Posts posted by Kapslock
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11 minutes ago, Simon G. Andersen said:
Nah, just add some huge amounts of blood on your character, and give him a sick weapon, that should do the job. ;-)
Ooh like this:
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28 minutes ago, Chickenk122 said:
You should say wallpapers instead on pics and posters but i guess thats fine
And should also be good at making them but eh.¯\_(ツ)_/¯
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So I got bored. For about an hour. But then I made an incredibly cool wallpaper! I hope you like it too, I think it's very neat.
Edited:
SpoilerUnedited:
Spoiler- RiggedPixels11, Nate133, _Blue and 3 others
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34 minutes ago, Keep on Chucking said:
Sorry no, anything containing the rig isn't fine, either make your own rig from scratch or only give people the download to the textures, It's my rig and I'd rather have people download it from me :/
K sorry for the trouble.
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20 minutes ago, Keep on Chucking said:
Eyo, buddo, did yo read, the terms for the rig? Not to be mean, but it states to not share downloads for modifications of the rig, since we made them.
All I did was organize differently. is that fine? (I'll take down the download for now though.)
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Ya, it's the exact same, just with more features, like bloom and lock bend angle. (Which are amazing) I suggest to switch, as it's no worse than the original.
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I always wondered why breathing has been the foundation of "idle movements", even when you can barely notice it in real life! I looked at what idle movements really are, and have made a rig to help animate them.So I worked on this rig for a few days, and have been testing and animating with it, and I am very pleased with how it turned out!
Showcase video:
SpoilerDownload:
Sorry, can't let you do that as of right now. :/ - Will be fixed later
Here are some quick (and important) notes:
- Needs MI:CB
- Is quite hard to use (Gets easier as you learn)
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Uses @Keep on Chucking's and @Dr. Nexil's facial rig (Edited by me) - When animating idle movements, I recommend not changing the rotation by more than 1 degree per keyframe
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Tip 4 is kinda obvious, but eh. Also, on the ambient sounds, having wind blowing or birds chirping in the background helps the piece feel realistic.
Oh hey, he took a step, let's play the sound 5 seconds later!
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You have to render it in a lower quality until you can.
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This is cool... but I can see anyone using this :/
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I love how 8 people have said "dont post fad" and the creators says "ok" 5 times and people still say not to post fad.
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Stabs someone: CLANG
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Everything's just kinda bland. The posing is good, the props are decent (like what alfadog said), but nothing pops or draws your attention.
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You forgot the single redstone dot!
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41 minutes ago, Captain SPD said:
Well, I need to start somewhere, so why not start with this animation
I'm assuming this is your first animation, and I have one tip, that I've learnt first-handedly: Never start with big projects. Test lip syncing, walk cycles, camera movements, lighting, etc first. I've made about 11 custom walk cycles, download at least 5, and I feel only one is good. Things like this take time, and starting big like this will be very difficult. Learn tricks on how to use the program before making something this big.
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Turn the render depth on the dangle-y wires up to fix the blue edges, add more things on the floor like crumpled paper, fallen pencils or blood. Also, don't have the skull clip through the floor, and I'd suggest using a skull rig (Click here to see what I mean)
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#Donutsdefygravity
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26 minutes ago, Cybernetic Cinema said:
If it's allowed in the forums why not Just keep it humorous :3
Then I'll join!
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Gore?
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Just now, hiendiep55 said:
If there was scout you should add bird fly away
lol Forgot about that easter egg!
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SKYFALL - THE ENCOUNTER | MINECRAFT CINEMATIC ANIMATION
in Narrative animations
Posted
Screw C4d, Blender, Maya, this is the best animation I've ever seen.