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AR negative

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  1. Funny
    AR negative reacted to Jossamations in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    i cried ;D
  2. Upvote
    AR negative reacted to david in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    first
  3. Upvote
    AR negative reacted to Nimi in Mine-imator 2.0 Pre-release 7 (Phase 2)   
    Hello everyone! The second phase for Mine-imator 2.0's pre-releases is now available for testing, this phase includes overhauls to the interface, rendering, and animation, and plenty of quality-of-life additions. As always, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible.
    Note: Back up your projects before installing, or install in a separate location!
     
    Get for Windows
    Get for Windows (.zip)
    Get for Mac
    Get for Ubuntu/Debian
    Get for Linux (.tar)
    Get for Windows 32-bit
    Get for Windows 32-bit (.zip)
     
    2.0 Pre-release 7 (2023-02-19), changes:
    Changes
    Time/Sky rotation wheels turn to draggers when compact. Bugfixes
    Fixed bodyparts not updated to new models in Minecraft assets. Fixed 'unlimited values' not affecting all wheel components. Fixed compacted panels affecting components in popups. Fixed rendering multiple cameras in the scene. Fixed cameras not rendering when invisible. (Affects shapes using it as a texture.) Fixed softlock when creating empty scenery with "Reduced motion" interface setting enabled. Fixed softlock when clicking textboxes with very low FPS. Fixed block UVs not rotating properly. Fixed some rendering effects being clipped in floating camera window. Fixed bench images not fading properly. Fixed crash when viewing material map settings for specific scenery imported in Pre-release 5. Fixed NaN appearing when using "0" for scale. Fixed duplicates of markers saving in projects, causing lag when re-opened.  
    2.0 Pre-release 6 (2023-02-10), changes:
    Rendering
    Rendering is now done in HDR, allowing for brighter lighting scenarios. (Note: Only the scene is affected. Fog, sky, etc. are not.) Added tone mapping, exposure, and gamma render settings. (Also available in camera timelines.) Added LabPBR 1.3 support for material textures. (No 'ambient occlusion' and 'porosity' mapping support.) Depth of Field blur is now "sample-based", giving smoother results in Rendered mode. Added a highlight effect for subsurface scattering. Reduced default samples to 24. Optimized Ambient Occlusion, Reflections, Indirect Lighting, and Subsurface Scattering. Other features
    Added "Compact panels" setting, always on if window is too small. Added "Reduced motion" interface setting. (Disables most UI animations.) Added "Fade view controls" interface setting. Re-added custom objects fog color setting. Re-added custom watermark settings: Watermark is now previewed in viewports if settings are open. New "Padding" setting to offset the watermark from the edge of the render. Reworked watermark scale. Changes
    Updated Minecraft assets to 1.19.3. "Render settings" tab is now always visible, includes a "Preset" dropdown. Changed UI components for "Samples" and "Render distance". Separated XYZ scale can be accessed in "Simple mode". Improved textbox skipping. ("Tab" / "Tab + Shift") Image exporting now shows a "exporting" screen with loading bar. Exported renders/movies now renders 1 sample per program frame, making the program more responsive. Tweaked sunset/sunrise. "Yes/No" settings for blocks/models are now checkboxes. Re-added "Select all keyframes" button in timeline list. Changed default keybinds for viewport tools. Keybinds now work with toggleable tools. Renamed
    "Duplicate instance" -> "Duplicate timeline" "Delete instance" -> "Delete timeline" "Hide instance" -> "Hide timeline" "View instance" -> "View timeline" "Gizmos always face camera" -> "View controls always face camera" Removed
    Ambient Occlusion "Blur passes" render setting. "Depth of Field quality" render setting. "Gamma correction" render setting, replace with "Gamma". "Uses glossiness" setting for resources. Notification to restart program when enabling "Unlimited values" setting. Bend mesh caching (Wasn't efficient in most scenarios, behaving similar to a memory leak at times.) Twitter profile links for: Nimi, Voxy, Marvin. Bugfixes
    Fixed infinite loop with parented paths. Fixed icons for text alignment. Fixed "alignment" icons in timeline text editor. Fixed shadow rendering for the sun. Fixed ambient lighting being incorrectly gamma corrected. Fixed sunlight still rendering when sun isn't out. Fixed shortcuts being able to execute on home screen. Fixed workbench preview not updating when deleting a resource. Fixed timeline not jumping to path points when selected in viewport. Fixed "Unlimited values" not working. Fixed crash when deleting certain resources. Fixed typo for "Chiseled Polished Blackstone". Fixed film grain not syncing to the timeline. Fixed audio not stopping before set end time. Fixed keyframe values resetting when moving timeline marker. Fixed "Ambient occlusion" setting on timelines not working. Fixed project name/description/author containing certain " corrupting recent.midata file. Fixed crash when opening the "Surface properties" tab with object maps on for some objects. Fixed crash when pressing the left arrow button in block filtering popup. Fixed project corrupt when enabling seamless loop. Fixed crash when pressing "Alt + Enter". Fixed crash when importing player skulls. Fixed Linux file dialogs defaulting to root. Fixed crash when deleting model resource with IK. Fixed particles created from workbench not loading properly. Fixed toolbar menus needing to be double-clicked to open after closing a popup. Fixed custom water colors not saving without environment timeline. Fixed custom rotation point not draggable if object is parented to camera and has no position set. Fixed Cascading Shadow Maps not rendering correctly. Fixed date/time functionality. (Fixes "Last opened last week" bug. Projects from Pre-release 5 may say they're from the future.) Fixed holding 'escape' not working when exporting slow renders. Fixed crash when saying 'no' to saving mesh cache.  
