Jump to content

Kapslock

Members
  • Posts

    461
  • Joined

  • Last visited

  • Posts

    461
  • Joined

  • Last visited

Everything posted by Kapslock

  1. I know right?! That ship really couldn't be cuboid like that!
  2. ...... have you ever seen anybody run? This looks like he's having a seizure. Arms don't go outward, and most peoples legs cant even stretch that far and be perfectly straight at the same time. Try and make the movements less extreme next time to add more realism.
  3. I've gotten back into the groove of making wallpapers, though some people might notice that this is "inspired"... But anyways I like how it came out. Edited in photoshop Unedited: Credit: @Mike for the car in the background.
  4. Kapslock

    Camera blurring bug

    I believe if you adjust the render depth of the windshield then it might fix it. Render depth is found under the 'graphics' tab of the object. I'm not sure if you need to turn it up or down, but that should work.
  5. I think it's pretty cool, at least. Edited: Not Edited:
  6. Ooh, I want to try editing...:
  7. Fad isn't hated, bad beginner wallpapers with complicated rigs are. Like I said above, nothing is wrong with F.naf. If you don't like, that's okay but don't instantly downvote because of f.naf. What's unoriginal? The f.naf? Oh, so making a wallpaper about a game that wasn't your idea is unoriginal? What about Minecraft? Undertale? TF2? Literally every wallpaper on this site? If you think it's overedited, that's your opinion and I'll respect that. I think the editing if good. That's my opinion. No credit, true, but the creator might have said "no need for credit" or Irudium himself made the rig. That's not an actual reason to downvote the wallpaper. Do you even know what edgy means? Or are you an 8 year-old who thinks dark pictures are edgy?
  8. I think this is my personal best wallpaper, especially after the editing! Edited: Credits: Amazing Renegade Rig: @Chee5e Very Nice Swordsman Rig: @SkyrinnMCAG Sword Rig: Me Unedited:
  9. Posing is bad, visuals are great.
  10. u do nah have ebola u do not no da wae
  11. They're not going to do anything if all it takes is 5 seconds to change a number vs. re-coding a large amount to fix something that isn't a problem.
  12. This is terrible. Not only does it have bad music, unoriginal everything, and camera movements that should have an seizure warning, even the 'fight' it terrible. I question you this: When someone gets kicked from the side, how do they fly backwards? Not to mention how bad the walk and run cycles are. And then, the lighting and scenery are bland, and the shadows are glitchy. Its just another intro template, and not even a good one.
  13. Its called the alpha glitch, mess with the render depth of the schematic. (I forget if you need to increase or decrease it.) When you click on the schematic, render depth is under graphics.
  14. The alpha glitch should not be fixed (imo) because very amazing rigs abuse it, and you are able to just change the render depth to fix it. It may take some time to mess around with, but it helps more than it hurts right now.
  15. The textures of the guns and blood are too realistic for the scene.
  16. Yeah, it's good, but when the cube stretches at the peak, it loses total volume, so instead of a volume of 4096 (16x16x16) it has, say, only 3096. (Obvious not, but do you understand my point?)
  17. I like it better with editing, though you should turn up your SSAO.
  18. Look at the side, they shouldn't be like that. No, I explain at top that when in a schematic, vines are not affected by wind. Your picture tells me to turn 'affected by wind' on in the schematic (Or in the vine block, which I also explain why this would be very difficult, and I even put pictures) That is the problem, not the solution and it doesn't help. It is flat-out wrong, so I downvoted.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...