Jump to content

Parciwal

Members
  • Posts

    5
  • Joined

  • Last visited

  • Posts

    5
  • Joined

  • Last visited

About Parciwal

  • Rank
    Newbie
    Newbie

Profile Information

  • Minecraft username
    Parciwal
  1. To those who complain about the many features which have been removed: at least some of them, are hidden because you are in "simple mode". after you have opend a project, look to the top left and see if you are in simple mode, if there is no Indicator, you aren't. It's not very easy to see, since it is light gray on white, so the devs should make it a bit more obvious in my opinion.
  2. I really like the new paths, they make using the Camera so much better. Although I would like an option by the point, where you can say that the path must go through this point, no matter if it wants to bend or not. I had to install it twice, which was annoying but not to bad and rendering a 1 second Video took over 10 Minutes. I hope you can Optimize it in the next pre-release or even the full Version. I like the new design and the new features, although I miss the default walking and running animations. Keep up the good work, I can't wait for the polished final release! (but please don't rush it and finish it properly) I also had to figure that out, make a keyframe of the thing you want to move, go to Constraints then you can select the path they should follow, reset the postion to zero, then use the offset to move them along the path.
  3. Parciwal

    Rig isn't work....

    Question, how do you even import that? In this Post , it is mentioned that you can't import a .miobject file. Can you explain how to import it?
  4. I have downloaded a map from hypixel (1.8) and when i try to import it, this error message shows up: ___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object app: Data structure with index does not exist. ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_render_world_sky (line 7) called from - gml_Script_render_low (line 25) called from - gml_Script_view_update_surface (line 27) called from - gml_Script_view_update (line 9) called from - gml_Script_view_draw (line 297) called from - gml_Script_view_area_draw (line 9) called from - gml_Script_panel_area_draw (line 51) called from - gml_Script_window_draw (line 20) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 0) After that, it crashes. the log afterwards says: ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 22:12:59 mineimator_version: 1.2.7 22:12:59 gm_runtime: 2.1.5.246 22:12:59 YYC: yes 22:12:59 working_directory: C:\Users\Timo\Mine-imator\ 22:12:59 file_directory: C:\Users\Timo\AppData\Roaming\Mine_imator\ 22:12:59 OS: Windows 22:12:59 os_version: 655360 22:12:59 os_is_network_connected: yes 22:12:59 os_get_language: de 22:12:59 os_get_region: DE 22:12:59 USERDOMAIN: DESKTOP-GTFK7A1 22:13:00 USERNAME: Timo 22:13:00 USERPROFILE: C:\Users\Timo 22:13:00 APPDATA: C:\Users\Timo\AppData\Roaming 22:13:00 NUMBER_OF_PROCESSORS: 4 22:13:00 PROCESSOR_ARCHITECTURE: x86 22:13:00 PROCESSOR_IDENTFIER: 22:13:00 PROCESSOR_LEVEL: 6 22:13:00 PROCESSOR_REVISION: 3c03 22:13:00 video_adapter_subsysid: 300357428 22:13:00 udid: f546e88e-2904-415a-9ddb-1b49f625dd01 22:13:00 video_adapter_vendorid: 32902 22:13:00 video_d3d11_context: 03B36AD0 22:13:00 video_d3d11_device: 01CB85EC 22:13:00 video_adapter_deviceid: 1042 22:13:00 video_adapter_sharedsystemmemory: 2147483648 22:13:00 video_adapter_revision: 6 22:13:00 video_adapter_description: Intel(R) HD Graphics 4600 22:13:00 video_adapter_dedicatedsystemmemory: 0 22:13:00 video_adapter_dedicatedvideomemory: 117964800 22:13:00 Old log found 22:13:00 External library init 22:13:00 External library: Data\file.dll 22:13:00 External library: Data\movie.dll 22:13:00 External library: movie init 22:13:00 External library: Data\window.dll 22:13:00 External library: Data\math.dll 22:13:02 working_directory: C:\Users\Timo\Mine-imator\ 22:13:02 Trying to save files 22:13:02 surface_save OK 22:13:02 texture_create OK 22:13:02 file_delete_lib OK 22:13:02 Create vertex format 22:13:02 Shader init 22:13:02 shaders_are_supported: yes 22:13:02 shader_distort compiled: yes 22:13:02 shader_ca compiled: yes 22:13:02 