    2.0 Pre-release 5 (2022-11-18), changes:
    Interface
    Updated interface to use the Inventory, an interface design by Voxy. Updated Mine-imator logo and program icon. Timeline changes Added icons to timelines. Added icons to preview the contents of folders. “Loop” options have been combined into a single button, clicking will cycle the modes. Changed timeline zooming to require the 'Control' button to be held. (Shift for horizontal scrolling, no button for vertical scrolling.) Selected frames/time is displayed next to the time. Startup changes Added splashes when loading assets. Added project pinning. Projects can now be sorted by name and date last opened. Changed project thumbnail size. Added new program modes: Simple: Recommended for beginners, complex settings are hidden. Advanced: For users familiar with the software, access to all settings. (Requires upgrade.) Viewport changes Added "Flat", "Shaded", and "Render" quality modes. Grid overlay settings are per-project. Added "Render pass" setting to preview data in "Rendered" mode. Added math support to textboxes. Added filter settings to sortable lists. (ex. Library has settings to filter each instance type.) Added support for manual input in sun/moon time and rotation wheels. Added “About Mine-imator” popup with credits and links. Added themes (Light, Dark, and Darker) and customizable accent colors. Added preview images in the workbench. Reorganized the Workbench. (ex. Lights and Shapes are in one menu.) Replaced the toolbar with “File”, “Edit”, “Render”, “View”, and “Help” dropdowns. Audio can now be previewed at different points in the resources tab. Holding “Shift” now allows precision when dragging components. Shortened panel tabs now show a tooltip of the full name when hovered. XYZ scaling is proportional. Rendering
    Added alpha modes to change transparency is rendered: Blended: Transparency behaves as it has previously. Has clipping issues but can be tweaked with “Render depth”. Hashed: Noisy, but fixes most rendering issues with transparency. Added PBR support: Introduced metallic and roughness properties. Supports material and normal maps, using the SEUS PBR format. (Red = Glossiness, Green = Metallic, Blue = Emissive) Added “Subsurface scattering”. (Replaces “Bleed light” settings.) Added “Indirect lighting” render settings. Added “Reflections” render settings, and specular highlights from lights. Added “Gamma correction” render setting. Added “Transparent shadows” render setting. Added "Size" setting for light sources, determines shadow softness. Rendering now uses multiple samples from the scene to produce better results for some effects. Improved Anti-aliasing. Improved sun shadows, now directional and visible from anywhere in the scene. Improved ambient lighting. Improved blurring effects. (Glow, bloom, etc.) Improved anamorphic bloom streaks. Timeline features
    Added new playback buttons: Skip between keyframes in select objects. Move forward/back by 1 frame. Play from the start of the selected region. Added timeline markers. Added "Color tagging" to help highlight and filter timelines based on selected color. Added "Ghost" toggle for timelines to hide them from the list. Added custom settings for timing markers. Added scrollbar for timeline name list. Keyframes can be selected by clicking them once. Paths
    Added "Path" and "Path point" timelines, paths are constructed by parenting points to "Path" timelines. Added "Follow path" setting in the constraints tab. Particles can use paths as a spawn region/bounding box. If a path is a particle attractor, two settings are available: Directional force: Adds force along the direction of the path. Vortex force: Adds a spinning force around the path. (Like a tornado.) Controls
    Added interface setting to split controls into specific tools: Select tool (No gizmos.) Move tool (Position arrows and planes.) Rotation tool (Rotation wheels.) Scale tool (Scale handles and XYZ editing.) Bend tool (Bend wheels.) Transform tool (Move, rotation and scale tools combined.) Added support for common textbox shortcuts: Home/End key support to jump between the start/end of lines. Word skipping. (Ctrl + Left/Right) Added "Save as" shortcut. Added camera panning. (Shift + Drag left mouse button) Added "View instance" shortcut to jump to a selected object. Holding "Control" while group-selecting keyframes will now deselect them. Holding “Shift” now allows better precision when moving objects. Environment
