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Turbulated

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  • Posts

    90
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Everything posted by Turbulated

  1. I promise this isn't an advert for that trailer, I just wanted to show off the work I did for it.
  2. Pretty much what can be expected, as it's putting most of my older work together into one big video, with a couple new parts included.
  3. I agree with both people who have already spoken here, the video you attached could absolutely be done by a skilled animator in a couple days, but it means the quality of the video is really bad lol. And at that point it just becomes brain rot/slop content that you would really only be making if you were a content farm channel which I absolutely hope you never would become.
  4. Yeah, it wasn't just that render I did.
  5. Turbulated

    RENDER

    Just learn to optimize your animations and not use really large sets
  6. https://imgur.com/xRXY26l A render still of a neat small animation I'm making. It's mainly practice for doing daytime-esque lighting.
  7. https://streamable.com/vwty2r Can lead to make some really smooth stuff by allowing key frame actions to overlap like this.
  8. Fairly neat for a beginner level, also you can use Streamable.com to share videos here more easily.
  9. I think what you could do is add more contrasting colors to the scene. Like make the scene actually take place at night so the bright lights stand out more, and also perhaps have a reason for that colored lighting being there, like add a light source to it in the shot it’s self.
  10. https://imgur.com/Z6cxKyj A fun render I did for the holiday, and someone is having a pretty unfortunate time during Halloween...
  11. https://imgur.com/HO9tECX I made a snow render for fun on the oldest incarnation of Mineimator 1.0.0 that is available and was released all the way back in June 2014, over a decade ago, the very first demo version apparently didn't even have shadows working so I'm glad I didn't try looking for that one. And it's to ultimately show what can still be achieved with it, despite how primitive it is compared to even release-1.0.0, and how it could be pushed. Tried to make the lighting a bit strong and even use a transparent fog 2D plane that partially worked. I also learned just how different and unusual its interface is compared to Mineimator, where you have to navigate it more archaically. Still though it was kind of fun trying to make a render on this really old version and maybe I could try doing more of them in the future.
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