Everything posted by Marten
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God yes..... I love you so much!
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That's a lot of diamonds....
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You can search on Planet Minecraft for a beach shematic.
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Cool Cool.
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It should be. I am not good at particle making so I am not sure. Anyways... Can you create a water dripping particle. (Not like a normal drip from the roof. I mean like waterparticles that go in a pipe and then at the end of the pipe, they fall down.) ?
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It's made out of fire-blocks I think. It looks horrible though. I suggest you to use a sphere maybe with a texture of lava, magma or fire.
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Wayyyy to blocky. Use cylinders instead. Otherwise 6/10
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Did you spend more time on the video than the rig? Cuz it was freaking amazing! I couldn't stop watching. And it was 8 min. Sick rig keep it up. Didn't find the link though. :/
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Neat! Looks like a rig slamacow would use.
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You can make water out of particles. But that might crash your computer or atleast Mine-imator. Reflections should be possible to make with a camera facing upwards.
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This should be posted in Shematics.
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Please post pictures of it in the light. It's quite hard to see the rig in darkness.
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Nah, body is fine without bending. He'd just look tired if the body was bending. Nice walk cycle
- 12 replies
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- sdwan
- it speaks for itself
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Skater Replay - Minecraft Animation
Marten replied to MineRocker Animations's topic in Narrative animations
Sick! "physics" could have been a lil bit better still.- 13 replies
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David..... Please undo the undo button.... It's silly Just kiddin Anyways.... The undo button is on its way.
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This is quite interesting. This could be used for break particles to bring some sense of realism for an example.
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Create a camera > make two keyframes > click the first keyframe > go to "camera" > enable "rotate at point" > click next keyframe > enable "rotate at point" > type in the XY "360" WORKS ONLY IN 1.0.0 DEMO
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I totally support this idea. I never know what will be in the active camera since the box isn't exactly as wide or high as the screenshot/animation.
- 7 replies
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- lock
- suggestion
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Guys! Do not post more "Audio timeline" suggestion. David said some kind of audio support will come. Just stay tuned.
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I'm quite late. But I have stuff to say if you don't mind. 1st. I don't like how you made some pixels transparent for the hands. It looks unrealistic. 2nd. The nose is not the same colour as the rest of his body. And it's too big. What I like with this: 1st. The gold buttons on his chest/pants. 2nd. The mustage is well executed and looks great. 3rd. I couldn't really complan about the eyes. and they look alright. You could have done more work on it though. Great job!
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Looks dope! This could be used in all TF2 animations xP for the medics xP
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