Legna Deth Casas 4 Posted November 20, 2022 Report Share Posted November 20, 2022 Nice interface, but has a big performance issue, uses much more resources than pre-release 1, I am downgrading to pre-release 4 elektropunch 1 Link to post Share on other sites More sharing options...
elektropunch 87 Posted November 20, 2022 Report Share Posted November 20, 2022 I've played around a bit more with 5.0 Here are my gripes - I don't like the dropdowns. Get rid of them. Or give us an option to switch back to classic - Render preview shouldn't crash the program. It was working just fine in 4.0 - It shouldn't take 60 minutes to render a 15 second animation. In 4.0 it took me 5 minutes to render a 15 second animation - Missing assets when importing a file from a previous version and also assets being split and thrown randomly into other areas. Who's the genius that decided to put the bell stand in Special Objects but put the actual bell in Blocks? They go together. They went together in 4.0 and prior versions. But now they are separate? Its like boats. Why are oars separate? Why are they in blocks? Why should I have to manually parent Oars back onto the Boat? That's just dumb I'll be using 4.0 from here on out Parciwal and Wallace 2 Link to post Share on other sites More sharing options...
PerplexedAnimation 14 Posted November 20, 2022 Report Share Posted November 20, 2022 On 11/19/2022 at 5:35 AM, Creepycaleb1 said: So you think mine imator should have something for sfm users to use to rotate better and get the hang of mine imator, Again something like this https://gyazo.com/2f743bf6023c4489c6f3e86faa09d366 No? I'm saying the new UI is harder to use, it was better before. I've used Mine-Imator for years and this is the first time they're done an update I haven't liked. They've also removed a lot of the features I used ALL THE TIME and I don't like that too much. Wallace and Parciwal 2 Link to post Share on other sites More sharing options...
AR negative 29 Posted November 20, 2022 Report Share Posted November 20, 2022 les GO! Link to post Share on other sites More sharing options...
Loulou-Senpai 3 Posted November 20, 2022 Report Share Posted November 20, 2022 Finally! I will be able to burn my graphic card by settings eveything to the highest settings!! Parciwal 1 Link to post Share on other sites More sharing options...
RaiZiRa 1 Posted November 21, 2022 Report Share Posted November 21, 2022 Yo!!! It's litterally my birtday today so I'm very happy! I mean not like I'll be able to animate much with my current laptop. Probably gonna take me 2 years to buy a decent desktop, I'll be a 2nd year collage student by then and would not be able to enjoy the pc I built that much T_T. CanIIA 1 Link to post Share on other sites More sharing options...
Llucsini 2 Posted November 21, 2022 Report Share Posted November 21, 2022 Finally better rendering! That's the only thing that I think this program rlly needed. Link to post Share on other sites More sharing options...
What he did is unknown. 4 Posted November 21, 2022 Report Share Posted November 21, 2022 On 11/21/2022 at 9:49 PM, Llucsini said: Finally better rendering! That's the only thing that I think this program rlly needed. has it been fixed? because it renders a 10 second animation in 18 minutes. I don't think it is due to my system, it renders very fast in the old version. Parciwal 1 Link to post Share on other sites More sharing options...
LittleBlueGamer 0 Posted November 21, 2022 Report Share Posted November 21, 2022 (edited) Wheres the button for the auto run/walk cycle? Nevermind. Edited November 21, 2022 by LittleBlueGamer Found it Link to post Share on other sites More sharing options...
gglkha Б8 0 Posted November 21, 2022 Report Share Posted November 21, 2022 Of the minuses: On Linux Mint there is some kind of arrow in the program and there is also this black arrow when rendering!; So the removal of functions!; Very high power consumption! (Although my computer supports this program, rendering drops very quickly with each update, especially since I can only select "hd 720p cinematic (1680 × 720)" and "hd 720p (1280 × 720)" as well as "Custom" and further and further my monitor goes out and throws me on the lock screen, and the animation breaks)! From myself: I would return the Rotation Loop Tuning; The function of transition between interfaces was also added, for example, "old" and "new"; I would return the settings Interface Settings in terms of color, namely the import and export of the file!; (In short, I would return the functions that you removed as they are very everyday these days!); And make another translation in Russian! And thanks for the update! Dear David, I hope you understand me and add or correct what I have said! Link to post Share on other sites More sharing options...
