Posts posted by BenJamin9794
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tditdatdwt farted to death
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When I import a large image (I used 4,096 × 4,096) it imports fine, but when I select the image for a texture Mine-Imator crashes. I didn't do this in the latest version, but later I tried updating to latest and the bug still happened, so yes I was in the latest version.
Here is the crash report:
Spoiler7:29:23 AM Saving block previews: C:\Users\Jacob\Mine-imator-Updated\Data\blockpreview.midata 7:29:23 AM Loaded assets successfully 7:29:24 AM Ground vbuffer init 7:29:24 AM Resetting project 7:29:24 AM Destroying instances 7:29:24 AM Project resetted 7:29:24 AM Show popup: startup 7:29:25 AM Using the latest assets 7:29:28 AM Opening project: C:\Users\Jacob\Mine-imator\Projects\BenJamin9794 Test 2\BenJamin9794 Test 2.miproject 7:29:28 AM load_format: 29 7:29:28 AM Resetting project 7:29:28 AM Destroying instances 7:29:28 AM Project resetted 7:29:28 AM save_folder: C:\Users\Jacob\Mine-imator\Projects\BenJamin9794 Test 2 7:29:28 AM load_folder: C:\Users\Jacob\Mine-imator\Projects\BenJamin9794 Test 2 7:29:28 AM Project loaded 7:29:28 AM Saving settings: C:\Users\Jacob\Mine-imator-Updated\Data\settings.midata 7:29:35 AM Saving settings: C:\Users\Jacob\Mine-imator-Updated\Data\settings.midata 7:29:41 AM Opening model: C:\Users\Jacob\Mine-imator-Updated\Models\BenJamin9794 (Updated)\BenJamin9794.mimodel 7:29:41 AM Action: action_res_model_load7:29:41 AM Add resource: model 7:29:41 AM filename: BenJamin9794.mimodel 7:29:47 AM Opening image: C:\Users\Jacob\Mine-imator-Updated\Models\BenJamin9794 (Updated)\Faces\Sad.png 7:29:47 AM Show popup: importimage 7:29:48 AM Action: action_res_image_load 7:29:48 AM Add resource: skin 7:29:48 AM filename: Sad.png 7:29:50 AM Action: action_tl_extend 7:29:50 AM Action: action_tl_extend 7:29:51 AM Action: action_tl_extend 7:29:52 AM Action: action_tl_extend 7:29:52 AM Action: action_tl_extend 7:29:53 AM Action: action_tl_select 7:29:56 AM Action: action_tl_frame_texture_obj
Here is the code for my .mimodel file:
Spoiler{ "name": "BenJamin9794", "texture": "BenJamin9794.png", "texture_size": [ 64, 64 ], "player_skin": true, "parts": [ { "name": "Body", "position": [ 0, 12, 0 ], "bend": { "part": "upper", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": 6, "size": 10 }, "shapes": [ { "type": "block", "from": [ -4, 0, -2 ], "to": [ 4, 12, 2 ], "uv": [ 20, 20 ] } ], "parts": [ { "name": "Head", "position": [ 0, 12, 0 ], "shapes": [ { "type": "block", "from": [ -4, 0, -4 ], "to": [ 4, 8, 4 ], "uv": [ 8, 8 ] } ], "parts": [ { "name": "Face", "texture": "Default Face.png", "texture_size": [ 8, 8 ], "position": [ 0, 0, 0 ], "shapes": [ { "type": "plane", "3d": true, "from": [ 0, 0, 0 ], "to": [ 8, 8, 8 ], "position": [ -4, 0, 4 ], "scale": [ 1, 1, 0.25 ], "uv": [ 8, 8 ] } ] } ] }, { "name": "Right Arm", "position": [ -6, 10, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -4, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -10, -2 ], "to": [ 2, -1, 2 ], "position": [ 0, 3, 0 ], "uv": [ 44, 20 ] } ], "parts": [ { "name": "Hand Right", "position": [ 0, 0, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -9, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -6, -2 ], "to": [ 2, 6, 2 ], "position": [ 0, -3.999, 0 ], "uv": [ 44, 36 ] } ] } ] }, { "name": "Left Arm", "position": [ 6, 10, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -4, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -10, -2 ], "to": [ 2, -1, 2 ], "position": [ 0, 3, 0 ], "uv": [ 36, 52 ] } ], "parts": [ { "name": "Hand Left", "position": [ 0, 0, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -9, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -6, -2 ], "to": [ 2, 6, 2 ], "position": [ 0, -3.999, 0 ], "uv": [ 52, 52 ] } ] } ] } ] }, { "name": "Right Leg", "position": [ -2, 12, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -6, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -12, -2 ], "to": [ 2, -3, 2 ], "position": [ 0, 3, 0 ], "uv": [ 4, 20 ] } ], "parts": [ { "name": "Foot Right", "position": [ 0, 0, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -11, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -6, -2 ], "to": [ 2, 6, 2 ], "position": [ 0, -5.999, 0 ], "uv": [ 4, 36 ] } ] } ] }, { "name": "Left Leg", "position": [ 2, 12, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -6, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -12, -2 ], "to": [ 2, -3, 2 ], "position": [ 0, 3, 0 ], "uv": [ 20, 52 ] } ], "parts": [ { "name": "Foot Left", "position": [ 0, 0, 0 ], "bend": { "part": "lower", "axis": [ "x", "y", "z" ], "direction": [ "both", "both", "both" ], "invert": [ 0, 0, 0 ], "angle": [ 0, 0, 0 ], "offset": -11, "size": 2 }, "shapes": [ { "type": "block", "from": [ -2, -6, -2 ], "to": [ 2, 6, 2 ], "position": [ 0, -5.999, 0 ], "uv": [ 4, 52 ] } ] } ] } ] }
Here is the image that crashed the program when used:
Spoiler -
On 11/4/2018 at 12:31 PM, Yashiori said:
Hi everyone!
