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MasteredRedstone

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  1. Upvote
    MasteredRedstone reacted to Nimi in Universal Facial Rig   
    So I expanded upon my Mouth rig, and created a facial rig that has 3D eyes, and has the ability to have a 3D hat layer from any skin with no editing. The eyes use the same technique as the mouth does and was styled after my character's eyes. The mouth included has some subtle changes compared the released version I have out, but nothing major. Now, time for some pictures. (Special thanks to @SKIBBZ for making these renders.)

    More images:
     
    Features:
    -Mouth Rig
    -3D Eyes Rig (Has Steve's eye and eyebrow color by default.)
    -Multi-skin compatible 3D Hat/ hair layer rig. (Has Steve's hair and non-visible by default.)
    How to install:
    1.) Import the .object file.
    2.) Parent to character's head (Or object.)
    3.) Done. (Tip: The 'README' file says how to use it.)
    How to change hat/hair texture:
    1.) Go into the 'Resources' list and look for 'Hat_Default' and click it.
    2.) Replace it with the skin you want to use the hat layer from. (If a 64x32 skin doesn't work, expand the canvas size to 64x64 then try again.)
    3.) Reload the project to fix any rendering issues.
     
    Usage Policy:
    You can release it in personal/ OC character rigs. Edited or not.(Must be named 'Nimi's facial rig.') But, it's required in that rig's credits to give credit to me for the usage of the mouth rig if used. You can't release it/ or parts of it on default Mine-imator objects(Mobs, blocks, ect.), Steve/ Alex rigs, character template rigs, or facial rigs. You can release edits of the rig, but only privately, and not publicly. If used in a creation of any kind, there must be credit.  
    Download
  2. Upvote
    MasteredRedstone got a reaction from Cyprès in Working on Rig   
    Hello everyone! I'm not new, but I've recently got a little bit of inspiration and have started working on a rig.
     
    Once upon a time, I played a game on a mc server and saw a skin that gave me a touch of curiosity. I loaded it into Mine-Imator and though "yes. this is good."
    At that point, I started thinking about how I could make a rig that reflects this interesting skin to my desires. So, I have been working on it for a couple hours now, starting from scratch, and have just finished a quick little testing scene to see how it looks.

    Any advice would be beneficial. My plan is to get some more done on it later and see how it looks then. Maybe do a test animation.
    Also, credit on the furnace model to 
     
    Thank you!
  3. Upvote
    MasteredRedstone got a reaction from Bugleberry in Working on Rig   
    Hello everyone! I'm not new, but I've recently got a little bit of inspiration and have started working on a rig.
     
    Once upon a time, I played a game on a mc server and saw a skin that gave me a touch of curiosity. I loaded it into Mine-Imator and though "yes. this is good."
    At that point, I started thinking about how I could make a rig that reflects this interesting skin to my desires. So, I have been working on it for a couple hours now, starting from scratch, and have just finished a quick little testing scene to see how it looks.

    Any advice would be beneficial. My plan is to get some more done on it later and see how it looks then. Maybe do a test animation.
    Also, credit on the furnace model to 
     
    Thank you!
  4. Upvote
    MasteredRedstone got a reaction from KindZax in Working on Rig   
    Hello everyone! I'm not new, but I've recently got a little bit of inspiration and have started working on a rig.
     
    Once upon a time, I played a game on a mc server and saw a skin that gave me a touch of curiosity. I loaded it into Mine-Imator and though "yes. this is good."
    At that point, I started thinking about how I could make a rig that reflects this interesting skin to my desires. So, I have been working on it for a couple hours now, starting from scratch, and have just finished a quick little testing scene to see how it looks.

    Any advice would be beneficial. My plan is to get some more done on it later and see how it looks then. Maybe do a test animation.
    Also, credit on the furnace model to 
     
    Thank you!
  5. Upvote
    MasteredRedstone got a reaction from Czai Knight in Working on Rig   
    Hello everyone! I'm not new, but I've recently got a little bit of inspiration and have started working on a rig.
     
    Once upon a time, I played a game on a mc server and saw a skin that gave me a touch of curiosity. I loaded it into Mine-Imator and though "yes. this is good."
    At that point, I started thinking about how I could make a rig that reflects this interesting skin to my desires. So, I have been working on it for a couple hours now, starting from scratch, and have just finished a quick little testing scene to see how it looks.

    Any advice would be beneficial. My plan is to get some more done on it later and see how it looks then. Maybe do a test animation.
    Also, credit on the furnace model to 
     
    Thank you!
  6. Upvote
    MasteredRedstone got a reaction from Mike in Working on Rig   
    Hello everyone! I'm not new, but I've recently got a little bit of inspiration and have started working on a rig.
     