    Added new color settings for leaf blocks for 'custom' biome setting. Added directional wind settings. Added "Twilight" toggle for environment changes during sunset/setrise. Updated default clouds settings to better resemble Minecraft clouds. Default clouds texture is no longer cropped to 32x32 pixels. Biomes are combined in one list and can now be animated. Particles
    Added rotation support for particle timelines, now rotates the “Launch angle” of particles. Added new particles; “Electric spark”, “Potion effect”, and “Teleport”. Updated default particles. Default particles now use the language file. Improved bouncing when hitting their bounding box. Minecraft support / Assets
    Added structure block file support. (.nbt) Integrity can be changed to randomly filter out blocks. If available, palettes can be chosen. Added support for custom player heads in scenery. Added support for shields in the new “Pattern editor”. Added "Trees4.schematic". Updated Minecraft assets to 1.19. Inverse kinematics
    Added “Inverse kinematics” settings to limbs: Target: a setting for choosing another object in the animation to rotate/bend towards. Angle target: another object in the scene to use for rotating towards. Angle offset: A rotation value to offset the twisting from the angle target. Blend: How much IK should rotate/bend the limb. Limbs that meet this criteria will support inverse kinematics: The body part must have bending. Can only bend on the X axis. Defines the "End offset" setting. (Ex. Distance from elbow to hand, knee to foot, etc.) Animation
    Block texture animations, wind, clouds, and particles are synced with the animation. Particles will be cleared if the marker goes backwards. Added "Bézier" transition. Added “Wind influence” slider for objects. Organized the transitions list. Camera
    Added “Zoom amount” setting for the distort effect. Added “Rotational” mode for camera shake. Cameras can be closer to objects without clipping through them. Changes
    Renamed settings: “SSAO” -> “Ambient occlusion” “AA” -> “Anti-aliasing” “Alpha” -> “Opacity” “Brightness” -> “Emissive” “Graphics” (Timeline panel) -> “Appearance” “Background” -> “Environment” "Show seconds" -> “Show intervals” Added mesh caching to speed up bending limbs. To prevent excessive memory use, bend angles are snapped by 0.05° internally and only update every quarter frame. “Render” and “Graphics” settings are combined and are per-project. Renamed "schematic" resources to "scenery" in the interface. Updated cloud name settings. Optimized noise texture generation. Loading popup will now show overall progress when loading multiple assets. (Ex. When loading a project.) Resetting camera position/rotation now always defaults to 0. Updated text when canceling movie exporting to "Are you sure you want to stop rendering?". Sunrise and sunset no longer affects fog size. Timelines no longer use a random color for keyframes. Moved
    Moved playback time and buttons into a new timeline header. Moved the "Select all keyframes" button into a right-click menu. Moved “Blades” and “Blade Angle” settings into a new “Aperture settings” group. Moved “Grid snapping” to the viewport. Moved “View Grid Size” to the viewport. "Add folder", "Duplicate/Delete/Export objects", "Walk cycle", "Run cycle", & "Copy/Cut/Paste/Delete/Export keyframes" buttons are in a right-click menu. Position, rotation, scale, and bend tabs are combined in a new "Transform" tab. Color and texture tabs are combined in a new "Material" tab. The workbench button has been moved into the viewport. Removed
    Warnings when attempting to create a project: Empty project names will use a default name. Duplicate project names will be given a numerical suffix. Rotation loops setting. Custom interface color settings. Custom interface font setting. "Shadow blur size" and "Shadow quality" settings. "Follow camera" and "Sunlight range" environment settings. “Gigantic (8192x8192)” option for Point light buffer size. FPS interface setting. (Custom FPS can still be set in the settings file.) Custom watermark settings. "Desaturate night" environment setting. "Noisy grass/water" graphics setting “Block glowing” / “Block glow threshold” graphics settings. "Custom object fog color" environment setting. "Foliage tint" appearance setting. "Bleed light" / "Foliage light bleeding”. “Advanced Color Effects” button. Bugfixes
    Fixed texture filtering artifacts. Fixed frame outlines leaving particle sheet preview. Fixed "redo" creating particle creator new particle type in particle creator. Fixed "undoing" creating particle creator not working. "Redo" creating a new particle creator. Fixed crash when "redoing" duplicating particle type. (If "redoing" from before particle creator was created.) Fixed "redoing" deleting particle type not working. "Undo" crashes after redoing. (If "Redoing" from before particle creator was created.) Fixed crash when deleting huge hierarchies. Fixed sunlight in low-quality rendering. Fixed timeline selecting being offset depending on scrollbar. Fixed crash if an asset's file extension wasn't fully lowercase. Fixed timelines and keyframes disappearing on edges of the timeline. Fixed slow viewport navigation during lag.  
    Installation:
    Windows: Run the installer executable or extract the .zip archive before running.
    Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications.
    Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder:
    sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu.
    Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable.
     
