Spontaneous Explosions 1.2k Posted November 17, 2016 Report Share Posted November 17, 2016 On 11/15/2016 at 10:48 PM, Nimi said: When David made Mine-imator, he set the models up in a way that makes it impossible. And no, I'm not remaking the models. But model making is fun! I'm am making a resource pack for a map i'm making. Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 17, 2016 Author Report Share Posted November 17, 2016 14 minutes ago, Spontaneous Explosions said: But model making is fun! I'm am making a resource pack for a map i'm making. It's not easy when we're talking about how MI's models work... Blocktor 1 Link to post Share on other sites More sharing options...
Spontaneous Explosions 1.2k Posted November 17, 2016 Report Share Posted November 17, 2016 10 minutes ago, Nimi said: It's not easy when we're talking about how MI's models work... I figured that. I use a .json model maker,but i guess you would have to code it. But, i don't actually need it that much. The reason i wanted it was so i could make the villagers walk, but yesterday i figured out how to do ElementAnimations early villager walk. The legs don't extend out of the robe, and it still looks pretty good. Link to post Share on other sites More sharing options...
Blocktor 213 Posted November 17, 2016 Report Share Posted November 17, 2016 ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_read_byte (line 3) called from - gml_Script_buffer_read_string_int (line 5) called from - gml_Script_settings_open (line 195) called from - gml_Script_settings_init (line 128) called from - gml_Script_app_startup (line 57) called from - gml_Script_app_event_create (line 4) called from - gml_Object_app_Create_0 (line 2) Â Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 17, 2016 Author Report Share Posted November 17, 2016 1 minute ago, Blocktor said: -snip- Update to 1.0.1. Link to post Share on other sites More sharing options...
Blocktor 213 Posted November 17, 2016 Report Share Posted November 17, 2016 3 minutes ago, Nimi said: Update to 1.0.1. What do I need to upgrade? Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 17, 2016 Author Report Share Posted November 17, 2016 28 minutes ago, Blocktor said: What do I need to upgrade? The mod. Re-download it and extract it and put the contents into the directory that has the mod. Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 when i open it, it shows me this: Spoiler ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 09:05:38 p.m. version: 1.0.6 ( 'Community Build') 09:05:38 p.m. gm_version: 1.4.1749 09:05:38 p.m. build date: 05/11/2016 09:08:37 p.m. 09:05:38 p.m. YYC: yes 09:05:38 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\ 09:05:38 p.m. file_directory: C:\Users\kunta\AppData\Roaming\Mine_imator__Community_Build_\ 09:05:38 p.m. OS: Windows 09:05:38 p.m. os_version: 393217 09:05:38 p.m. os_is_network_connected: yes 09:05:38 p.m. os_get_language: es 09:05:38 p.m. os_get_region: AR 09:05:38 p.m. USERDOMAIN: kunta-PC 09:05:38 p.m. USERNAME: kunta 09:05:38 p.m. USERPROFILE: C:\Users\kunta 09:05:38 p.m. APPDATA: C:\Users\kunta\AppData\Roaming 09:05:38 p.m. NUMBER_OF_PROCESSORS: 4 09:05:38 p.m. PROCESSOR_ARCHITECTURE: x86 09:05:38 p.m. PROCESSOR_IDENTFIER:Â 09:05:38 p.m. PROCESSOR_LEVEL: 6 09:05:38 p.m. PROCESSOR_REVISION: 2a07 09:05:38 p.m. video_adapter_0_name: NVIDIA GeForce 9500 GT (Microsoft Corporation - WDDM v1.1) 09:05:38 p.m. video_adapter_0_driver_version_high: 524303 09:05:38 p.m. video_adapter_0_device_name: \\.\DISPLAY1 09:05:38 p.m. video_adapter_0_driver_version_low: 729489 09:05:38 p.m. Old log found 09:05:38 p.m. Library init 09:05:38 p.m. Data\file.dll 09:05:38 p.m. Data\movie.dll 09:05:38 p.m. Movie init 09:05:38 p.m. Data\window.dll 09:05:38 p.m. Data\texture.dll 09:05:38 p.m. Texture init 09:05:39 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\ 09:05:39 p.m. Trying to save files 09:05:39 p.m. surface_save OK 09:05:39 p.m. texture_create OK 09:05:39 p.m. file_delete_lib OK 09:05:39 p.m. Shader init 09:05:39 p.m. shaders_are_supported: yes 09:05:39 p.m. shader_high_ssao_blur compiled: yes 09:05:39 p.m. shader_high_ssao compiled: yes 09:05:39 p.m. shader_high_ssao_depth_normal compiled: yes 09:05:39 p.m. shader_high_light_apply compiled: yes 09:05:39 p.m. shader_high_light_night compiled: yes 09:05:39 p.m. shader_high_light_point compiled: yes 09:05:39 p.m. shader_high_light_spot compiled: yes 09:05:39 p.m. shader_high_light_sun compiled: yes 09:05:39 p.m. shader_high_fog_apply compiled: yes 09:05:39 p.m. shader_high_fog compiled: yes 09:05:39 p.m. shader_high_dof compiled: yes 09:05:39 p.m. shader_high_aa compiled: yes 09:05:39 p.m. shader_replace compiled: yes 09:05:39 p.m. shader_draw_texture compiled: yes 09:05:39 p.m. shader_depth compiled: yes 09:05:39 p.m. shader_color_fog_lights