    Once upon a time, I played a game on a mc server and saw a skin that gave me a touch of curiosity. I loaded it into Mine-Imator and though "yes. this is good."
    At that point, I started thinking about how I could make a rig that reflects this interesting skin to my desires. So, I have been working on it for a couple hours now, starting from scratch, and have just finished a quick little testing scene to see how it looks.

    Any advice would be beneficial. My plan is to get some more done on it later and see how it looks then. Maybe do a test animation.
    Also, credit on the furnace model to 
     
    Thank you!
  7. Upvote
    MasteredRedstone reacted to KicksBrickster in One last request   
    Having talked with both Heavenira and another guy named robochicken (on Skype at least), I think there is at least one more feature that we really, really need in MI: The graph editor. 
    The graph editor is a feature in nearly any animation or video editing software. It allows you to modify the transitions between keyframes, meaning any transition, movement, anything at all, becomes possible. It's the reason why other programs have such smooth movements. Any Blender, Maya, C4D, AE, etc... users will know what I'm talking about.
    Currently, we are constrained to a very limited set of transitions. While these will work in most cases, a lot of times something is needed that we do not have. In that case, the only option we have is to fake it, using linear transitions. However, this is still limited, and only creates the illusion of the desired effect.
    However, if you add the Graph Editor, we could create any transition we could dream of. This means we could create perfect, flowing, dynamic movements easily, without all the hassle of doing it manually with a limited set of movements. It's something that we absolutely, definitely need, without a doubt.
    So, @David, I would like to request this as the last major feature of Mine-Imator. It would be a huge leap forward, allowing us to create truly dynamic movements easily, and quickly.
    PS: I know, I know, I just made a video saying we didn't need it, kill me. The truth is, we do need it. Drastically.
  8. Upvote
    MasteredRedstone reacted to MusicalPixelDroid in My first real animation.   
    I made my very first actual animation that wasn't a test!
    Tell me what you think if you want to. (Also, sorry about my s#%&ty double voice acting).
     
    Now that I actually have something, I feel like I can truly be a part of the community (and my cheesy quotes).
  9. Upvote
    MasteredRedstone got a reaction from Joshdotmp4 in Link Rig [2016]   
    Nice. I think this has been something that all Zelda fans on the forums have needed because let's face it, who here hasn't wanted to goof off and animate a Zelda fight? Thank you for making an awesome rig.
  10. Upvote
    MasteredRedstone got a reaction from Cursed in Link Rig [2016]   
    Nice. I think this has been something that all Zelda fans on the forums have needed because let's face it, who here hasn't wanted to goof off and animate a Zelda fight? Thank you for making an awesome rig.
  11. Upvote
    MasteredRedstone reacted to Joshdotmp4 in Link Rig [2016]   
    Details:
    This rig comes complete with a 3D sword, a 3D shield, 3D body detail rigging, 3D arm detail rigging, 3D leg detail rigging, 3D hair, eye rigging, and a DANG SNAZZY HAT. There is no mouth however, but that shouldn't be an issue because the only sounds Link makes is random grunting, so no real lip syncing would be necessary.
    I've tested this in animation and it IS animation friendly. The only issue I have seen of it see far is when you bend the body backwards, it can mess up a bit.
    However, I put a lot of effort into this rig, and that was one thing I just couldn't really fix. On the contrary, I've made the hat very easy to animate, but I will elaborate on that in a bit.
    The hat made of cubes was an aesthetic choice, as I was trying to keep a Minecraft-esque style going, so I didn't want to use cones or cynliders or anything.

    Animation Tips for this Rig:
    When you wish to make Link use the Master Sword, just duplicate it and/or re-parent it to his hand. Same goes for the Hylian Shield.

    In the rig there are several folders that are locked with blank names. This means they are simply aesthetic additions. If folders are locked, but are named, it means you should open them and then use what's inside the folder instead of the folder itself.
    To animate the hat, expand the "Link's Hat" folder, parented to the head, completely, and then select all of the segments of the hat that aren't locked, and rotate them all the same amount. This creates a nice and easy curve, because each one inherits the rotation of the one before. There may be a little bit of fine tuning needed, but it's not too bad.

    TERMS OF USE:
    If you use this rig, credit me as the creator of the rig, and it would very much be appreciated if you would also link to this page on any posts in which this rig is used.
    Please do not redistribute this rig or claim it to be your own!


    DOWNLOAD
  12. Upvote
    MasteredRedstone got a reaction from DarkDragonPro in Walk Cycle Test   
    Hello everyone of the forums! 
    Today, I am trying my hand at getting a walk cycle figured out, as I need to do this before even thinking of animating.
     