moniker 67 Posted November 21, 2022 Report Share Posted November 21, 2022 Here's my observations on this release: Link to post Share on other sites More sharing options...
10neGamer1 4 Posted November 22, 2022 Report Share Posted November 22, 2022 I already made a sweet texture for a diamond block! Link to post Share on other sites More sharing options...
ValiantShishu 5 Posted November 22, 2022 Report Share Posted November 22, 2022 (edited) In pre5, when non-English is used, it does not display The font has not been completely replaced, it’s all right now, but can you add a custom font setting, just like before Edited November 22, 2022 by ValiantShishu Link to post Share on other sites More sharing options...
Creepycaleb1 0 Posted November 22, 2022 Report Share Posted November 22, 2022 On 11/21/2022 at 12:04 AM, CamTheCoolKidYT said: No? I'm saying the new UI is harder to use, it was better before. I've used Mine-Imator for years and this is the first time they're done an update I haven't liked. They've also removed a lot of the features I used ALL THE TIME and I don't like that too much. fair still i think they should a rotation setting like this https://gyazo.com/2f743bf6023c4489c6f3e86faa09d366 for sfm users who wanna start mine imator Link to post Share on other sites More sharing options...
Llucsini 2 Posted November 22, 2022 Report Share Posted November 22, 2022 where do I find glow settings Wallace 1 Link to post Share on other sites More sharing options...
ambre 0 Posted November 23, 2022 Report Share Posted November 23, 2022 On 11/19/2022 at 10:02 AM, Kivala said: When I try to pen it, it says "The minecraft assets could not be loaded. Try re-installing mine-imator." I've tried re-instilling it many times, yet it still says the same message. What should I do to fix this? I had the same problem, but it ended up being my PC not having enough space so that might be the issue with your side too. Link to post Share on other sites More sharing options...
Wallace 3 Posted November 24, 2022 Report Share Posted November 24, 2022 (edited) The pre-release 5 still has some problems. Only what is visible appears in the reflection (I can't see the back of Steve in a mirror behind him), is this normal for GPUs without ray traicing support? Ryzen with Vega 8 inverse kinematics is also weird. the legs turn backwards abruptly and it is almost impossible to rotate them without using the third axis (which is not practical) And I also didn't like the interface, it hides features that I used all the time, like the delete objects button. it took me a while to find the graphics settings but I think it was a nice change Edited November 24, 2022 by Wallace corrections Link to post Share on other sites More sharing options...
hesam5486 crafter studios 0 Posted November 24, 2022 Report Share Posted November 24, 2022 Mine imator crashes when i want to export images And exporting the movie takes alot of time Link to post Share on other sites More sharing options...
