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Cat Optimist

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Everything posted by Cat Optimist

  1. Haha no problem! If ya need more, tips, there's some on my YT and I can give some right here
  2. Optimist Post: Did you know you had 1 out of a 400 trillion chance to be born on Earth?

    1. Show previous comments  3 more
    2. KicksBrickster

      KicksBrickster

      If we consider the fact that you are human, and humans currently are known to exist only on one planet in the cosmos... the chance is actually pretty high.

      Get back to me once we've colonized 400 trillion planets.

    3. Nakoju

      Nakoju

      I wanted to be an animal but life wouldn't let me.. >:

    4. Cat Optimist
  3. Optimist update rule: If you are a Pessimist and want to contradict Optimist Posts, you're free to do so...

     

     

    1. KicksBrickster

      KicksBrickster

      What about Realists?

    2. Cat Optimist
    3. Varen

      Varen

      If you're a pessimist, you're either right or pleasantly surprised.

  4. @B1g4ndT4sty Heyyy, not bad for your first month! *goes on MI Forums and finds PPAP* NOPE! *decides to watch it* (It's not you, if you see me on Discord, I get so tired of that song playing in my ears ;-; @The Tan James ...srsly) Suggestions: 1. Use instant transitions in cameras 2. Use the special transitions under the keyframe menu not only for cameras, but for other entities as well. 3. Instead of items just randomly appearing, try making them come out of your pockets in some way. 4. Use spotlights (But hey, I'm not an expert in this) Have fun in MI
  5. Not bad! Liked how the shapes transitioned (Your signature tho, lmeow)
  6. Hi! I had the same trouble as most of you had/have. So this is how to post pictures on the post instead as a link. Step 1: The photo should be somewhere accessible. Step 2: Go to http://imgur.com/ (There is no need to make an account) Step 3: Click on new post and choose your picture. Step 4: Move your cursor over the picture and click the drop-down menu >> Get Share links Step 5: Copy BBCode (Forums) Step 6: Go to MI and post topic and type in whatever. Then downward, click Insert other media >> Insert image from URL Step 7: Paste link. Remove from link. Ex : >> http://i.imgur.com/IHIo4Uj.png And you're done! Questions or comments? Post below (Credits to @MrCreeper666 and other members for help)
  7. Hi! I had the same problem as you (posting img from Imgur) (Credits to @MrCreeper666 for helping meh So, once you post your photo, point your cursor on top of the picture and click the drop-down menu. On drop-down click share links. Use BBCde(Forums) Then copy and paste on insert other media>>URL when you make a post. From the link, remove >> http://i.imgur.com/IHIo4Uj.png then insert
  8. Based on BlueMonkey's animation? If not, then it's still splendid
  9. Been also wanting to post this, but I need your guidance. After I made this face rig, I saved it along with the same folder as the other face rig I posted. Then I tested it to see if it would open up in MI. It had that SAME error that I kept on venting about last time. I opened up one of my older projects and imported this rig. Somehow it worked the first time, and then had that same error the second time. So if this rig produces an error, or you know a workaround, please tell me. Download: https://www.mediafire.com/?0dfsd115b4me45g Bug Log: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 11:52:27 PM version: 1.0.6 11:52:27 PM gm_version: 1.4.1749 11:52:27 PM build date: 3/12/2016 6:10:39 AM 11:52:27 PM YYC: yes 11:52:27 PM working_directory: C:\Users\TWO\Documents\Mine-imator\Mine-imator\ 11:52:27 PM file_directory: C:\Users\TWO\AppData\Roaming\Mine_imator\ 11:52:27 PM OS: Windows 11:52:27 PM os_version: 393217 11:52:27 PM os_is_network_connected: yes 11:52:27 PM os_get_language: en 11:52:27 PM os_get_region: US 11:52:27 PM USERDOMAIN: Dell-7 11:52:27 PM USERNAME: TWO 11:52:27 PM USERPROFILE: C:\Users\TWO 11:52:27 PM APPDATA: C:\Users\TWO\AppData\Roaming 11:52:27 PM NUMBER_OF_PROCESSORS: 4 11:52:27 PM PROCESSOR_ARCHITECTURE: x86 11:52:27 PM PROCESSOR_IDENTFIER: 11:52:27 PM PROCESSOR_LEVEL: 6 11:52:27 PM PROCESSOR_REVISION: 3a09 11:52:27 PM video_adapter_0_name: NVIDIA NVS 5200M 11:52:27 PM video_adapter_0_driver_version_high: 589842 11:52:27 PM video_adapter_0_device_name: \\.