Jump to content

Kapslock

Members
  • Posts

    461
  • Joined

  • Last visited

  • Posts

    461
  • Joined

  • Last visited

Posts posted by Kapslock

  1. 34 minutes ago, Keep on Chucking said:

    Sorry no, anything containing the rig isn't fine, either make your own rig from scratch or only give people the download to the textures, It's my rig and I'd rather have people download it from me :/

    K sorry for the trouble.

  2. 20 minutes ago, Keep on Chucking said:

    Eyo, buddo, did yo read, the terms for the rig? Not to be mean, but it states to not share downloads for modifications of the rig, since we made them.

    All I did was organize differently. is that fine? (I'll take down the download for now though.)

  3. I always wondered why breathing has been the foundation of "idle movements", even when you can barely notice it in real life! I looked at what idle movements really are, and have made a rig to help animate them.So I worked on this rig for a few days, and have been testing and animating with it, and I am very pleased with how it turned out!

     

    Showcase video:

    Spoiler

     

    Download:

    Sorry, can't let you do that as of right now. :/ - Will be fixed later

    Here are some quick (and important) notes:

    • Needs MI:CB
    • Is quite hard to use (Gets easier as you learn)
    • Uses @Keep on Chucking's and @Dr. Nexil's facial rig (Edited by me)
    • When animating idle movements, I recommend not changing the rotation by more than 1 degree per keyframe
  4. iWOjiB4.png

    The way minecraft works, the color for some objects is layered in after, like biome colors, and the shade of red for redstone. I don't know how much the helps but here's the location on the block sheet.

  5.  

    41 minutes ago, Captain SPD said:

    Well, I need to start somewhere, so why not start with this animation :)

    I'm assuming this is your first animation, and I have one tip, that I've learnt first-handedly: Never start with big projects. Test lip syncing, walk cycles, camera movements, lighting, etc first. I've made about 11 custom walk cycles, download at least 5, and I feel only one is good. Things like this take time, and starting big like this will be very difficult. Learn tricks on how to use the program before making something this big.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...