To start off, I'm not new to Mine-Imator. I was using it for quiet some time, and it was probably a week ago, when I downloaded the unofficial version of Mine-Imator 1.2.0, today, I downloaded the official version and this just happened to me:
I was making one of another pictures for my ongoing roleplay and when I tried importing one of self-made schematics from MCEdit, the schematic just wouldn't load. It would result in Mine-Imator crashing afterwards. I tried doing it with other schematics, same result. I tried once more, since third time's a charm, but with a smaller schematic, and believe it or not, it loaded, without Mine-Imator crashing.
I did uninstall and install again Mine-Imator, yet still no hope with bigger schematics.
I think there might be a problem with bigger schematics, since a schematic of simple house loaded without any other problem.
Could anyone then, please, tell me, if there is any way to overcome this problem?
This is the message I kept getting after trying to import bigger schematics:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object app:invalid type for *= lhs=undefined (type=5), rhs=1 (type=0)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_block_set_state_id_value (line 21)
called from - gml_Script_block_tile_entity_bed (line 19)
called from - gml_Script_res_load_scenery (line 321)
called from - gml_Script_popup_loading_draw (line 4)
called from - gml_Script_popup_draw (line 110)
called from - gml_Script_window_draw (line 27)
called from - gml_Script_app_event_draw (line 7)
called from - gml_Object_app_Draw_0 (line 0)Thanks for any answer in near future.
Best regards,
Yashiori
I think it is because they are from different programs. They probably have a different format.
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1 hour ago, ThatRobloxerGamerYT said:
you know if you want it to feel original, you don't call it "Ben's SFR", because based on the images, it has nothing to do with Skibbz Face rig
(edit) oh yea its creepy as hell too
Um. I forgot that rig existed. This one stands for something else though. It is called Ben's Super Face Rig. I'll change the title to not be in letters.
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Ben's ͛ Super Face Rig
Images Here (Please note this is a trusted image site. It is not a scam. It's okay to click.)
Skin Format:
(Edit) Tip: If you place the rig at an angle it can look like it's smiling or frowning.
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11 hours ago, Zerghunter666 said:
HI and welcome to the forums! Place can be kinda toxic and well don't be surprised if comments are. Since it's your first post I'll give u slack and I hope to see u more on the forums!
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On 10/2/2018 at 11:06 PM, Zappierstature84 said:
I abuse downvote.
Yes. You sure do!
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@Zappierstature84 you are abusing the downvote.
- MikTRF and Zappierstature84
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1 minute ago, Herobette said:
His smile is the main problem. That's why there are rigs of Facial Rigs like SKIBBZ's Facial Rigs.
The main purpose of this is that it is simple to use and change expressions. It is easy to use just not best design. I've had trouble with that one like changing the skin.
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2 hours ago, Herobette said:
This rig is somewhat good. Just the facial expression is seriously creepy. Except for Null, he's less scary than the others
and Steve looks like he's high on crack
By making the eyelids visible and moving them around you can make it less creepy. Here is an example:
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Just now, ThatGuyBrian said:
super's usually a prefix that means above or better than, and while the facial rigs and included armour are endearing, they really don't look that good or function all that well. not bad for a first timer, but far from anything that'd warrant the use of the word "super" imho. keep on trying man, play about with a mixture of m-i and modelbench features when you're working on your rigs and models, you'll be surprised with some of the things you can do.
The armor is optional as said in the post.
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On 8/19/2018 at 5:36 PM, Dr. Nexil said:
Here's a lovely easy-to-use Cape Model!
Includes 20 different textures!
https://i.imgur.com/N2Vv2j1.gifv
More pics:
Video:
Let me know what other things I should make!
Awesome!
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You do know this is my first topic I ever posted. Right?
- Chirp, Zappierstature84 and LigMcYt
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6 minutes ago, Chirp said:
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Pictures
Features of Humans
Null: Eyes glow, Has particles, Eyelids
Herobrine: Eyes glow, Full face animations, Optional Cape
Steve: Full Face Animations, Pupils, Optional iron armor
Adding yourself
Did you know you can add yourself? You can erase part of your face on your skin, change the skins settings for Steve, then change the colors for the mouth
and eyelid parts. Here is an example gif of a custom skin with these models:
Note
This is my first post ever on these forums. I hope you like it!
Download
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Hacked account
in Help
Posted
Someone had hacked my account and was posting inappropriate posts with my account. I did get the IP of the user. IP is at the bottom of the post. Please fix this!
(By the way, I just enabled google auth so it doesn't happen again)
72.0.3**6.119
(Not all numbers shown due to forum rules)