Shane 2.8k Posted November 24, 2022 Report Share Posted November 24, 2022 On 11/19/2022 at 3:04 PM, cuteskyler said: Great job, guys, I'm sure CD Projekt Red would be proud! the armchair developers here yikes On 11/18/2022 at 11:00 PM, Nimi said: Hello everyone! The second phase for Mine-imator 2.0's pre-releases is now available for testing, this phase includes overhauls to the interface, rendering, and animation, and plenty of quality-of-life additions. The features included here have been in development for over 2 ½ years, so expect bugs! As always, please report them in the Issues and Bugs subforum with as much information as possible included in your topic and project files if possible. Note: Back up your projects before installing, or install in a separate location! Get for Windows Get for Windows (.zip) Get for Mac Get for Ubuntu/Debian Get for Linux (.tar) Get for Windows 32-bit Get for Windows 32-bit (.zip) 2.0 Pre-release 5 (2022-11-18), changes: Interface Updated interface to use the Inventory, an interface design by Voxy. Updated Mine-imator logo and program icon. Timeline changes Added icons to timelines. Added icons to preview the contents of folders. “Loop” options have been combined into a single button, clicking will cycle the modes. Changed timeline zooming to require the 'Control' button to be held. (Shift for horizontal scrolling, no button for vertical scrolling.) Selected frames/time is displayed next to the time. Startup changes Added splashes when loading assets. Added project pinning. Projects can now be sorted by name and date last opened. Changed project thumbnail size. Added new program modes: Simple: Recommended for beginners, complex settings are hidden. Advanced: For users familiar with the software, access to all settings. (Requires upgrade.) Viewport changes Added "Flat", "Shaded", and "Render" quality modes. Grid overlay settings are per-project. Added "Render pass" setting to preview data in "Rendered" mode. Added math support to textboxes. Added filter settings to sortable lists. (ex. Library has settings to filter each instance type.) Added support for manual input in sun/moon time and rotation wheels. Added “About Mine-imator” popup with credits and links. Added themes (Light, Dark, and Darker) and customizable accent colors. Added preview images in the workbench. Reorganized the Workbench. (ex. Lights and Shapes are in one menu.) Replaced the toolbar with “File”, “Edit”, “Render”, “View”, and “Help” dropdowns. Audio can now be previewed at different points in the resources tab. Holding “Shift” now allows precision when dragging components. Shortened panel tabs now show a tooltip of the full name when hovered. XYZ scaling is proportional. Rendering Added alpha modes to change transparency is rendered: Blended: Transparency behaves as it has previously. Has clipping issues but can be tweaked with “Render depth”. Hashed: Noisy, but fixes most rendering issues with transparency. Added PBR support: Introduced metallic and roughness properties. Supports material and normal maps, using the SEUS PBR format. (Red = Glossiness, Green = Metallic, Blue = Emissive) Added “Subsurface scattering”. (Replaces “Bleed light” settings.) Added “Indirect lighting” render settings. Added “Reflections” render settings, and specular highlights from lights. Added “Gamma correction” render setting. Added “Transparent shadows” render setting. Added "Size" setting for light sources, determines shadow softness. Rendering now uses multiple samples from the scene to produce better results for some effects. Improved Anti-aliasing. Improved sun shadows, now directional and visible from anywhere in the scene. Improved ambient lighting. Improved blurring effects. (Glow, bloom, etc.) Improved anamorphic bloom streaks. Timeline features Added new playback buttons: Skip between keyframes in select objects. Move forward/back by 1 frame. Play from the start of the selected region. Added timeline markers. Added "Color tagging" to help highlight and filter timelines based on selected color. Added "Ghost" toggle for timelines to hide them from the list. Added custom settings for timing markers. Added scrollbar for timeline name list. Keyframes can be selected by clicking them once. Paths Added "Path" and "Path point" timelines, paths are constructed by parenting points to "Path" timelines. Added "Follow path" setting in the constraints tab. Particles can use paths as a spawn region/bounding box. If a path is a particle attractor, two settings are available: Directional force: Adds force along the direction of the path. Vortex force: Adds a