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JDeviloAnimates

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  1. Upvote
    JDeviloAnimates got a reaction from Mobdestoryer in 3D Youtubers Rig (W.I.P)   
    add IBallisticSquid and AshDubh,
    By the way, nice rigs!
  2. Upvote
    JDeviloAnimates got a reaction from PigmanMovie in Ik rigs?   
    This has probably already been talked about, but I think being able to use inverse kinematics on mine imator characters it would be easier to animate. Personally, I find using ik really easy.
    Does anyone else have this idea?
    P.S. if you don't know what ik is, search it up.
  3. Upvote
    JDeviloAnimates got a reaction from WAZZL3 in Ik rigs?   
    This has probably already been talked about, but I think being able to use inverse kinematics on mine imator characters it would be easier to animate. Personally, I find using ik really easy.
    Does anyone else have this idea?
    P.S. if you don't know what ik is, search it up.
  4. Upvote
    JDeviloAnimates got a reaction from HueDesigns in Sisterlocation Rigs Pack   
    Wow that's impressive. Good job Darl!
  5. Upvote
    JDeviloAnimates got a reaction from DjStarterss in 3D Blocks [1.11.2]   
    That's pretty good. When you've done all the ones you want to, release them in a rig pack yeah?
  6. Upvote
    JDeviloAnimates got a reaction from protected22 in 3D Blocks [1.11.2]   
    That's pretty good. When you've done all the ones you want to, release them in a rig pack yeah?
  7. Upvote
    JDeviloAnimates got a reaction from Cube Productions in Being Scooped (WARNING: FAD)   
    Guys, if your a fad hater please don't post anything because it doesn't help at all.
    http://imgur.com/a/lEhXD
    Rigs by the amazing Darl.
    Scooper made by someone who's name I forgot.
    Guys don't get annoyed about the flatlands.
    This is just a test.
  8. Upvote
    JDeviloAnimates got a reaction from Juno in Being Scooped (WARNING: FAD)   
    Guys, if your a fad hater please don't post anything because it doesn't help at all.
    http://imgur.com/a/lEhXD
    Rigs by the amazing Darl.
    Scooper made by someone who's name I forgot.
    Guys don't get annoyed about the flatlands.
    This is just a test.
  9. Downvote
    JDeviloAnimates got a reaction from Patrick in Being Scooped (WARNING: FAD)   
    Guys, if your a fad hater please don't post anything because it doesn't help at all.
    http://imgur.com/a/lEhXD
    Rigs by the amazing Darl.
    Scooper made by someone who's name I forgot.
    Guys don't get annoyed about the flatlands.
    This is just a test.
  10. Upvote
    JDeviloAnimates got a reaction from ziyadkhalq in Being Scooped (WARNING: FAD)   
    Guys, if your a fad hater please don't post anything because it doesn't help at all.
    http://imgur.com/a/lEhXD
    Rigs by the amazing Darl.
    Scooper made by someone who's name I forgot.
    Guys don't get annoyed about the flatlands.
    This is just a test.
  11. Downvote
    JDeviloAnimates reacted to gastar544 in F.N.I.A rigs   
    b.o.n.n.i.e https://www.mediafire.com/?sw66fua9puyzpd1
    f.r.e.d.d.y https://www.mediafire.com/?dcbwgm4k94kdx90
    c.h.i.c.a https://www.mediafire.com/?qoan48y4k33p3h4
    f.o.x.y https://www.mediafire.com/?mbz83f9hhkjidd3
    golden f.r.e.d.d.y https://www.mediafire.com/?bi6v535lqzs6dvl
    spring b.o.n.n.i.e https://www.mediafire.com/?m7a6vcjsiy1izf1
    m.a.n.g.l.e https://www.mediafire.com/?4wyy2857t77wdvd
    thats all for now
  12. Upvote
    JDeviloAnimates reacted to david in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  13. Upvote
    JDeviloAnimates got a reaction from FTW Gaming in The Rules of Minecraft Collab   
    Hey, I'm in! I wanna do the don't dig straight down. 
  14. Upvote
    JDeviloAnimates reacted to david in Mine-imator 1.2.9   
    Download 1.2.9
    Version 1.2.9 (Dec 18th 2021), changes:
    World importer
    Added support for 1.18 worlds with default world height. Added color preview for biomes. (Note: Biomes are not exported to Mine-imator.) Added support for datapack dimensions. Changed "Loading region..." message to be in the top-down viewport, added a new percentage. Added a limit to water transparency, allowing for clearer oceans/rivers. Certain blocks now have a color manually set. (Instead of generated from its texture.) Certain tasks are now multi-threaded, giving a massive performance boost. Side-view viewport now updates in realtime when changing block selection in the top-down view. Filtering water blocks now removes "waterlogged" states from blocks Fixed crash when loading chunks from different Minecraft versions in the same world. Fixed most block variants not appearing.
    Minecraft support
    Updated items & biomes to Minecraft 1.18. Added "Mojang Studios" and "Migrator" capes. Updated biome colors. Enchanting tables now glow. "Vertical" blocks from the workbench now adapt to their vertical "repeat". Includes: Kelp, Weeping Vines, Twisted Vines, Pointed Dripstone, Big Dripleaf & Cave Vines. Changes
