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Nimi

Retired Mine-imator Developer
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  • Posts

    2576
  • Joined

  • Days Won

    56

Everything posted by Nimi

  1. Nimi

    system requirements

    Simple animations with default assets may be fine, though using higher quality settings, large scenes, or high-quality mode may be a challenge for your laptop as it lacks a proper GPU.
  2. Graphics settings are integrated into the viewport toolbar on the top.
  3. In terms of the new rendering features(Global illumination, volumetric fog, etc.), their performance impact will mainly rely on your GPU. There's also a system in place to improve the quality of these effects while also helping with performance by rendering these effects overtime. x64 support will only help when it comes to crashes with high memory usage and won't increase performance. I have yet to get this working. As for multi-threading, not everything can be multi-threaded, it's usually used to help split up large tasks and can't tackle general performance. Probably won't be added unless YoYoGames (The creators behind the engine Mine-imator uses.) adds it natively to to their engine.
  4. Shoutout to @Voxy for putting up with my constant requests for vague close-up shots of all the new UIs we've worked on through the years. ?

    Mine-imator Community Edition 1.1.0 (Cancelled, revealed in 2016)

    JPJG9y9.png

    Modelbench Beta (2018)

    teaser.png

    rWHy8to.png

    Modelbench 1.0.0 (2020)

    T5OBJ0y.png

    Mine-imator 2.0.0 (2022)

    sampled2.png

    Really happy to see this 6-year long journey of a new UI coming to Mine-imator come full-circle in 2.0. I had my doubts when I first became a developer in 2017, but I'm glad we were persistent.

    1. Show previous comments  3 more
    2. An Engie Main

      An Engie Main

      @Creeperzio that's the current release date of Mine-Imator 2.0

    3. Voxy

      Voxy

      Hard to argue with that, to be fair...

      tleGMdq.png

       

      Also, fun fact, the image was rendered using Blender. :D

      unknown.png

    4. Korbs

      Korbs

      Hmmm, and I stll have the Mine-Imator Community setup file laying around somewhere.

  5. Hello everyone! It's been a while since the last dev update, and I'm sure you have questions about the update and what's taking so long, so let's start with answering that. What's taking so long? In the previous dev update, I mentioned that I was working on "Inventory", the new UI for Mine-imator. This ended up taking a while to finish and pushing back when I planned to start on optimizations for rendering. I've since finished optimizations and now wrapping up any final graphical features for the update. A change of plans As many of you know, the "Caves & Cliffs" update for Minecraft has been split into two parts. This delay in the second half of the update will give me more time to further refine the update and improve areas where the program lacks, like animation. This of course will result in a delay of the update into next year, Mine-imator's 10th anniversary. The Anniversary Update With this new delay for the update going into Spring 2022, I've decided to rebrand the next major update from "Mine-imator 1.3" to "Mine-imator 2.0: The Anniversary Update". With overhauls to graphics, UI, and eventually animation (?), both david and I believe this update is deserving of the 2.0 title. I can't say for sure what new features will be coming in the next coming months for the update, but I'm sure the update will be worth the wait. W.I.P. feature gallery It would be pretty cruel to end the update with nothing to show, especially with how long its been since the last dev update. So here's some early previews of what's in store. Do note that things are still subject to change in development and the following may/may not be final. ? That about wraps this dev update up, I doubt anyone was hoping for a delay on the update, but I hope these exciting announcements offer plenty of hype for what's still to come!
  6. The ID for the block changed in Minecraft 1.17. Mine-imator now looks for the new ID and will not recognize old path blocks unless updated to the new ID through Minecraft 1.17.
  7. The installer doesn't have malware, the only anti-virus (out of 67 on the site) that detected malware was SecureAge APEX, which is known for false positives.
  8. Yes, though not all bugfixes in 1.3.0 will be backported for 1.2.8. *Mainly* things related to supporting 1.17.
  9. Mine-imator 1.3.0 will have this, the update will add a lot of the 'quality of life' features that Modelbench currently has.
  10. Previously 1.3.0 was planned for late summer to be released along side Minecraft's Caves & Cliffs update, however with the bigger and more technical side of the update being delayed, 1.3.0 will be delayed as well, I don't know the new ETA for the update as of right now.
  11. Mine-imator 1.3.0 will have a much faster startup, here's a comparison I made last summer;
  12. This can't be done with the game engine Mine-imator uses. Once the 'close' button is pressed, an event is triggered in the engine that allows me to execute any code Mine-imator needs to before it closes itself.
  13. I've spent the past 3-4 years researching techniques for graphics rendering.(Non-realistic effects like specular highlights and "glowing" objects, realistic rendering via PBR...) Never got around to applying what I've learned until now for 1.3.0; partly due to being new to shaders for the longest time. The camera effects added in the 1.2.x updates was really me 'testing the waters' to see if I was ready to take on the big effects like Global Illumination, volumetric effects, etc..
  14. Not me cause I'm too busy making Mine-imator look like real life. ?
  15. Yes, I'll announce something regarding it in a future dev update.
  16. Alright, who broke the forums?

    1. Cryptic Runner

      Cryptic Runner

      so i'm not the only one who heard notifications that i've already seen

    2. Aric Horn

      Aric Horn

      I don’t know I’m freaking scared because of the views on my topic it needs to go back to around like 457 this right here is the real view count (I’m talking about the New Light Mode and Dark Mode Mod)

  17. Try deleting everything in this folder: C:\Users\[Username]\AppData\Roaming\Mine_imator
  18. Make sure "Overlays" are enabled, and the grid setting is enabled in the overlays dropdown.
  19. Contrary to popular belief, Mine-imator 1.3 is not a myth.

  20. Not sure, frustum culling is a pretty straightforward optimization. Not sure if occlusion mapping requires rendering techniques I don't have access to through the engine.
  21. This error is coming from the engine Mine-imator uses.(GameMaker Studio 2) There's nothing I can do with Mine-imator to fix this as this is likely a graphical issue stemming from possibly outdated drivers. I don't have much advice outside of asking to update your graphics drivers and see if it fixes the issue.
  22. It'll still be a while till the next dev update, but after releasing a new alpha containing the new UI in Mine-imator for the beta testers and getting some feedback, I've decided to cancel the 1.3 update and release a 2.0 update next year.

    Make of this what you will.:steve_wink:

    1. Show previous comments  8 more
    2. WithBonMC59

      WithBonMC59

      That's it. I quit.

    3. Apple101

      Apple101

      ur jokin ritght

    4. Aric Horn

      Aric Horn

      Lmao now this came true, his April fools joke wasn’t lying, it was real the whole time o.o

  23. I could, but the update is still *far* from done, and is planned for late Summer regardless.
  24. 1.3 (or its pre-releases) are planned after Minecraft 1.17 releases, ETA is sometime in August or September.
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