spinning force around the path. (Like a tornado.) Controls Added interface setting to split controls into specific tools: Select tool (No gizmos.) Move tool (Position arrows and planes.) Rotation tool (Rotation wheels.) Scale tool (Scale handles and XYZ editing.) Bend tool (Bend wheels.) Transform tool (Move, rotation and scale tools combined.) Added support for common textbox shortcuts: Home/End key support to jump between the start/end of lines. Word skipping. (Ctrl + Left/Right) Added "Save as" shortcut. Added camera panning. (Shift + Drag left mouse button) Added "View instance" shortcut to jump to a selected object. Holding "Control" while group-selecting keyframes will now deselect them. Holding “Shift” now allows better precision when moving objects. Environment Added new color settings for leaf blocks for 'custom' biome setting. Added directional wind settings. Added "Twilight" toggle for environment changes during sunset/setrise. Updated default clouds settings to better resemble Minecraft clouds. Default clouds texture is no longer cropped to 32x32 pixels. Biomes are combined in one list and can now be animated. Particles Added rotation support for particle timelines, now rotates the “Launch angle” of particles. Added new particles; “Electric spark”, “Potion effect”, and “Teleport”. Updated default particles. Default particles now use the language file. Improved bouncing when hitting their bounding box. Minecraft support / Assets Added structure block file support. (.nbt) Integrity can be changed to randomly filter out blocks. If available, palettes can be chosen. Added support for custom player heads in scenery. Added support for shields in the new “Pattern editor”. Added "Trees4.schematic". Updated Minecraft assets to 1.19. Inverse kinematics Added “Inverse kinematics” settings to limbs: Target: a setting for choosing another object in the animation to rotate/bend towards. Angle target: another object in the scene to use for rotating towards. Angle offset: A rotation value to offset the twisting from the angle target. Blend: How much IK should rotate/bend the limb. Limbs that meet this criteria will support inverse kinematics: The body part must have bending. Can only bend on the X axis. Defines the "End offset" setting. (Ex. Distance from elbow to hand, knee to foot, etc.) Animation Block texture animations, wind, clouds, and particles are synced with the animation. Particles will be cleared if the marker goes backwards. Added "Bézier" transition. Added “Wind influence” slider for objects. Organized the transitions list. Camera Added “Zoom amount” setting for the distort effect. Added “Rotational” mode for camera shake. Cameras can be closer to objects without clipping through them. Changes Renamed settings: “SSAO” -> “Ambient occlusion” “AA” -> “Anti-aliasing” “Alpha” -> “Opacity” “Brightness” -> “Emissive” “Graphics” (Timeline panel) -> “Appearance” “Background” -> “Environment” "Show seconds" -> “Show intervals” Added mesh caching to speed up bending limbs. To prevent excessive memory use, bend angles are snapped by 0.05° internally and only update every quarter frame. “Render” and “Graphics” settings are combined and are per-project. Renamed "schematic" resources to "scenery" in the interface. Updated cloud name settings. Optimized noise texture generation. Loading popup will now show overall progress when loading multiple assets. (Ex. When loading a project.) Resetting camera position/rotation now always defaults to 0. Updated text when canceling movie exporting to "Are you sure you want to stop rendering?". Sunrise and sunset no longer affects fog size. Timelines no longer use a random color for keyframes. Moved Moved playback time and buttons into a new timeline header. Moved the "Select all keyframes" button into a right-click menu. Moved “Blades” and “Blade Angle” settings into a new “Aperture settings” group. Moved “Grid snapping” to the viewport. Moved “View Grid Size” to the viewport. "Add folder", "Duplicate/Delete/Export objects", "Walk cycle", "Run cycle", & "Copy/Cut/Paste/Delete/Export keyframes" buttons are in a right-click menu. Position, rotation, scale, and bend tabs are combined in a new "Transform" tab. Color and texture tabs are combined in a new "Material" tab. The workbench button has been moved into the viewport. Removed Warnings when attempting to create a project: Empty project names will use a default name. Duplicate project names will be given a numerical suffix. Rotation loops setting. Custom interface color settings. Custom interface font setting. "Shadow blur size" and "Shadow quality" settings. "Follow