    Please feel free to leave suggestions/criticism on what I should work on.
  13. Upvote
    MasteredRedstone reacted to Mr. Cat in [MI] Walkcycle and render test   
    no editing
    enjoy
  14. Upvote
    MasteredRedstone got a reaction from RedRoger in Walk Cycle Test   
    Hello everyone of the forums! 
    Today, I am trying my hand at getting a walk cycle figured out, as I need to do this before even thinking of animating.
     
    Please feel free to leave suggestions/criticism on what I should work on.
  15. Upvote
    MasteredRedstone reacted to david in The rules of the Mine-imator forums   
    For everybody to enjoy the Mine-imator forums, we must make an effort to follow some guidelines.
    Speak English
    English is the language of the internet, including the Mine-imator forums. You can speak in whatever language you want in PMs, though. Don't create duplicate topics
    Keep the amount of topics to a minimum to improve the browsing experience for other members. Don't make more than one account
    It takes up forum space, causes confusion between members and makes moderation a headache.
    Alternate accounts will be detected, removed and a warning issued to the original account. Post in the correct subforum
    If you're unsure, see the header in each subforum to see what you can and what you cannot post there.
    Topics that are posted in the wrong place will be moved by a moderator. Don't use oversized signatures
    To save everyone from breaking their mouse scroll wheel, keep the signature size to a minimum. 200-250 pixels tall is the absolute maximum. If your signature is ridiculously tall, a moderator will remove it and give you a warning. Don't abuse the Reputation system
    The Reputation system was made to highlight  and incentivize helpful and constructive posts. Do not give up- or down-reps to a member just for the sake of increasing or decreasing their rank, or create shops to harvest Reputation in exchange for services. Doing this will result with a warning and eventually your Reputation reset to 0. Don't chat
    The forums are for intelligent discussions and not small talk. If you want to chat, go here or use the PM system. Don't use adf.ly or similar services
    Unless you are the rightful owner of the thing you're linking to. Don't post a status update about a new topic you've started
    If the topic is still visible under "Recent Topics" Do not revive dead topics
    A topic is "dead" if the latest reply is more than 2 months old. Rather than bumping them to the top, start a new topic. You may revive your own topics, as long as you add new information. Topic revival is only allowed if the topic is posted in the Mine-imator creations or Mine-imator resources sections of the forums. Use the report button, don't resort to mini-modding
    If someone is breaking any of the rules here, don't post anything. Rather, press the "Report" button in the top left of the offender's post. This will alert all moderators, leaving a message like "This is posted in the wrong forum!" will not. Taking matters into your own hands like this is called mini-modding, and posts like that take up space and do not add anything to the topic. Read more about mini-modding here. Do not impersonate others
    This includes regular members, moderators or banned users (by using the infamous "BANNED" avatar) These things are not tolerated ANYWHERE on the forums (including the Discord and PMs)
    Discussions of illegal subjects/activities (this includes software cracking, torrenting, etc.) Offensive/racist/rude behavior or imagery Bullying or discrimination Spamming (constantly posting the same content, nonsense or useless posts just to get noticed) Pointless swearing/overuse of CAPS Gore/Screamers or other frightening imagery Links to viruses/trojans/malware Images of/links/heavy references to sexual content Advertising potentially malicious products or sites (if you are unsure, ask a moderator) Flashing imagery or excessive use of colors, special characters, smileys and/or oversized fonts Breaking the above rules will result with a warning sent to you by a moderator/administrator. Repeated warnings will result with a banning of your account.
     
     
    If we follow these rules, we can all have a good ol' time!
  16. Upvote
    MasteredRedstone reacted to Crazy.Shadow.XD in (W.I.P) Project SteamPunk   
    For the past few month's ive been slowly working on a new project animation that might have promise being a series. and i figured id show what's been done before the new year happens nwn/ So behold Project SteamPunk. A adventure of a growing crew on the air ship the black albatross in the floating archipelago of Avovia.
    Crew 
  17. Upvote
    MasteredRedstone got a reaction from david in Dev update #8: The end?   
    I remember using Mine-Imator for fun in my spare time years ago. I remember taking a break from Mine-Imator up until a couple weeks or so ago. Now I can say I have seen it grow and am happy to see you declare it satisfactory, as all devs want to do someday with their programs.
    Thank you for developing Mine-Imator David. Without it, I would have never thought about picking up on animation. 
  18. Upvote
    MasteredRedstone reacted to david in Dev update #8: The end?   
    Hi folks.