    Added "Use x64 world importer" program setting. (Launches a x64-bit version of the world importer for increased memory usage.) Changes
    Removed "Remove waterlogged water" setting Reduced smooth camera sliding. Updated GameMaker runtime to 2.2.5.378 (Same as Modelbench), giving a faster startup.
    Bugfixes
    Fixed vertical repeat affecting random offset for certain blocks. Fixed "Mapped texture" affecting other shape types when creating a shape in the workbench. (Would hide certain settings in the library.) Version 1.2.8 (Jun 10th 2021), changes:
    Minecraft support
    Updated Minecraft assets to 1.17. Added support for mob heads in scenery. Added book model. (Replaces Enchanting Table special block.) Added capes and elytra cape variants. Added spectral and tipped variants for arrows. Added 'targeting' state for conduit. Added missing Bamboo Jungle biomes. Updated characters and special blocks. Updated names for characters and blocks Changes
    Invalid characters in project folder name are now replaced with an underscore, instead of being deleted. Bugfixes
    Fixed wall generation. Fixed random block models not using all possible models. Fixed waterlogged blocks with a position offset affecting water block. Added filter for trailing spaces in project folder name. (Fixes bug with projects not saving.) Fixed desaturate night settings not saving without a background object. Fixed value jitter with glow brightness and glow color threshold values. Version 1.2.7 (Jul 4th 2020), changes:
    Features
    Added quality setting for Depth of Field. Changes
    Updated player and spawn icons in world importer. Block names now use language file when loading on startup. (ex. grass_block - > Grass Block) Minecraft assets
    Updated Minecraft assets to 1.16.1. Added "Shooting" variant for the Ghast. Individual redstone wire blocks can now be fully edited. Bugfixes
    Fixed memory leak with bending body parts. Fixed mip-mapping artifacts. Fixed old custom block models using old texture names. Fixed camera blades making bloom effect brighter. Fixed rendering order of blocks. (They are now rendered in order based on volume of elements.) Fixed banners in scenery turning white if scenery is deleted or duplicated. Version 1.2.6 (Jan 12th 2020), changes:
    Features
    Added alignment settings for text objects. Added "AA" setting for text objects to enable/disable anti-aliasing on the text's font. Added support for new model settings and behavior in Modelbench 1.0.0. Added "Glow color threshold" for blocks that glow by default to determine how bright a pixel needs to be to glow. Changes
    Improved bending appearance. Bend wheels have been changed to sliders. Updated icon for importing models in the workbench. Minecraft assets
    Updated Minecraft assets to 1.15.1. Bugfixes
    Fixed crash when not using a resource pack on scenery templates that have special block timelines. Fixed search results in block lists not being accurate. Fixed cloud offset moving all clouds away from scene. Fixed 3D planes not bending properly in most scenarios. Fixed Smooth diorite stairs/slabs, Mossy cobblestone, and brick walls not importing. Fixed crash when generating scenery with certain blocks. Fixed water generation near waterlogged blocks. Version 1.2.5 (Sep 16th 2019), changes:
    Features
    Added blade settings for the camera to change 'Depth of Field' and 'Bloom' appearance. (Blade amount and blade rotation.) Added 'Chromatic aberration' effect for the camera. Added 'Distort' effect for the camera. Added rotation option for background skybox/skysphere. Changes
    Improved quality of 'Depth of Field' effect. Improved near blur of 'Depth of Field' effect, though large blur sizes may not be desirable. 'Anamorphic ratio' options for 'Depth of Field' and 'Bloom' can no longer be negative. (Rotating blades is now recommended.) Background ground block can now be animated. Increased height of 'Export image' popup to fit all components and text. Minecraft assets
    Added wind to Fire, Campfire, and Sweet berry bush. Fixed End stone brick slabs not importing from worlds. Updated Pillager arm texture. Bugfixes
    Fixed shadow delay with 'Follow camera' enabled. Fixed crash caused by spawning an object using a deleted camera as a texture. Version 1.2.4 (May 21st 2019), changes:
    Features
    Added "Remove waterlogged water" program option to remove water from waterlogged blocks, kelp, etc.. Added color option for vignette. Added "Blend mode" options for objects. (Note the object's interaction with the scene can vary depending on the mode.) Changes
    Changed default sky color and fog height. Tweaked how automatic fog color is calculated. Removed slight blue tint on story mode clouds. Bugfixes
