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Dev update #18: 1.3.0 - Lighting


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2 minutes ago, Арес said:

When?

Previously 1.3.0 was planned for late summer to be released along side Minecraft's Caves & Cliffs update, however with the bigger and more technical side of the update being delayed, 1.3.0 will be delayed as well, I don't know the new ETA for the update as of right now.

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12 hours ago, Nimi said:

Previously 1.3.0 was planned for late summer to be released along side Minecraft's Caves & Cliffs update, however with the bigger and more technical side of the update being delayed, 1.3.0 will be delayed as well, I don't know the new ETA for the update as of right now.

Hey! You and your team have done a lot into this already.
Take your time. I'm in absolutely no rush.

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I'm just feelin some Bug in the MI Software. Especially when Animating. When I moved the timeline heads into a keyframe Diamond shapes, Then change some settings in it, then hen I play the Animations. The Keyframe still the same like nothing happen. To fix this I must double click on the keyframe, then play around with it till it looks fine while playing Animations.

Edited by LacaMenDRY
Typos.
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On 5/18/2021 at 11:27 AM, Nimi said:

Previously 1.3.0 was planned for late summer to be released along side Minecraft's Caves & Cliffs update, however with the bigger and more technical side of the update being delayed, 1.3.0 will be delayed as well, I don't know the new ETA for the update as of right now.

oh, thanks

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9 hours ago, Aric Horn said:

Hey Nimi since 1.3.0 is delayed will there be a mine-imator 1.2.8 for those 1.17 assets and I understand there won't be a 1.2.8 so I'm stuck with these terrible bugs, will this be a good idea?

Yes, though not all bugfixes in 1.3.0 will be backported for 1.2.8. *Mainly* things related to supporting 1.17.

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This is great and all, but when are we getting that performance update.. cause atm with relatively medium sized rigs, its dogshite. Even with objects hidden the lag is still there. Hiding the stuff is meant to improve FPS no?

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16 minutes ago, TheVale said:

This is great and all, but when are we getting that performance update.. cause atm with relatively medium sized rigs, its dogshite. Even with objects hidden the lag is still there. Hiding the stuff is meant to improve FPS no?

But it some cases, I've been hidin a lots of un working objecta, and MI atill running just fine. the perfomance is Increased.

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7 minutes ago, LacaMenDRY said:

But it some cases, I've been hidin a lots of un working objecta, and MI atill running just fine. the perfomance is Increased.

But it hasn't. And before someone says to upgrade my hardware, my hardware is fine. I have task manager running and I monitor everything going on whilst the program is running. It isn't even utilising my GPU at all, even when I tell it to. My CPU rarely goes over 60% usage, and my ram is fine. 

There is some serious bottlenecking problems with the program which need sorting out before another major FEATURE update is released. Performance should be priority right now.

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4 hours ago, TheVale said:

But it hasn't. And before someone says to upgrade my hardware, my hardware is fine. I have task manager running and I monitor everything going on whilst the program is running. It isn't even utilising my GPU at all, even when I tell it to. My CPU rarely goes over 60% usage, and my ram is fine. 

There is some serious bottlenecking problems with the program which need sorting out before another major FEATURE update is released. Performance should be priority right now.

Yes. I Agree with you. 

 

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16 hours ago, Aric Horn said:

Hey I have an Idea on what Nimi can do if any of your GPU have problems
Redesign System Requirements (Like edit the font and make add some text for what GPU you need to run Mine-imator) I use GeForce GT 1030 and Mine-imator is running good
this should help a lot of people to see if mine-imator can run on people's pcs

I have a GTX 960 2GB, prior to this I had a GTX 750 1GB. Mineimator runs fine on both. Its only with more detailed scenes where is the program (not the card) starts to vomit

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1 hour ago, TheVale said:

I have a GTX 960 2GB, prior to this I had a GTX 750 1GB. Mineimator runs fine on both. Its only with more detailed scenes where is the program (not the card) starts to vomit

That is a fact.

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On 6/21/2021 at 11:33 PM, TheVale said:

I have a GTX 960 2GB, prior to this I had a GTX 750 1GB. Mineimator runs fine on both. Its only with more detailed scenes where is the program (not the card) starts to vomit

Even with a 3090 RTX the program would cause a FPS drop. See:

https://www.mineimatorforums.com/index.php?/topic/84884-what-exactly-makes-framerate-so-bad/&do=findComment&comment=849898

Edited by moniker
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2 hours ago, moniker said:

It's mostly the software the program was made in and the way it was programmed (if I am correct).

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