compiled: yes 09:05:39 p.m. shader_color_fog compiled: yes 09:05:39 p.m. shader_blend_fog compiled: yes 09:05:39 p.m. shader_blend compiled: yes 09:05:39 p.m. shader_border compiled: yes 09:05:39 p.m. Create vertex format 09:05:39 p.m. Render init 09:05:39 p.m. Ground model init 09:05:39 p.m. Character models init 09:05:39 p.m. Windows init 09:05:39 p.m. Lists init 09:05:39 p.m. Load language file: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Languages\english.txt 09:05:40 p.m. Make transitions 09:05:40 p.m. Transitions OK 09:05:40 p.m. Globals init 09:05:40 p.m. Opening pack from folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Textures\ 09:05:40 p.m. mob_texture 09:05:40 p.m. block_texture 09:05:40 p.m. colormap_grass_texture 09:05:40 p.m. colormap_foliage_texture 09:05:40 p.m. item_texture 09:05:40 p.m. particles_texture 09:05:40 p.m. block_preview_texture 09:05:40 p.m. sun_texture 09:05:40 p.m. moonphases_texture 09:05:40 p.m. moon_texture 09:05:40 p.m. clouds_texture 09:05:40 p.m. Pack opened 09:05:40 p.m. Loading settings: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\settings.file 09:05:40 p.m. load_format: 4 Â and inmediately after it gives me this: Spoiler ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object app: Attempting to read from outside the buffer, returning 0 ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_buffer_read_byte (line 3) called from - gml_Script_buffer_read_string_int (line 5) called from - gml_Script_settings_open (line 195) called from - gml_Script_settings_init (line 128) called from - gml_Script_app_startup (line 57) called from - gml_Script_app_event_create (line 4) called from - gml_Object_app_Create_0 (line 2) Â i don't know what to do and i really, REALLY wanna use it Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 19, 2016 Author Report Share Posted November 19, 2016 5 minutes ago, BBruce7815 said: when i open it, it shows me this: and inmediately after it gives me this: i don't know what to do and i really, REALLY wanna use it Are you using 1.0.1? Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 1 minute ago, Nimi said: Are you using 1.0.1? the last download yeah, i'll try downloading again, but am pretty sure i have it updated Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 34 minutes ago, Nimi said: Are you using 1.0.1? i updated to 1.0.1 and created a new project to see if that worked screenshot: Spoiler but, shit happens, it didn't roked neither: Spoiler ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: draw_vertex argument 2 incorrect type (5) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_draw_box_rounded (line 44) called from - gml_Script_draw_alert (line 37) called from - gml_Script_toolbar_draw_alerts (line 11) called from - gml_Script_window_draw (line 12) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) Â Â Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 19, 2016 Author Report Share Posted November 19, 2016 4 minutes ago, BBruce7815 said: i updated to 1.0.1 and created a new project to see if that worked screenshot: but, shit happens, it didn't roked neither: Works on other computers... you're not having this problem with vanilla Mine-imator, right? Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 1 minute ago, Nimi said: Works on other computers... you're not having this problem with vanilla Mine-imator, right? nope, i have no problems with vanilla MI what so ever. may it be a problem with my OS? i have windows 7 enterprise, 64 bits Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 19, 2016 Author Report Share Posted November 19, 2016 (edited) 5 minutes ago, BBruce7815 said: nope, i have no problems with vanilla MI what so ever. may it be a problem with my OS? i have windows 7 enterprise, 64 bits Dunno, I have Windows 7 x32 and it works fine. Might be something's corrupting it when download it? Edited November 19, 2016 by Nimi Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 1 minute ago, Nimi said: Dunno, I have Windows 7 x32 and it works fine. Might be something it when download it? i don't think so, my internet is pretty fast for the area that i'm in, so a download issue, happening 4 times in a row sounds a bit weird Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 19, 2016 Author Report Share Posted November 19, 2016 1 minute ago, BBruce7815 said: i don't think so, my internet is pretty fast for the area that i'm in, so a download issue, happening 4 times in a row sounds a bit weird Well, I'm out of thoughts on what's causing the error then. Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 1 minute ago, Nimi said: Well, I'm out of thoughts on what's causing the error then. ok, i think i'll stick out with regular MI then ;.; Link to post Share on other sites More sharing options...
