Jump to content

Rollo

Moderators
  • Posts

    1968
  • Joined

  • Last visited

  • Days Won

    27
  • Posts

    1968
  • Joined

  • Last visited

  • Days Won

    27

Posts posted by Rollo

  1. Just now, Boris said:

    Yeah...maybe, but unlikely, the developers will add an option for Windows 10 files to be used, if even possible.

    If I remember correctly, the world importer was coded by David's friend, not him. And David has left development completely, so I think it is unlikely the world importer would be updated at all, but there's always a chance. Only Nimi can tell us for sure.

  2. 12 minutes ago, OzFalcon said:

    Sorry, just to clarify. Are you calling Ethan guilty or yourself guilty?

    He's calling himself guilty of the thing Ethan was unwilling to do.

    I got it but I guess this kinda joke needs more immediate context.

  3. 2 hours ago, Mineshaft Animation said:

    You can’t hear a tone in text, but you can see it, and what I see in my point of view with 9redwood it looked like he was blaming the software itself. But we can not confirm nor deny that he is blaming the software.

     

    5 hours ago, Hectoris919 said:

    I don't know what I've done wrong

    Not to mention, this was posted in Mine-imator Help and not Issues & Bugs. In any case, we can at least help him out without being hostile. He clearly has a problem getting the lighting we wants, and bitching about how he's "blaming the program" is A: bitchy, and B: unhelpful to the case of his issue. If all you have to say is "if you don't like the lighting, fix it," you might as well not reply at all. It doesn't matter if he was blaming the program - he had a problem either way and the point of posting in this forum is getting help. This is giving us a really bad reputation.

    I don't want the topic to turn into a flamewar, so I'm obviously not going to call anyone out specifically. I just want the final message to get across which is: If you can't be helpful in a Help forum, don't post in the Help forum.

  4. Does this problem happen when you render in-program, or just when you export an image/video? If it only happens when exporting, I can't help you, but if it happens when rendering at all (clicking the render button in the bottom-right of the camera preview or work camera if there is no camera preview), I would suggest tinkering with some shadow-related options in the settings. I'd also recommend rendering the preview as often as possible, especially when making lighting edits, so you know what the final product should look like.

    If there are other rendering problems in addition to all of that, your graphics card or its drivers may need an upgrade.

  5. 28 minutes ago, Nimi said:

    I seems people are misunderstanding this suggestion. I believe what you're asking is essentially a simple option or something to redirect an object's selection to another object if clicked in the viewport?(Likely not exactly what you're suggesting, but could used for various other purposes as well as work for what you need.) Also, Shift + Left click already has a function in selecting objects, as it's used to select multiple objects as well as deselect objects.

    I think he means specifically that it can be annoying to automatically select a part of a whole rig, instead of the whole rig. This happens when you already have something selected. I agree with him, it would be a lot easier to have a keybind rather than clicking on the sky somewhere or a locked scenery. It can be inconsistent and tedious when a keybind would do the trick much better. Is Ctrl+click binded to anything at the moment? Or Alt+click?

  6. 20 minutes ago, Ian_The_One said:

    plz dont stretch blocks instead model them with mimodels or json files

      Hide contents

    h2KOAoU.png

     

    That's the problem he's asking how to fix.

    There's apparently some checkbox somewhere but I can never find it.

  7. I think the animals ruined the aesthetic and I don't agree with Mineshaft at all. Here's what I think about the original:

    The point of wallpapers like these is to showcase the scenery in a certain tone. But you can only get so far with that when the scenery isn't that good. The fountain's floating water looks extremely unnatural, and it doesn't add to the tone you're going for. The reason that hurts the wallpaper is because it's displayed most prominently in the scene. It's basically what the whole wallpaper is about. And when your tone is supposed to portray a sort of "natural beauty" sort of vibe, the unnatural water of the fountain taking a majority of the screen can detract from it immensely. Unfortunately there aren't many good-looking options for Minecraft fountains, so I'd honestly just stay away from fountains entirely. And we also see a big hole in the scenery when we look through the fountain's water.

    I like the resource pack. No complaints there. I think it really compliments the lighting cast onto the trees. The lighting is alright but the dark, moody lighting in the park area contrasts greatly with the sky we see above. Whether or not the difference was intentional, it may look more natural if we see some sort of rays to transition us between the different lighting levels, since the darkness is caused by the trees and buildings. Rays might give us a good barrier to make it easier to recognize the reason behind the contrast. Don't quote me on that though, there may be better methods.

    That'll be all from me. I think the additions Mineshaft suggested make the wallpaper more busy, yes, but that isn't what the wallpaper is trying to be. It creates an even bigger clash in mood than it already had.

    Keep at it though, I think it could look fantastic after a bit more practice.

  8. If by triangular prisms you mean pyramids, you can do that my changing settings on cones, which I believe exist in MI. You can look at the resources section of the forums to find more particles, but I agree, it'd be nice to have more. I don't know anything about bedrock world importing though.

  9. 4 hours ago, Dr. Nexil said:

    Mine-Imator doesn't have a function to generate it's own world. It's a relatively simple software, so don't expect too much complex stuff.

    ^^^^

    However, Minecraft can do that! Just load up a Minecraft world and import from it and you get the same deal.

  10. In the graphics settings of the transparent object, either change the render depth to something higher than what is behind it. Or, change the render depth of the objects behind it to something lower.

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...