    Fixed crash when loading certain resource packs. Fixed white scene textures when a visible shape used a camera as a texture. Fixed rotation point values not having default values. Fixed body parts not using their custom rotation points. Fixed issues with casted shadows causing artifacts. Fixed typo in English translation. Fixed crash when saving certain objects/projects. Fixed crash when trying add a new object from the workbench. Fixed "Memory allocation failed" crash. Fixed chorus plant blocks not loading from worlds in 1.13 or newer. Fixed smooth stone slabs appearing as stone slabs from older worlds/schematic files. Fixed textbox padding for particle launch angle settings. Fixed film grain stretching on largest dimension in render. Fixed sheep, panda, villager, wandering trader, and ravager models. Fixed crash when setting FOV to a custom value while having unlimited values enabled. Version 1.2.3 (May 4th 2019), changes:
    Features
    Added Minecraft 1.14 blocks and characters, as well as new textures. Added program setting to allow values to be set outside of their limits. (Use at your own risk!) Added program setting to search for variant names too when searching for blocks. (Interface settings, on by default.) Added tooltip to show the amount of frames in the selected timeline range. Added "Sprite (Template)" option for particles to easily choose new Minecraft sprite particles. Added "Launch angle" options for particle types in the particle editor. Item texture and slot can now be animated with keyframes. Added 'Bleed light' setting for timelines. Added 'Camera shake'. Added 'Anamorphic ratio' option for Bloom and Depth of Field for adjusting the vertical and horizontal scale of the blur(s). Added a lens dirt effect for the camera. (Custom texture, radius, and intensity can be changed and animated.) Added 'Vibrance' option for color correction. (Boosts the saturation of desaturated colors.) Added new Bokeh settings for the Depth of Field effect: Edge bias (How strong the edges of the CoC should be in comparison to the middle.) Bokeh highlights Bokeh threshold (The brightness threshold for bokeh highlights.) Changes
    Improved general performance. Improved quality of film grain. Improved sunset/sunrise appearance. Altered the appearance of Depth of Field to look similar to traditional bokeh. Fringe effect in Depth of Field now properly separates color instead of bleeding color. Disabled SSAO on particle spawner timelines by default. Updated workbench icon and logo to match new workbench textures.(Also more vibrant.) Bugfixes
    Fixed crash when loading worlds with banners prior to Minecraft 1.13. Fixed some instances of film grain stretching vertically. Fixed brightness slider in color correction not allowing a minus symbol. Fixed certain keyframes not clamping correctly when editing multiple keyframes. Fixed new banner patterns in editor not using a pattern image if a pattern is already selected. Fixed sun shadows changing when SSAO is enabled and camera FOV is altered. Fixed 'Alpha add' options in the particle editor not allowing a minus symbol. Fixed Inherit Select not saving. Fixed certain blocks in scenery from 1.13 and later not generating correctly.(Connecting blocks like; Walls, stairs & fences.) Fixed water generating where it shouldn't and blocks not being waterlogged properly. Fixed popup names not updating when the language file is changed. Fixed custom rotation point XYZ values resetting when disabling custom rotation point. Fixed SSAO appearing on clouds. Version 1.2.2 (Jan 26th 2019), changes:
    Features
    Added "Transparent block texture filtering" in graphics settings. Added "Desaturated night" option in background settings, along with an option to control the desaturation amount. Added "Fringe" option for Depth of Field. Added "Color burn" option for Color correction. Added "Film grain" effect for cameras. Added "Inherit select" in timeline properties(If you select their parent, they'll get selected too.). Added seamless repeating button for the timeline. Added interface color option for viewport object highlight. Added button in workbench in to hide list of options. Startup now displays what block its currently loading. Updates to banners
    Added wall banner variant. Added banner editor popup. Banners from worlds can now be loaded with patterns and colors. Fixed rotation point and scale of banner model. Bugfixes
    Fixed armor stand arms not being parented to body. Fixed vex charging variant being incorrect. Fixed world import crash with newer worlds. Fixed animatable blocks not using the scenery template's resource. Fixed default MC resource pack being sometimes replaces when replacing a resource with the same name. Fixed "Inherit..." checkboxes not being laid out correctly for some objects. Version 1.2.1 (Nov 11th 2018), changes:
    Bugfixes
    Fixed a crash when loading a project containing missing items. Fixed a crash when importing scenery from a world with a name containing non-English characters. Fixed a crash when loading schematics containing mob heads or gray colored beds. Fixed shapes using cameras as a texture not rendering in high quality when exporting as a movie. Fixed a crash when exporting a movie containing 1 frame only. Version 1.2.0 (Oct 31st 2018), changes:
    Minecraft support
    Added the mobs, blocks and items from Minecraft 1.13.1 Support for worlds from Minecraft 1.13.1 Added all Minecraft biomes and biome variants, also updated biome names New options for existing models Wool color for sheep Markings for horses Charged vex option Arms for armor stands Minecraft: Story Mode clouds option Animation features
    Right-click shortcut in the timeline to pick a transition Ctrl+Q shortcut to create keyframes for all selected timelines at the marker’s position Option to visualize seconds and half-seconds on the timeline Option for particles to be destroyed when they hit their bounding box More background values are now keyframable using the "Background" option in the workbench:  
    Rendering features
    In the “Graphics” tab of objects Glow effect Glow color is adjusted in “Color” of keyframes Includes setting to only display the glow effect Options to hide objects in low and high quality rendering modes Biome tinting option for objects to be affected by the biome foliage color In the “Camera” tab in camera keyframes Bloom effect Threshold, radius, intensity, and color options Color correction Brightness & contrast Saturation (Behaves differently from color settings) Vignette effect Radius, softness and strength options In the “Background” tab of the project Sunlight strength option (High Quality mode only) Custom biome colors for water, grass, and other foliage To enable, select “Custom” when picking a biome Option for the scene to have a different fog color from the sky fog In the “Graphics” tab in Settings Blocky style option for bent arms/legs Noise effect option for grass and water Option for bright blocks in schematics to automatically be given the glow effect Option to turn on foliage light bleeding for plant-type blocks In the “Render” tab in Settings Option to turn off all camera effects Radius, intensity, and falloff of glowing objects Custom watermark options for exported images and movies Misc
    Spin option for items Rotation settings for sprite particles Interface color option for the group select box in the timeline Changes
    Added a button to helpful tutorial videos by @AnxiousCynic Default program FPS setting is now 60 Work camera rotation now eases when moving The default ambient color now has a blue tint, and the sunlight has a yellow tint Checkboxes with interface content can be collapsed using the adjacent button with three dots (...) The “Cross section view” of Minecraft maps can now be freely moved up and down Filtered blocks will be previewed in selected Minecraft maps Acacia leaves, Dark oak leaves, and sugar cane are now affected by the biome foliage colors Updated resolution size templates to more modern resolutions Resolution size templates now use the language file Water no longer casts shadows Added highlight outline for selected keyframes Item bouncing is now slower, matching the speed of bouncing items in Minecraft Heavily improved performance for shadowless point lights when used in great quantities Moved Depth of Field blur size from program render settings to camera keyframe settings, and changed the default size to 1% Increased Depth of Field quality Added a graphical improvement for SSAO Tweaked stars Piston extensions now extend to a full block Fog is now circular Bugfixes
    Fixed crash when importing models that contain 3D planes using “Import an asset” Fixed crash when deleting a camera used as a texture in the library Fixed crash when loading a project with a resource pack used for the moon texture Fixed crash when duplicating scenery with animated blocks Fixed point light buffer size resetting when re-opening program Fixed graphics tab in spot light properties not being the same as point light properties Fixed UI elements being blurred if "Blur texture" was enabled Fixed completely transparent models still rendering SSAO and shadows Fixed objects that face the camera casting incorrect shadows Fixed crash when undoing changes to the sunlight color Fixed a crash when deleting bodypart keyframes Fixed timeline length not updating on some keyframe operations Fixed various crashes when importing scenery from a world Fixed a 1-frame delay when switching visibility between two cameras Fixed a bug that had a small chance of corrupting a project when loading Changes (since pre-release 3):
    Bugfixes
    Fixed a bug that had a small chance of corrupting a project when loading Fixed a 1-frame delay when switching visibility between two cameras Fixed the Mooshroom model... again Fixed graphical issue with alerts when the toolbar is in a vertical mode Fixed issues with the following animated background options: Custom fog color Custom object fog color Sky fog Follow camera Version 1.1.x:
    Version 1.0.x:
     