Twelvie 374 Posted November 19, 2016 Report Share Posted November 19, 2016 17 minutes ago, BBruce7815 said: but, shit happens, it didn't roked neither: Â Reveal hidden contents ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object app: draw_vertex argument 2 incorrect type (5) expecting a Number (YYGF) ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_draw_box_rounded (line 44) called from - gml_Script_draw_alert (line 37) called from - gml_Script_toolbar_draw_alerts (line 11) called from - gml_Script_window_draw (line 12) called from - gml_Script_app_event_draw (line 7) called from - gml_Object_app_Draw_0 (line 2) Â Â I got that all I did was use winrar right clicked extract here and stuff and it fixed it :b Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 don't ask me why, but everytime i reinstall it i have a different crash report at the start current crash report: Spoiler ___ Mine-imator log ___ In your bug report, include this full log, along with instructions how to recreate the bug. If the issue concerns a specific animation, upload its folder as a .zip. 10:09:00 p.m. version: 1.0.6 ( 'Community Build') 10:09:00 p.m. gm_version: 1.4.1749 10:09:00 p.m. build date: 05/11/2016 09:08:37 p.m. 10:09:00 p.m. YYC: yes 10:09:00 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\ 10:09:00 p.m. file_directory: C:\Users\kunta\AppData\Roaming\Mine_imator__Community_Build_\ 10:09:00 p.m. OS: Windows 10:09:00 p.m. os_version: 393217 10:09:00 p.m. os_is_network_connected: yes 10:09:00 p.m. os_get_language: es 10:09:00 p.m. os_get_region: AR 10:09:00 p.m. USERDOMAIN: kunta-PC 10:09:00 p.m. USERNAME: kunta 10:09:00 p.m. USERPROFILE: C:\Users\kunta 10:09:00 p.m. APPDATA: C:\Users\kunta\AppData\Roaming 10:09:00 p.m. NUMBER_OF_PROCESSORS: 4 10:09:00 p.m. PROCESSOR_ARCHITECTURE: x86 10:09:00 p.m. PROCESSOR_IDENTFIER:Â 10:09:00 p.m. PROCESSOR_LEVEL: 6 10:09:00 p.m. PROCESSOR_REVISION: 2a07 10:09:00 p.m. video_adapter_0_name: NVIDIA GeForce 9500 GT (Microsoft Corporation - WDDM v1.1) 10:09:00 p.m. video_adapter_0_driver_version_high: 524303 10:09:00 p.m. video_adapter_0_device_name: \\.\DISPLAY1 10:09:00 p.m. video_adapter_0_driver_version_low: 729489 10:09:00 p.m. Library init 10:09:00 p.m. Data\file.dll 10:09:00 p.m. Data\movie.dll 10:09:00 p.m. Movie init 10:09:00 p.m. Data\window.dll 10:09:00 p.m. Data\texture.dll 10:09:00 p.m. Texture init 10:09:00 p.m. working_directory: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\ 10:09:00 p.m. Trying to save files 10:09:00 p.m. surface_save OK 10:09:00 p.m. texture_create OK 10:09:00 p.m. file_delete_lib OK 10:09:00 p.m. Shader init 10:09:00 p.m. shaders_are_supported: yes 10:09:00 p.m. shader_high_ssao_blur compiled: yes 10:09:00 p.m. shader_high_ssao compiled: yes 10:09:00 p.m. shader_high_ssao_depth_normal compiled: yes 10:09:00 p.m. shader_high_light_apply compiled: yes 10:09:00 p.m. shader_high_light_night compiled: yes 10:09:00 p.m. shader_high_light_point compiled: yes 10:09:00 p.m. shader_high_light_spot compiled: yes 10:09:00 p.m. shader_high_light_sun compiled: yes 10:09:00 p.m. shader_high_fog_apply compiled: yes 10:09:00 p.m. shader_high_fog compiled: yes 10:09:00 p.m. shader_high_dof compiled: yes 10:09:00 p.m. shader_high_aa compiled: yes 10:09:00 p.m. shader_replace compiled: yes 10:09:00 p.m. shader_draw_texture compiled: yes 10:09:00 p.m. shader_depth compiled: yes 10:09:00 p.m. shader_color_fog_lights compiled: yes 10:09:00 p.m. shader_color_fog compiled: yes 10:09:00 p.m. shader_blend_fog compiled: yes 10:09:00 p.m. shader_blend compiled: yes 10:09:00 p.m. shader_border