Jump to content

Marten

Members
  • Posts

    1206
  • Joined

  • Last visited

  • Posts

    1206
  • Joined

  • Last visited

Everything posted by Marten

  1. That's a lot of diamonds....
  2. You can search on Planet Minecraft for a beach shematic.
  3. It should be. I am not good at particle making so I am not sure. Anyways... Can you create a water dripping particle. (Not like a normal drip from the roof. I mean like waterparticles that go in a pipe and then at the end of the pipe, they fall down.) ?
  4. It's made out of fire-blocks I think. It looks horrible though. I suggest you to use a sphere maybe with a texture of lava, magma or fire.
  5. Wayyyy to blocky. Use cylinders instead. Otherwise 6/10
  6. Marten

    StickMan Rig!

    You can't see the shadows if he is total black. Good job on the rig. Really like the hands. They look a bit sketchy though but that will do the job. 9/10
  7. Marten

    sword rigs

    Did you spend more time on the video than the rig? Cuz it was freaking amazing! I couldn't stop watching. And it was 8 min. Sick rig keep it up. Didn't find the link though. :/
  8. Neat! Looks like a rig slamacow would use.
  9. You can make water out of particles. But that might crash your computer or atleast Mine-imator. Reflections should be possible to make with a camera facing upwards.
  10. This should be posted in Shematics.
  11. This is an asset, not scenery. Import it as an asset and it should work.
  12. No pics = no god damn clicks
  13. Please post pictures of it in the light. It's quite hard to see the rig in darkness.
  14. Nah, body is fine without bending. He'd just look tired if the body was bending. Nice walk cycle
  15. David..... Please undo the undo button.... It's silly Just kiddin Anyways.... The undo button is on its way.
  16. This is quite interesting. This could be used for break particles to bring some sense of realism for an example.
  17. Marten

    Cycle clips

    Create a camera > make two keyframes > click the first keyframe > go to "camera" > enable "rotate at point" > click next keyframe > enable "rotate at point" > type in the XY "360" WORKS ONLY IN 1.0.0 DEMO
  18. I totally support this idea. I never know what will be in the active camera since the box isn't exactly as wide or high as the screenshot/animation.
  19. Guys! Do not post more "Audio timeline" suggestion. David said some kind of audio support will come. Just stay tuned.
  20. I'm quite late. But I have stuff to say if you don't mind. 1st. I don't like how you made some pixels transparent for the hands. It looks unrealistic. 2nd. The nose is not the same colour as the rest of his body. And it's too big. What I like with this: 1st. The gold buttons on his chest/pants. 2nd. The mustage is well executed and looks great. 3rd. I couldn't really complan about the eyes. and they look alright. You could have done more work on it though. Great job!
  21. Cool! The antenas looks a bit odd.
  22. Marten

    Syringe RIG!

    Looks dope! This could be used in all TF2 animations xP for the medics xP
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...