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BenJamin9794

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Posts posted by BenJamin9794

  1. Someone had hacked my account and was posting inappropriate posts with my account. I did get the IP of the user. IP is at the bottom of the post. Please fix this!

    (By the way, I just enabled google auth so it doesn't happen again)

     

    Spoiler

    72.0.3**6.119
    (Not all numbers shown due to forum rules)

     

  2. When I import a large image (I used 4,096  × 4,096) it imports fine, but when I select the image for a texture Mine-Imator crashes. I didn't do this in the latest version, but later I tried updating to latest and the bug still happened, so yes I was in the latest version.

    Here is the crash report:

    Spoiler
    
    7:29:23 AM Saving block previews: C:\Users\Jacob\Mine-imator-Updated\Data\blockpreview.midata
    7:29:23 AM Loaded assets successfully
    7:29:24 AM Ground vbuffer init
    7:29:24 AM Resetting project
    7:29:24 AM Destroying instances
    7:29:24 AM Project resetted
    7:29:24 AM Show popup: startup
    7:29:25 AM Using the latest assets
    7:29:28 AM Opening project: C:\Users\Jacob\Mine-imator\Projects\BenJamin9794 Test 2\BenJamin9794 Test 2.miproject
    7:29:28 AM load_format: 29
    7:29:28 AM Resetting project
    7:29:28 AM Destroying instances
    7:29:28 AM Project resetted
    7:29:28 AM save_folder: C:\Users\Jacob\Mine-imator\Projects\BenJamin9794 Test 2
    7:29:28 AM load_folder: C:\Users\Jacob\Mine-imator\Projects\BenJamin9794 Test 2
    7:29:28 AM Project loaded
    7:29:28 AM Saving settings: C:\Users\Jacob\Mine-imator-Updated\Data\settings.midata
    7:29:35 AM Saving settings: C:\Users\Jacob\Mine-imator-Updated\Data\settings.midata
    7:29:41 AM Opening model: C:\Users\Jacob\Mine-imator-Updated\Models\BenJamin9794 (Updated)\BenJamin9794.mimodel
    7:29:41 AM Action: action_res_model_load7:29:41 AM Add resource: model
    7:29:41 AM filename: BenJamin9794.mimodel
    7:29:47 AM Opening image: C:\Users\Jacob\Mine-imator-Updated\Models\BenJamin9794 (Updated)\Faces\Sad.png
    7:29:47 AM Show popup: importimage
    7:29:48 AM Action: action_res_image_load
    7:29:48 AM Add resource: skin
    7:29:48 AM filename: Sad.png
    7:29:50 AM Action: action_tl_extend
    7:29:50 AM Action: action_tl_extend
    7:29:51 AM Action: action_tl_extend
    7:29:52 AM Action: action_tl_extend
    7:29:52 AM Action: action_tl_extend
    7:29:53 AM Action: action_tl_select
    7:29:56 AM Action: action_tl_frame_texture_obj

     

    Here is the code for my .mimodel file:

    Spoiler
    
    {
    	"name": "BenJamin9794",
    	"texture": "BenJamin9794.png",
    	"texture_size": [ 64, 64 ],
    	"player_skin": true,
    	"parts": [
    		{
    			"name": "Body",
    			"position": [ 0, 12, 0 ],
    			"bend": {
    				"part": "upper",
    				"axis": [ "x", "y", "z" ],
    				"direction": [ "both", "both", "both" ],
    				"invert": [ 0, 0, 0 ],
    				"angle": [ 0, 0, 0 ],
    				"offset": 6,
    				"size": 10
    			},
    			"shapes": [
    				{
    					"type": "block",
    					"from": [ -4, 0, -2 ],
    					"to": [ 4, 12, 2 ],
    					"uv": [ 20, 20 ]
    				}
    			],
    			"parts": [
    				{
    					"name": "Head",
    					"position": [ 0, 12, 0 ],
    					"shapes": [
    						{
    							"type": "block",
    							"from": [ -4, 0, -4 ],
    							"to": [ 4, 8, 4 ],
    							"uv": [ 8, 8 ]
    						}
    					],
    					"parts": [
    						{
    							"name": "Face",
    							"texture": "Default Face.png",
    							"texture_size": [ 8, 8 ],
    							"position": [ 0, 0, 0 ],
    							"shapes": [
    								{
    									"type": "plane",
    									"3d": true,
    									"from": [ 0, 0, 0 ],
    									"to": [ 8, 8, 8 ],
    									"position": [ -4, 0, 4 ],
    									"scale": [ 1, 1, 0.25 ],
    									"uv": [ 8, 8 ]
    								}
    							]
    						}
    					]
    				},
    				{
    					"name": "Right Arm",
    					"position": [ -6, 10, 0 ],
    					"bend": {
    						"part": "lower",
    						"axis": [ "x", "y", "z" ],
    						"direction": [ "both", "both", "both" ],
    						"invert": [ 0, 0, 0 ],
    						"angle": [ 0, 0, 0 ],
    						"offset": -4,
    						"size": 2
    					},
    					"shapes": [
    						{
    							"type": "block",
    							"from": [ -2, -10, -2 ],
    							"to": [ 2, -1, 2 ],
    							"position": [ 0, 3, 0 ],
    							"uv": [ 44, 20 ]
    						}
    					],
    					"parts": [
    						{
    							"name": "Hand Right",
    							"position": [ 0, 0, 0 ],
    							"bend": {
    								"part": "lower",
    								"axis": [ "x", "y", "z" ],
    								"direction": [ "both", "both", "both" ],
    								"invert": [ 0, 0, 0 ],
    								"angle": [ 0, 0, 0 ],
    								"offset": -9,
    								"size": 2
    							},
    							"shapes": [
    								{
    									"type": "block",
    									"from": [ -2, -6, -2 ],
    									"to": [ 2, 6, 2 ],
    									"position": [ 0, -3.999, 0 ],
    									"uv": [ 44, 36 ]
    								}
    							]
    						}
    					]
    				},
    				{
    					"name": "Left Arm",
    					"position": [ 6, 10, 0 ],
    					"bend": {
    						"part": "lower",
    						"axis": [ "x", "y", "z" ],
    						"direction": [ "both", "both", "both" ],
    						"invert": [ 0, 0, 0 ],
    						"angle": [ 0, 0, 0 ],
    						"offset": -4,
    						"size": 2
    					},
    					"shapes": [
    						{
    							"type": "block",
    							"from": [ -2, -10, -2 ],
    							"to": [ 2, -1, 2 ],
    							"position": [ 0, 3, 0 ],
    							"uv": [ 36, 52 ]
    						}
    					],
    					"parts": [
    						{
    							"name": "Hand Left",
    							"position": [ 0, 0, 0 ],
    							"bend": {
    								"part": "lower",
    								"axis": [ "x", "y", "z" ],
    								"direction": [ "both", "both", "both" ],
    								"invert": [ 0, 0, 0 ],
    								"angle": [ 0, 0, 0 ],
    								"offset": -9,
    								"size": 2
    							},
    							"shapes": [
    								{
    									"type": "block",
    									"from": [ -2, -6, -2 ],
    									"to": [ 2, 6, 2 ],
    									"position": [ 0, -3.999, 0 ],
    									"uv": [ 52, 52 ]
    								}
    							]
    						}
    					]
    				}
    			]
    		},
    		{
    			"name": "Right Leg",
    			"position": [ -2, 12, 0 ],
    			"bend": {
    				"part": "lower",
    				"axis": [ "x", "y", "z" ],
    				"direction": [ "both", "both", "both" ],
    				"invert": [ 0, 0, 0 ],
    				"angle": [ 0, 0, 0 ],
    				"offset": -6,
    				"size": 2
    			},
    			"shapes": [
    				{
    					"type": "block",
    					"from": [ -2, -12, -2 ],
    					"to": [ 2, -3, 2 ],
    					"position": [ 0, 3, 0 ],
    					"uv": [ 4, 20 ]
    				}
    			],
    			"parts": [
    				{
    					"name": "Foot Right",
    					"position": [ 0, 0, 0 ],
    					"bend": {
    						"part": "lower",
    						"axis": [ "x", "y", "z" ],
    						"direction": [ "both", "both", "both" ],
    						"invert": [ 0, 0, 0 ],
    						"angle": [ 0, 0, 0 ],
    						"offset": -11,
    						"size": 2
    					},
    					"shapes": [
    						{
    							"type": "block",
    							"from": [ -2, -6, -2 ],
    							"to": [ 2, 6, 2 ],
    							"position": [ 0, -5.999, 0 ],
    							"uv": [ 4, 36 ]
    						}
    					]
    				}
    			]
    		},
    		{
    			"name": "Left Leg",
    			"position": [ 2, 12, 0 ],
    			"bend": {
    				"part": "lower",
    				"axis": [ "x", "y", "z" ],
    				"direction": [ "both", "both", "both" ],
    				"invert": [ 0, 0, 0 ],
    				"angle": [ 0, 0, 0 ],
    				"offset": -6,
    				"size": 2
    			},
    			"shapes": [
    				{
    					"type": "block",
    					"from": [ -2, -12, -2 ],
    					"to": [ 2, -3, 2 ],
    					"position": [ 0, 3, 0 ],
    					"uv": [ 20, 52 ]
    				}
    			],
    			"parts": [
    				{
    					"name": "Foot Left",
    					"position": [ 0, 0, 0 ],
    					"bend": {
    						"part": "lower",
    						"axis": [ "x", "y", "z" ],
    						"direction": [ "both", "both", "both" ],
    						"invert": [ 0, 0, 0 ],
    						"angle": [ 0, 0, 0 ],
    						"offset": -11,
    						"size": 2
    					},
    					"shapes": [
    						{
    							"type": "block",
    							"from": [ -2, -6, -2 ],
    							"to": [ 2, 6, 2 ],
    							"position": [ 0, -5.999, 0 ],
    							"uv": [ 4, 52 ]
    						}
    					]
    				}
    			]
    		}
    	]
    }