camera" and "Sunlight range" environment settings. “Gigantic (8192x8192)” option for Point light buffer size. FPS interface setting. (Custom FPS can still be set in the settings file.) Custom watermark settings. "Desaturate night" environment setting. "Noisy grass/water" graphics setting “Block glowing” / “Block glow threshold” graphics settings. "Custom object fog color" environment setting. "Foliage tint" appearance setting. "Bleed light" / "Foliage light bleeding”. “Advanced Color Effects” button. Bugfixes Fixed texture filtering artifacts. Fixed frame outlines leaving particle sheet preview. Fixed "redo" creating particle creator new particle type in particle creator. Fixed "undoing" creating particle creator not working. "Redo" creating a new particle creator. Fixed crash when "redoing" duplicating particle type. (If "redoing" from before particle creator was created.) Fixed "redoing" deleting particle type not working. "Undo" crashes after redoing. (If "Redoing" from before particle creator was created.) Fixed crash when deleting huge hierarchies. Fixed sunlight in low-quality rendering. Fixed timeline selecting being offset depending on scrollbar. Fixed crash if an asset's file extension wasn't fully lowercase. Fixed timelines and keyframes disappearing on edges of the timeline. Fixed slow viewport navigation during lag. Known issues Particles spawned from the “Spawn particles” shortcut won’t show until the marker moves forward. Preset particle loading issues. End time value for sound effects not working. Crash when selecting items with the "Surface properties" tab open with material maps enabled. Installation: Windows: Run the installer executable or extract the .zip archive before running. Mac: Open the disk file (.dmg) and drag the Mine-imator icon to your Applications. Ubuntu/Debian: Either double click the .deb file to run the Software Installer or run the following command in the folder: sudo apt install ./Mine-imator\ 2.0\ Pre-release\ 2.deb Mine-imator can then be found in your Applications menu. Fedora/Arch Linux/Other distributions: Download the tar.gz archive and extract all the files, then run the Mine-imator executable. We hope you enjoy the 2.0 update, also please consider donating to help the project if you can! Donate to Mine-imator development ($5+ one-time or recurring) You guys are insane, I can't believe after a decade of using mine-imator that i'm actually gonna use IK . I can't even begin to comprehend the amount of trouble you guys went through just to please some internet people. Parciwal and Wallace 1 1 Link to post Share on other sites More sharing options...
foxp 552 0 Posted November 24, 2022 Report Share Posted November 24, 2022 ohmygoooood!!!! Finally? Tooo slow rendering_missing some options_and where is graphic options Always doing hard work On 11/19/2022 at 3:53 AM, Zowzow said: same "re install" go to install folder and delete anything in installed folder Link to post Share on other sites More sharing options...
ackr1dok 1 Posted November 25, 2022 Report Share Posted November 25, 2022 (edited) I don’t understand why many are outraged by the interface, because it has become much more beautiful visually and advanced. Guys, use hotkeys, it saves your time. Definitely the biggest update since version 1.0.0, thanks to the developers for their hard work! Everything is great! However, the question is, can someone please tell me how to use the paths? Edited November 25, 2022 by ackr1dok Jnick 1 Link to post Share on other sites More sharing options...
foxp 552 0 Posted November 25, 2022 Report Share Posted November 25, 2022 (edited) uhh... i just render some item with metallic and see some unused sun in background how??? you forgot to delete the sun!!! 0_____0 or replace them with custom texture whit for new updates(bug fix) Edited November 25, 2022 by foxp 552 Link to post Share on other sites More sharing options...
Susiehopkins 0 Posted November 25, 2022 Report Share Posted November 25, 2022 Finally better rendering! That's the only thing that I think this program rlly needed. Link to post Share on other sites More sharing options...
DalB 0 Posted November 25, 2022 Report Share Posted November 25, 2022 Bro... I takes now 49 hours on my PC to render a 30 seconds Black-Screen on high quality(without any addidional Things or Render Settings) Link to post Share on other sites More sharing options...
Korbs 104 Posted November 25, 2022 Report Share Posted November 25, 2022 It's working great on Linux! Thanks guys! david 1 Link to post Share on other sites More sharing options...
Recommended Posts