I've been messing with .obj models in the model creator David uses for Mine-imator and putting them into Mine-imator to test a couple of things.(A .obj importer is not happening if that's what you're wondering-- all of these models had to be converted outside of MI into a script and ran in a character model slot.)
Young Link (Legend of Zelda: OOT N64)
A lamp
Skull kid (SSB4 trophy)
Longshot (Legend of Zelda: OOT N64)
And an Ivan model made by @SKIBBZ