  15. Downvote
    JDeviloAnimates got a reaction from Archon in Funtime F.r.e.d.d.y. Test (It's gooood)   
    Ima give u a reputation for two reasons. 1. its fad, and i love fad. 2. dat animation is sicko.
  16. Upvote
    JDeviloAnimates reacted to Supah.exe in Funtime F.r.e.d.d.y. Test (It's gooood)   
    A short, using Darl's rig (Not public yet)
    https://www.youtube.com/watch?v=u683vtMtZMk
    If ya hate FAD, ya know what to do. Don't reply at all and keep your opinions to yourself
     
  17. Upvote
    JDeviloAnimates reacted to Frossa in Don't @ staff members, make reports   
    Way too often I (and @Emunator too, I would presume. Maybe even @Aronan too?) get @'d on topics which supposedly require moderator attention. The official way to bring trouble to staff attention however, is to make a report.
    The report button can be found on the top of every post:

    Never tag a staff member unless it happens to be for a personal matter, otherwise it just risks drowning in the sometimes dozens of notifications we receive daily. It is also down-right frustrating to see a bunch of empty posts containing nothing but  "@Frossa" everywhere (which can technically be equated to spam, for that matter).
    So stop. Make reports.
  18. Upvote
    JDeviloAnimates reacted to Derperitus in IK rigs in Mine-Imator   
    basically what the title says.
     
    for the people that dont know, an IK rig is basically a  rig, where for instance if you move the foot, the leg bends instead of the leg going through the body, if that makes any sense
     
    It would make animating a lot easier.
     
    now i'm not sure if this is possible, but if it is. It would be really helpful
  19. Upvote
    JDeviloAnimates got a reaction from Frost in A Typical Night In Minecraft   
    Ok I'll update it once more and then I'm done.
     
    OK i'm not gonna change the brightness on the particles because it totally crashes my Mine-Imator
  20. Upvote
    JDeviloAnimates got a reaction from Frost in A Typical Night In Minecraft   
    GUYS I UPDATED IT NOW!!!
     
  21. Upvote
    JDeviloAnimates got a reaction from Frost in A Typical Night In Minecraft   
    Ok Thanks I'll update the picture in a sec
  22. Upvote
    JDeviloAnimates got a reaction from Frost in A Typical Night In Minecraft   
    That's the thing, I don't know how to do that.
    Could you send me a picture maybe?
  23. Upvote
    JDeviloAnimates got a reaction from Frost in A Typical Night In Minecraft   
    Hey guys! I've made another picture which is better than my old one XD! P.S I know there are no particles. I tried to add them but they didn't show up in the render. 
    UPDATE: I got the smoke in the render and I made the torch brighter.It is also 4K now.

  24. Upvote
    JDeviloAnimates reacted to Patrick in A Typical Night In Minecraft   
    Click on the torch and:

  25. Upvote
    JDeviloAnimates got a reaction from B1g4ndT4sty in A Typical Night In Minecraft   
    Ok Thanks I'll update the picture in a sec
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