    In these final hours of 2015, I'd like to start off this topic with a personal and sincere THANK YOU to everyone who has given generous donations the last couple of months via the upgrade page. The amount of support you guys have shown is unbelievable, and will definitely keep the site and forums alive and well for a long time to come!
    This project, from its beginnings in 2012 up to today has been a total roller coaster. I'd like to give another THANK YOU to everyone who has been patient with me all these years, testing out the program, reporting bugs and above all, making awesome content. I've seen some crazy stuff that often greatly exceeded my expectations of what was possible with this (seemingly simple) tool.
    This community has seen multiple buggy demos, exciting teasers of new features and several silent hiatuses, but you have always been supportive and encouraging, which I believe is the key reason behind where the program is today. You have given me an unique opportunity to sharpen my programming skills and be able to finally release a semi-professional product, all by myself. Without your feedback, I wouldn't have the motivation to push my limits, and we'd all be stuck with version 0.1.
    With that being said, I can currently say that I'm satisfied where Mine-imator is today, feature-wise. Most of the stuff I set out to add into the program has been done, and adding even more would (at least in my opinion) be overkill for a novice-friendly animation studio based on a game made entirely out of cubes.

    "But what's with the title?", you ask? "The end? Does this mean no more Mine-imator? What about my epic animation plans? " 
     
    Dry up those tears, reader! Mine-imator won't be going anywhere anytime soon! As long as I have a way of hosting a download link and nobody from Microsoft threatening to sue me for creating this, anyone can download Mine-imator freely and create awesome stuff. What I mean is that it is time for me to move on to other things. Developing a 3D animation studio in GameMaker has become a pain, and I feel that I've already accomplished what I set out to do with this particular project.
    What will I be making after this? I'm not entirely sure myself. I have a couple of bizarre video ideas that I'm tinkering with (nothing Minecraft related), but it will be a while until I have something worth showing. Regardless of what I decide to create, whether it be animations, games or more helpful tools like Mine-imator, you will be able to find it on Stuff by David and via my YouTube channel.
     
    That is all for now. Let's hope for an awesome 2016, and keep on Mine-imating!
  19. Upvote
    MasteredRedstone reacted to Upgraded Moon in The Forge Wallpaper   
    This is pretty excellent!
    Just a tip, you should set the fire's glow to 100% for it to really have that fiery feeling, and make sure it doesn't cast shadows.
    Great job for your first post!
  20. Upvote
    MasteredRedstone got a reaction from Cursed in The Forge Wallpaper   
    Hello everyone of the forums!
    So when trying to come up with something that I could use as a first post, I figured it would be cool to do an animation!
    After that I went and did a wallpaper instead, because opening with an animation was not going to turn out good.
    So here it is!

    It didn't take me too long to make and I am happy to have this wallpaper as my first post.
     
    Please, do not hold back on the suggestions, criticism or anything of that nature regarding the wallpaper.
  21. Upvote
    MasteredRedstone got a reaction from DarkDragonPro in The Forge Wallpaper   
    Hello everyone of the forums!
    So when trying to come up with something that I could use as a first post, I figured it would be cool to do an animation!
    After that I went and did a wallpaper instead, because opening with an animation was not going to turn out good.
    So here it is!

    It didn't take me too long to make and I am happy to have this wallpaper as my first post.
     
    Please, do not hold back on the suggestions, criticism or anything of that nature regarding the wallpaper.
  22. Upvote
    MasteredRedstone got a reaction from Kwazedilla in The Forge Wallpaper   
    Thank you. While this may be my first post, I have messed with Mine-Imator quite a bit. Although this is my first attempt at a wallpaper modified using external software(GIMP).
  23. Upvote
    MasteredRedstone got a reaction from Kwazedilla in The Forge Wallpaper   
    Hello everyone of the forums!
    So when trying to come up with something that I could use as a first post, I figured it would be cool to do an animation!
    After that I went and did a wallpaper instead, because opening with an animation was not going to turn out good.
    So here it is!

    It didn't take me too long to make and I am happy to have this wallpaper as my first post.
     
    Please, do not hold back on the suggestions, criticism or anything of that nature regarding the wallpaper.
  24. Upvote
    MasteredRedstone reacted to Sammaxbr in The Forge Wallpaper   
    FIRST POST?!
    Wow. If this is the first thing you've ever done with Mine-imator then i'll be surprised. First time or not, this is a brilliant-looking wallpaper.
    The only problem is that the background, seems to have not loaded in properly. Otherwise, brilliant!
     
  25. Upvote
    MasteredRedstone got a reaction from Upgraded Moon in The Forge Wallpaper   
    Hello everyone of the forums!
    So when trying to come up with something that I could use as a first post, I figured it would be cool to do an animation!
    After that I went and did a wallpaper instead, because opening with an animation was not going to turn out good.
    So here it is!

    It didn't take me too long to make and I am happy to have this wallpaper as my first post.
     
    Please, do not hold back on the suggestions, criticism or anything of that nature regarding the wallpaper.
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