compiled: yes 10:09:00 p.m. Create vertex format 10:09:00 p.m. Render init 10:09:00 p.m. Ground model init 10:09:00 p.m. Character models init 10:09:00 p.m. Windows init 10:09:00 p.m. Lists init 10:09:00 p.m. Load language file: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Languages\english.txt 10:09:00 p.m. Make transitions 10:09:00 p.m. Transitions OK 10:09:00 p.m. Globals init 10:09:00 p.m. Opening pack from folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\Textures\ 10:09:00 p.m. mob_texture 10:09:00 p.m. block_texture 10:09:01 p.m. colormap_grass_texture 10:09:01 p.m. colormap_foliage_texture 10:09:01 p.m. item_texture 10:09:01 p.m. particles_texture 10:09:01 p.m. block_preview_texture 10:09:01 p.m. sun_texture 10:09:01 p.m. moonphases_texture 10:09:01 p.m. moon_texture 10:09:01 p.m. clouds_texture 10:09:01 p.m. Pack opened 10:09:01 p.m. Loading settings: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\settings.file 10:09:01 p.m. load_format: 20 10:09:01 p.m. Loading recent: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\recent.file 10:09:01 p.m. Loading closed alerts: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Data\alerts.file 10:09:01 p.m. Startup OK 10:09:01 p.m. Resetting project 10:09:01 p.m. Destroying instances 10:09:01 p.m. Project resetted 10:09:01 p.m. Show popup: startup 10:09:02 p.m. HTTP: [] 10:09:07 p.m. Creating project: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you 10:09:07 p.m. Resetting project 10:09:07 p.m. Destroying instances 10:09:07 p.m. Project resetted 10:09:07 p.m. Saving project: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you\**** you.mproj 10:09:07 p.m. load_folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you 10:09:07 p.m. save_folder: C:\Users\kunta\Pictures\Bruce\tools\Mine-imator\Projects\**** you 10:09:07 p.m. Project saved 10:09:07 p.m. Show alert: Project created!, Imported files will be copied into the project folder., 0 Â Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 19, 2016 Author Report Share Posted November 19, 2016 1 hour ago, BBruce7815 said: don't ask me why, but everytime i reinstall it i have a different crash report at the start You just might have to end up waiting for 1.0.2, which is coming out relatively soon. Link to post Share on other sites More sharing options...
BBruce7815 2k Posted November 19, 2016 Report Share Posted November 19, 2016 6 minutes ago, Nimi said: You just might have to end up waiting for 1.0.2, which is coming out relatively soon. thank you! can't wait ;W; Link to post Share on other sites More sharing options...
Lapis Productions 382 Posted November 19, 2016 Report Share Posted November 19, 2016 And this.... this is why i hate being offline so much. I want to hug you guys because you made this! Big thanks! Link to post Share on other sites More sharing options...
-StickyMations- 2.6k Posted November 19, 2016 Report Share Posted November 19, 2016 Now all I want is an option to hide unnecessary timelines.... BBruce7815 1 Link to post Share on other sites More sharing options...
Nimi 8.3k Posted November 19, 2016 Author Report Share Posted November 19, 2016 1 minute ago, -StickyMations- said: Now all I want is an option to hide unnecessary timelines.... Can't you collapse objects in the timeline to hide its children? Link to post Share on other sites More sharing options...
XxEmeraldSquidxX 412 Posted November 19, 2016 Report Share Posted November 19, 2016 wait i've been missing out for 15 days Link to post Share on other sites More sharing options...
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