    We hope you enjoy the 2.0 update, also please consider donating to help the project if you can!
     
    Donate to Mine-imator development
    ($5+ one-time or recurring)
     
     
  4. Funny
  5. Wow
    AR negative reacted to Randy11x in Hu Tao Animations Remade in Mine-imator   
  6. Wow
    AR negative reacted to Randy11x in Mine-imator Dynamic Sword Swipe Effect Pack | RandyElevenX   
    MINE-IMATOR DYNAMIC SWORD SWIPE EFFECT PACK
    by RandyElevenX

     
    made using item sheets
     
    has 3 miHoYo-styled swipes
    and 4 anime-styled swipes

    Youtube showcase : 
     
    Download : https://cdn.discordapp.com/attachments/731865356544508008/831415282064424960/swipefx.zip
  7. Upvote
    AR negative got a reaction from david in Dev update #23: 10th year anniversary and... IK?!   
    I was almost going to leave mineimator, this update changes my mind
  8. Upvote
    AR negative got a reaction from FOXY TOONS in Crypto Crew: AEK | Weapons - Reflections - HDR   
    cool [no it more than cool]
     
  9. Upvote
    AR negative reacted to Excitablecell in Mineimator Violet 1.1.0 (base on 1.2.9.2)   
    Version 1.1.0:
    Fix bug: diffuse reflection can't reflect colorful light
    Fix bug: import from world do not support the grass path
    we also fix other bugs in different parts, but I forgot their details. Version 1.0.6:
    Now Violet can select the correct language file automatically
    Fix bug: Sometimes mouth-animator can't convert audio file into texture mouth model and curve mouth model
    Fixed the problem of camera contrast
    Version 1.0.5:
    Base on Mineimator 1.2.9.2
    Version 1.0.4:
    Base on Mineimator 1.2.9.1 (support minecraft 1.18)
    Add diffuse reflection to the piont light and spot light 
    Completely fix the bug of bezier curve(graph editor)
    Increased the upper and lower limits of volume fog
    Mouth animator supports exporting animation to blockbench
     
     
    Welcome to Mineimator Violet!
    I am Excai, an amateur animator and programmer
    Thanks to my friends, we have completed an exciting mineimator modding
    Now let me introduce you to violet!
     
     
    Post progressing update: 
    You can moderate the color temperature of your renders now.
    This new property can be found in ‘Camera-Color correction’.

    We also improved the brightness algorithm in the "color correction" of camera settings.
     
     
    Fog update: 
    We added two types of fog in Mine-imator Violet, height fog and volume fog.
    Both of them give your animations/pictures an entirely new look.
    More importantly, they do not require expensive hardware or devices to use. Enjoy Mine-imating with them!
    Height fog:
    Volume fog:
     
     
     
    Control FOV by camera length:
    To handle some camera effects like Dolly Zoom correctly, we add a checkbox under the Field of View in the Camera tab.
    When activated, "Field of view" will turn into "Camera length".
    Now you can control your lens width smoothly!
     
     
    Bezier ease curve:
    We introduce the Bezier curve to you in Mine-imator Violet!
    Using the Bezier curve could make our animation more controllable and fluent.
    You can find it in ‘frame editor - Keyframe’, where you chose ease curve before.
     