     

    Here is the image that crashed the program when used:

    Spoiler

    ooBsWcZ.png

     

  3. On ‎11‎/‎4‎/‎2018 at 12:31 PM, Yashiori said:

    Hi everyone!

    To start off, I'm not new to Mine-Imator. I was using it for quiet some time, and it was probably a week ago, when I downloaded the unofficial version of Mine-Imator 1.2.0, today, I downloaded the official version and this just happened to me:

    I was making one of another pictures for my ongoing roleplay and when I tried importing one of self-made schematics from MCEdit, the schematic just wouldn't load. It would result in Mine-Imator crashing afterwards. I tried doing it with other schematics, same result. I tried once more, since third time's a charm, but with a smaller schematic, and believe it or not, it loaded, without Mine-Imator crashing.

    I did uninstall and install again Mine-Imator, yet still no hope with bigger schematics.

    I think there might be a problem with bigger schematics, since a schematic of simple house loaded without any other problem.

    Could anyone then, please, tell me, if there is any way to overcome this problem?

    This is the message I kept getting after trying to import bigger schematics:

    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Draw Event
    for object app:

    invalid type for *= lhs=undefined (type=5), rhs=1 (type=0)
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_block_set_state_id_value (line 21)
    called from - gml_Script_block_tile_entity_bed (line 19)
    called from - gml_Script_res_load_scenery (line 321)
    called from - gml_Script_popup_loading_draw (line 4)
    called from - gml_Script_popup_draw (line 110)
    called from - gml_Script_window_draw (line 27)
    called from - gml_Script_app_event_draw (line 7)
    called from - gml_Object_app_Draw_0 (line 0)

     

    Thanks for any answer in near future.

    Best regards,

    Yashiori

    I think it is because they are from different programs. They probably have a different format. 

  4. 1 hour ago, ThatRobloxerGamerYT said:

    you know if you want it to feel original, you don't call it "Ben's SFR", because based on the images, it has nothing to do with Skibbz Face rig

     

    (edit) oh yea its creepy as hell too

    Um. I forgot that rig existed. This one stands for something else though. It is called Ben's Super Face Rig. I'll change the title to not be in letters.

  5. 1 minute ago, Herobette said:

    His smile is the main problem. That's why there are rigs of Facial Rigs like SKIBBZ's Facial Rigs. 

     

    The main purpose of this is that it is simple to use and change expressions. It is easy to use just not best design. I've had trouble with that one like changing the skin.

  6. 2 hours ago, Herobette said:

    This rig is somewhat good. Just the facial expression is seriously creepy. Except for Null, he's less scary than the others

    and Steve looks like he's high on crack

    By making the eyelids visible and moving them around you can make it less creepy. Here is an example:

    jP4Qb6O.png

  7. Just now, ThatGuyBrian said:

    super's usually a prefix that means above or better than, and while the facial rigs and included armour are endearing, they really don't look that good or function all that well. not bad for a first timer, but far from anything that'd warrant the use of the word "super" imho. keep on trying man, play about with a mixture of m-i and modelbench features when you're working on your rigs and models, you'll be surprised with some of the things you can do.

    The armor is optional as said in the post.

  8. Pictures

    DfqPo4w.png

    Features of Humans

    Null: Eyes glow, Has particles, Eyelids

    Herobrine: Eyes glow, Full face animations, Optional Cape

    Steve: Full Face Animations, Pupils, Optional iron armor

    Adding yourself

    Did you know you can add yourself? You can erase part of your face on your skin, change the skins settings for Steve, then change the colors for the mouth

    and eyelid parts. Here is an example gif of a custom skin with these models:

    2K4r4CV.png

    Note

    This is my first post ever on these forums. I hope you like it!

    Download

    https://1drv.ms/u/s!AnRhNNiCVY_fnzw4BXR7OMH9ioFB

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