting most of my older work together into one big video, with a couple new parts included. 
  8. Love
    Turbulated reacted to mbanders in Mine-imator 2.0.2 Continuation Build 1.0.13   
    (Art by mbanders)
    Hey guys, I'm here to surprise everybody with the first ever mod for Mine-imator 2.0, which I call the...
    Continuation Build
    The main purpose of this mod is to provide continued Minecraft support and bugfixes to Mine-imator now that official development is discontinued. But do also be on the lookout for kewl new quality-of-life features I may slip in now and again. 
    Please enjoy it!
    Download (Windows x64 .zip): https://www.mediafire.com/file/zppwqy59olju7kl/Mine-imator_2.0.2_Continuation_Build_1.0.13.zip/file
    Please note that this mod has not been compiled or tested outside of Windows x64.
    The source code is available here in case any real modders wanna compile this for other systems (or build their own mods on top of this).
    https://github.com/mbandersmc/Mine-imator-2.0.2-Continuation-Build
    Version 1.0.13 (March 24th, 2026), changes since 1.0.12:
    Features
    "Import asset..." option now allows for multiple assets to be imported at a time. Added image preview to the Import image popup. Added a progress indicator to the program's taskbar icon when rendering projects (Windows only). Added sound effect and taskbar icon flashing when rendering is finished. Changes
    Updated Minecraft assets to 26.1 - Tiny Takeover. Updated the sphere shape. "Segment" and "ring" details can now be adjusted individually. Textures on spheres (equirectangular) now better match how they would appear in other 3D programs. Search box icons now remain highlighted while a query is entered. Updated icons for "Reload", "Replace", and "Open in external program" buttons in Resources tab. Bugfixes
    Fixed not being able to use certain context menu actions on model and scenery parts. Fixed the "Duplicate" and "Delete" context menu actions on model and scenery parts not being grayed out. Fixed animated block textures in resource packs not appearing correctly. Fixed certain keys not binding and/or appearing correctly in the Keybinds menu. Fixed some unwanted behaviors when typing certain symbols in text entry fields. Fixed the "Sort by" button in the home screen sometimes showing the wrong dropdown menu. Fixed being unable to adjust the beginning of a timeline region starting on frame 0. Fixed the XYZ Scale gizmo setting the object's scale to 0 when clicking it without dragging. Fixed softlock when using an object's gizmos as it becomes invisible. Fixed item sheet "Rows" and "Columns" names being inverted. Fixed grid overlay "Rows" and "Columns" names being inverted. Fixed some minor UI bugs with Compact panels mode.  
    Older changelogs:
  9. Upvote
    Turbulated got a reaction from Fover in Minecraft Endventures: Remade Compilation (Of Episodes 1-4)   
    Pretty much what can be expected, as it's putting most of my older work together into one big video, with a couple new parts included. 
  10. Upvote
    Turbulated got a reaction from FOXY TOONS in Helping Clean The Beach (University Project)   
  11. Upvote
    Turbulated got a reaction from Aisu Uchibi in Helping Clean The Beach (University Project)   
  12. Upvote
    Turbulated got a reaction from JjCinemas in A Block of Hay - Minecraft 2.5Dish Animation   
  13. Upvote
    Turbulated reacted to 紅羊qwq in Blocking Dead full animation   
    Blocking Dead full animation ❤️
     
  14. Upvote
    Turbulated reacted to alihajiali310 in Dance   
    LOOK I AM DANCING😍
     
    Click me!
     
     
  15. Upvote
    Turbulated got a reaction from Fover in Steve Punches Some Random Zombie idk   
  16. Upvote
    Turbulated got a reaction from Pickyduck14 in Steve Punches Some Random Zombie idk   
  17. Upvote
    Turbulated got a reaction from ThetaBlade in My Hero Academia parody ORIGINAL OPENING   
    Pretty cool
  18. Upvote
    Turbulated reacted to ThetaBlade in My Hero Academia parody ORIGINAL OPENING   
    https://www.youtube.com/watch?v=oOi6-yJvu1k
     
  19. Upvote
    Turbulated reacted to SpideySpidery in "♪ Chasing Ghosts ♪" - A Minecraft Music Video - Timeless Terror S1 E1   
    During their campaign, Hoosier, Reever, and Zack unexpectedly encounter an abandoned base belonging to the SkullBorn tribe. But appearances can be deceiving—was it truly deserted?
    ╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
    ║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
    ╠╗║╚╝║║╠╗║╚╣║║║║║═╣
    ╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
    Hope you enjoy the video!

    Thanks / Credits : ( Couldn't have done it without you guys ! )
    ‪@SpideySpidery‬ - Lighting / Environment / Fight Animator (Head Animator)
    ‪@reeeever‬ - Lighting/Environment / Fight Animator
    ‪@the_flamey_488‬ - Lighting / Environment
    ‪@BloodAnimatez‬ - Fight Animator
    ‪@BloopyAnimatez‬ - Animator
    ‪@7ura‬ - Templates used
    Took me a lot of time to make, so please subscribe the channel and like the video. It only takes a couple of seconds and it helps me a ton!
    Songs used: Chasing Ghosts by Eden Project
    ________________________________________________________________________



    Note: This is a five month old animation.
  20. Wow
    Turbulated got a reaction from ControllsOff in Steve Chilling   
    Yeah, it wasn't just that render I did.
  21. Wow
    Turbulated got a reaction from ControllsOff in Folder Character Smooth Animation Test   
    https://streamable.com/vwty2r
    Can lead to make some really smooth stuff by allowing key frame actions to overlap like this.
  22. Love
    Turbulated got a reaction from alihajiali310 in Small video   
    Neat use of a path.
  23. Funny
    Turbulated got a reaction from rofrrrrrrrrrrrrr in Endventures Halloween Render   
    https://imgur.com/Z6cxKyj
    A fun render I did for the holiday, and someone is having a pretty unfortunate time during Halloween...
  24. Upvote
    Turbulated reacted to CreeperCraft481 in Multi-Limb Animation/IK Animation Tutorial   
    This is kind of a better tutorial of the IK Animation tutorial I did a little while ago, except it focuses more on the multi-parenting side of things.
    https://drive.google.com/file/d/1G9KCC62fCtBPDDqmhazC9FOEmp_hmNV8/view?usp=drive_link
    This tutorial will help you be able to animate multi-limbed objects like guns, bikes, and spears to name a few.
  25. Upvote
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