     
    Mouth animator:
    Confused about making mouth animation? 
    Our mouth animator will handle this hard-nut for you!
    By using this mouth animator, you can get a correct mouth animation that varies in the mouth model.
    Whatever your mouthes are, the mouth animator could generate animation based on the sound provided by you. 
    You can find it on the toolbar, which looks like a lip plus.
     
     
    Model importer:
    We always dreamed of importing some excellent models from Minecraft mods easily.
    Now the dream come true! 
    You can import models from particular Resource packs and Minecraft mods into Mine-imator now, only in the Violet version.
     
     
    Night theme:
    Used to be a night owl? 
    We provide an auto-changing night theme.
    Take care of your precious eyes. :-)
     
     
    Startup acceleration: 
    Violet version has reduced the software startup time by 50%.
     
    Multiple resources import:
    Violet supports importing multiple texture files at once
     
    Contact us:
    If you have any questions, please contact us in the forum or youtube 
    Fourm ID:Excitablecell,Stanwade,ttrtty5,ChennyWang0311
    YOUTUBE
     
     
    Authors:
    @Excitablecell @Catrina @Stanwade @ttrtty5 @ChennyWang0311 @raw_chicken  
     
     
  10. Upvote
    AR negative reacted to Fox Miner in Happy Birthday LacaMenDry   
    I think everyone once had the wish to shoot a Firework out of their bare hands, so we made that wish come true, at least for @LacaMenDRY. We went through a lot of safety protocols and test's since we don't want him to shoot of his hands. Even though @FOXY TOONS wasn't very thrilled be this idea! But @niam went all in!
    Actually they didn't, I just do some fun story's
    Happy Birthday!
    Who ever wants to do something with this Firework, here you go, my personal rig, just released today and tomorrow, after that it will be removed!

    And to everyone a Happy new Year!
  11. Upvote
    AR negative got a reaction from Benji in Reminiscence   
    very nice render
  12. Upvote
    AR negative reacted to Em Z PH in Just a showcase of my oc and oc's genderbend   
    @Chrisation_made the female rig for Allisa and he also retextured my skin that I made for thee genderbend
  13. Upvote
    AR negative reacted to Fox Miner in Skin remake!   
    I didn't know where else to post this, but since it is art in theory! So here it is, this will be the base skin for the Lama of my Texture Pack Girl Time Edition! The first skin, well I made that one year ago and that were my skills one year ago, Welp how I changed!
  14. Upvote
    AR negative reacted to Benji in Reminiscence   
    wifi was down, so i opened MI and went crazy i guess. hope you guys enjoy, see you next year or something.


    unedited:
     
    programs used: Mine-Imator, Clip Studio Paint
  15. Upvote
    AR negative reacted to Fox Miner in Shulker Girl   
    I think I made a mistake before, nevermind that! I just forgot to read something!
    So the rig is really yours right?
    Will you publik it? Might be nice, or is it already published?
  16. Upvote
    AR negative got a reaction from Fox Miner in Circus Baby Style   
    thats cute 
  17. Love
    AR negative got a reaction from Fox Miner in Haloween render I forgot to post   
    Guy Thinks: "WHERE ARE MY MARSHMELLOWS!!!!!!!!!!!!"
  18. Upvote
    AR negative reacted to Fox Miner in Haloween render I forgot to post   
    Guy thinks: "Why the heck do I have to pose again for the fifteenth time, for this picture... I wish a had a sandwich now! Hope the fire won't go out though..."
    Very nice render BTW
     
  19. Upvote
    AR negative reacted to ItsBluefindude in Haloween render I forgot to post   
    Sorry for being late.
    What is he thinking? Comment what you think about what he is thinking.
  20. Love
    AR negative reacted to Fox Miner in My Forums Skin 1.02 - 1.15   
    You still can though!
  21. Love
    AR negative got a reaction from Norpp_ in Nether | Warped Forest   
    its amazing....
  22. Love
    AR negative got a reaction from ComplexWaL50 in mobile rig   
    coming soon...........
  23. Downvote
    AR negative reacted to Voltic_Antix in Admin Rig!   
    Still Working on this, cause i had to get a new pc, but every time i try to download paint.net it gives me a fatal error... gonna have to pause the progress but it's at 10%
  24. Love
    AR negative got a reaction from JaystepherMLG in Butterflies (4k)   
    pretty nice
  25. Upvote
    AR negative got a reaction from Its_me_Tony in Butterflies (4k)   
    pretty nice
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