\DISPLAY1 11:52:27 PM video_adapter_0_driver_version_low: 854730 11:52:27 PM Library init 11:52:27 PM Data\file.dll 11:52:27 PM Data\movie.dll 11:52:27 PM Movie init 11:52:27 PM Data\window.dll 11:52:27 PM Data\texture.dll 11:52:27 PM Texture init 11:52:27 PM working_directory: C:\Users\TWO\Documents\Mine-imator\Mine-imator\ 11:52:27 PM Trying to save files 11:52:27 PM surface_save OK 11:52:27 PM texture_create OK 11:52:27 PM file_delete_lib OK 11:52:27 PM Shader init 11:52:27 PM shaders_are_supported: yes 11:52:27 PM shader_high_ssao_blur compiled: yes 11:52:27 PM shader_high_ssao compiled: yes 11:52:27 PM shader_high_ssao_depth_normal compiled: yes 11:52:27 PM shader_high_light_apply compiled: yes 11:52:27 PM shader_high_light_night compiled: yes 11:52:27 PM shader_high_light_point compiled: yes 11:52:27 PM shader_high_light_spot compiled: yes 11:52:27 PM shader_high_light_sun compiled: yes 11:52:28 PM shader_high_fog_apply compiled: yes 11:52:28 PM shader_high_fog compiled: yes 11:52:28 PM shader_high_dof compiled: yes 11:52:28 PM shader_high_aa compiled: yes 11:52:28 PM shader_replace compiled: yes 11:52:28 PM shader_draw_texture compiled: yes 11:52:28 PM shader_depth compiled: yes 11:52:28 PM shader_color_fog_lights compiled: yes 11:52:28 PM shader_color_fog compiled: yes 11:52:28 PM shader_blend_fog compiled: yes 11:52:28 PM shader_blend compiled: yes 11:52:28 PM shader_border compiled: yes 11:52:28 PM Create vertex format 11:52:28 PM Render init 11:52:28 PM Ground model init 11:52:28 PM Character models init 11:52:28 PM Windows init 11:52:28 PM Lists init 11:52:28 PM Load language file: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\Languages\english.txt 11:52:28 PM Make transitions 11:52:28 PM Transitions OK 11:52:28 PM Globals init 11:52:28 PM Opening pack from folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\Textures\ 11:52:28 PM mob_texture 11:52:29 PM block_texture 11:52:29 PM colormap_grass_texture 11:52:29 PM colormap_foliage_texture 11:52:29 PM item_texture 11:52:29 PM particles_texture 11:52:29 PM block_preview_texture 11:52:29 PM sun_texture 11:52:29 PM moonphases_texture 11:52:29 PM moon_texture 11:52:29 PM clouds_texture 11:52:29 PM Pack opened 11:52:29 PM Found key_file: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\key.file 11:52:29 PM Loading settings: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\settings.file 11:52:29 PM load_format: 4 11:52:29 PM Loading recent: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\recent.file 11:52:29 PM Loading closed alerts: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Data\alerts.file 11:52:29 PM Startup OK 11:52:29 PM Resetting project 11:52:29 PM Destroying instances 11:52:29 PM Project resetted 11:52:29 PM Show popup: startup 11:52:30 PM HTTP: [] 11:52:30 PM Opening project: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing\Testing.mproj 11:52:30 PM load_folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing 11:52:31 PM load_format: 13 11:52:31 PM Resetting project 11:52:31 PM Destroying instances 11:52:31 PM Project resetted 11:52:31 PM save_folder: C:\Users\TWO\Documents\Mine-imator\Mine-imator\Projects\Testing 11:52:31 PM load_iid_offset: 0 11:52:31 PM Templates: 11 11:52:31 PM Timelines: 30 11:52:31 PM Resources: 14 11:52:37 PM Get template iids 11:52:37 PM Get particle type iids 11:52:37 PM Get keyframe iids 11:52:37 PM Get timeline iids 11:52:37 PM Build trees 11:52:37 PM Reset read positions 11:52:37 PM Update program 11:52:37 PM Project loaded 11:52:41 PM Action: asset_open 11:52:41 PM Opening asset: C:\Users\TWO\Documents\Mine-imator\Rigs latest\Face rig mc.object 11:52:41 PM load_folder: C:\Users\TWO\Documents\Mine-imator\Rigs latest 11:52:41 PM load_format: 13 11:52:41 PM save_folder: 13 11:52:41 PM Opening object 11:52:41 PM load_iid_offset: 13470943 11:52:41 PM Templates: 11 11:52:41 PM Timelines: 30 11:52:41 PM Resources: 3 11:52:41 PM Get template iids 11:52:41 PM Get particle type iids 11:52:41 PM Get keyframe iids 11:52:41 PM Get timeline iids 11:52:41 PM Build trees
  10. I could easily prove it but oh well....
  11. Ahh I'm Filipino too don't worry 1. the link says that it's a private video so I can't view it 2. Voice changers are not really that good 3. Hopefully someone will voice act for you...(me?) 4. Is there a boy part and a girl part? 5. If you really want the animation to have no voices, I'd also recommend making some hand movements while you're at it. (You can copy and paste keyframes so you don't have to do the same thing over and over again
  12. If the rig produces an error...I'll try to fix that

    1. KyodonZ

      KyodonZ

      Ok thanks,you finally release this in this month! But the last day :P

    2. Cat Optimist

      Cat Optimist

      Lol I'm sorry xD

      Does it work for you?

  13. MAKE SURE TO READ THE READ ME NOTICE!!! Includes: Face rig and tail rig (colorful version) Download:https://www.mediafire.com/?co5g7s76scr7jsvI If the rig produces an error, please tell me
  14. (those look amazing btw) Uhh...Bumblebee?
  15. Ok I can't decide @MobKiller Animations @Keep on Chucking And there's a ton I really want to nominate but I can only do two :,( *I feel my sins crawling on my back
  16. OMG THE PIC THING WORKS!!! Thanks @MrCreeper666
  17. Coolio! Are you gonna make an animation on this? Seems to have an interesting storyline...
  18. SQUEEE!!! (sorry I love cats >.>)
  19. Awesome particles
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