shader_high_light_desaturate compiled: yes 22:13:02 shader_noise compiled: yes 22:13:02 shader_vignette compiled: yes 22:13:02 shader_color_correction compiled: yes 22:13:02 shader_blur compiled: yes 22:13:02 shader_add compiled: yes 22:13:02 shader_high_bloom_threshold compiled: yes 22:13:02 shader_color_glow compiled: yes 22:13:02 shader_high_ssao_depth_normal compiled: yes 22:13:02 shader_high_ssao_blur compiled: yes 22:13:02 shader_high_ssao compiled: yes 22:13:02 shader_high_light_sun compiled: yes 22:13:02 shader_high_light_spot compiled: yes 22:13:02 shader_high_light_point_shadowless compiled: yes 22:13:02 shader_high_light_point compiled: yes 22:13:02 shader_high_light_night compiled: yes 22:13:02 shader_high_light_apply compiled: yes 22:13:02 shader_high_fog_apply compiled: yes 22:13:02 shader_high_fog compiled: yes 22:13:02 shader_high_dof_coc_blur compiled: yes 22:13:02 shader_high_dof_coc compiled: yes 22:13:02 shader_high_dof compiled: yes 22:13:02 shader_high_aa compiled: yes 22:13:02 shader_replace compiled: yes 22:13:02 shader_draw_texture compiled: yes 22:13:02 shader_depth_point compiled: yes 22:13:02 shader_depth compiled: yes 22:13:02 shader_color_fog_lights compiled: yes 22:13:02 shader_color_fog compiled: yes 22:13:02 shader_color_camera compiled: yes 22:13:02 shader_border compiled: yes 22:13:02 shader_blend compiled: yes 22:13:02 shader_alpha_test compiled: yes 22:13:02 shader_alpha_fix compiled: yes 22:13:02 Loading legacy file 22:13:02 Make transitions 22:13:02 Transitions OK 22:13:02 Loading language file: C:\Users\Timo\Mine-imator\Data\Languages\english.milanguage 22:13:02 Windows startup 22:13:02 Found key_file: C:\Users\Timo\Mine-imator\Data\key.midata 22:13:03 Loading settings: C:\Users\Timo\Mine-imator\Data\settings.midata 22:13:03 load_format: 28 22:13:03 Render init 22:13:03 Loading Minecraft assets version: 1.16.2 22:13:03 Archive already unzipped, re-using: C:\Users\Timo\AppData\Roaming\Mine_imator\Minecraft_unzip\1.16.2\assets\minecraft\ 22:13:03 Model textures: load 22:13:03 Model textures: done 22:13:03 Block textures: load static 22:13:04 Block textures: load animated 22:13:04 Block textures, blocksize: 16 22:13:04 Block textures: static block surface 22:13:04 Block textures: static block preview 22:13:04 Block textures: animated block surfaces 22:13:04 Block textures: animated frames 22:13:04 Block textures: animated block preview 22:13:04 Block textures: find static block depths 22:13:04 Block textures: find animated block depths 22:13:04 Block textures: done 22:13:04 Item textures: load 22:13:04 Item textures: surface 22:13:04 Item textures: done 22:13:04 Particle textures: load 22:13:04 Particle textures: legacy sheets 22:13:04 Particle textures: done 22:14:23 Saving block previews: C:\Users\Timo\Mine-imator\Data\blockpreview.midata 22:14:24 Loaded assets successfully 22:14:25 Ground vbuffer init 22:14:25 Resetting project 22:14:25 Destroying instances 22:14:25 Project resetted 22:14:25 Show popup: startup 22:14:27 Using the latest assets 22:14:31 Opening project: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\Hide and seek intro.miproject 22:14:31 load_format: 32 22:14:31 Resetting project 22:14:31 Destroying instances 22:14:31 Project resetted 22:14:31 save_folder: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro 22:14:31 load_folder: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro 22:14:31 Project loaded 22:14:32 Saving settings: C:\Users\Timo\Mine-imator\Data\settings.midata 22:15:01 Show popup: newproject 22:15:05 execute: C:\Users\Timo\Mine-imator\Data\import.exe, C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic, 1 22:15:32 Add resource: fromworld 22:15:32 filename: world.schematic 22:15:32 Action Load resource: action_bench_scenery, C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic 22:15:32 Loading .schematic: C:\Users\Timo\Mine-imator\Projects\Hide and seek intro\world.schematic 22:15:32 Size: { { 101,83,44 }, } I think it has to do with the blocks, but i removed all heads and barriers. world as i tried to import it and Video: https://we.tl/t-Be7GGTUsOd The rest of the projekt is completly empty.
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...