crustyjpeg 2.7k Posted June 23, 2015 Report Share Posted June 23, 2015 (edited) So not C++? Interesting. Nice to see that alpha glitch rigs wont be destroyed, and some of the other features sound cool as well. I'm really looking forward to some of the new things the full version of 1.0.0 has to offer. But the big question I have: are you planning on working on a sound timeline any time soon? Does that mean the glitch is not going away? I hate the alpha glitch! It prevents me from making extra epic lensflares, etc. in MI. Can't there be a way around keeping the evil glitch? Edited June 23, 2015 by LuigiDerp5 Link to post Share on other sites More sharing options...
PabloSnow 239 Posted June 23, 2015 Report Share Posted June 23, 2015 Does that mean the glitch is not going away? I hate the alpha glitch! It prevents me from making extra epic lensflares, etc. in MI. Can't there be a way around keeping the evil glitch? No.....David said that in MI 1.0.0 you will control the alpha glitch Link to post Share on other sites More sharing options...
david 8.4k Posted June 23, 2015 Author Report Share Posted June 23, 2015 I hate the alpha glitch! It prevents me from making extra epic lensflares, etc. in MI. Can't there be a way around keeping the evil glitch? You can control the rendering order of objects, meaning you can still use alpha 1% objects to create holes, but also have semi-transparent objects appear correctly. V2lsbGJsM3BpYw==, KindZax, Mooshim and 4 others 7 Link to post Share on other sites More sharing options...
crustyjpeg 2.7k Posted June 23, 2015 Report Share Posted June 23, 2015 You can control the rendering order of objects, meaning you can still use alpha 1% objects to create holes, but also have semi-transparent objects appear correctly. Thanks! :DDDDDD Link to post Share on other sites More sharing options...
AmazingSpaceCat 154 Posted June 25, 2015 Report Share Posted June 25, 2015 G'day/night/morning folks. This topic will explain some of the plans I have for Mine-imator this summer (and beyond). I thought I'd clear things up since a lot has happened since the last topic in late March, and I have been thinking about what I should be doing with this program and the community. I am currently working the final features of 1.0.0 (the GM version), which will be published some time in the near future. You can expect exciting things such as: Fully working undo/redo Improved interface (friendlier and more modern) Alpha glitch fixed, kind of (you can control the rendering order of objects) 1.8 mobs & blocks support Some more neat stuff ... (see the dev blog) I am also planning on completely redesigning my website (including the download page). I have learnt a lot of new tricks in web development during the 4 years since Stuff By David was founded and most of the content on there is pretty outdated and needs a cleanup. To go along with the new design, I was thinking about somehow fetching the data from the forums and displaying it on the download page. This could be a list of active members or recent/hot content posted in the Narrative/Random/Music videos or Wallpapers subforums, to give you guys additional spotlight and a chance to demonstrate what Mine-imator is capable of when people are downloading it. What do ya think? But... but... what happens to C++ Mine-imator? Rewriting the entire program will require tremendous effort and time, so I have decided that if I will ever recreate this program, I will create a more generic environment to allow for any kind of animations, not just Minecraft. I have learnt a lot about computer graphics the last couple of months and I feel that I can apply my knowledge more diligently into a program that isn't limited by Minecraft's basic style. (Dav-imator confirmed) A project like this will however require more knowledge about animation on my part (I'm still kind of a noob to this, I mean, have you seen 5ever?), which is why I'll probably be taking some animating courses and having a look at some of the "real" animation programs out there before making this, for inspiration and to see how the pros do things. If I ever create such a program (it's hypothetical at this point), I will of course allow "plugins", such as support for Minecraft blocks, mobs and schematics. I will also stay true to my usual philosophies when creating software, to make content creating a fun process, almost like playing a game. Well, that's all on my mind. Keep an eye out for 1.0.0! PS. A few days ago I published my ray tracer, which some of you might have missed: is there going to be sound ? custom sound when triggered ? I would love sounds because I need to edit , and do a lot of things to make it sound right when the action is made Link to post Share on other sites More sharing options...
leihrod 615 Posted July 5, 2015 Report Share Posted July 5, 2015 You can control the rendering order of objects, meaning you can still use alpha 1% objects to create holes, but also have semi-transparent objects appear correctly.You can control the rendering order of objects, meaning you can still use alpha 1% objects to create holes, but also have semi-transparent objects appear correctly. You can control the rendering order of objects, meaning you can still use alpha 1% objects to create holes, but also have semi-transparent objects appear correctly. Lord daven. So whats the real goal for now finisg davimator or 1.0.0 :I Link to post Share on other sites More sharing options...
PabloSnow 239 Posted July 5, 2015 Report Share Posted July 5, 2015 David, is near the release? Link to post Share on other sites More sharing options...
JR_Productions 0 Posted July 5, 2015 Report Share Posted July 5, 2015 Will u add walking animation? And PLZ bring back the gui style from 0.7, where there was a screen with all the character pieces Link to post Share on other sites More sharing options...
david 8.4k Posted July 5, 2015 Author Report Share Posted July 5, 2015 Lord daven. So whats the real goal for now finisg davimator or 1.0.0 :I Working on the GM 1.0.0, it will be released this summer, hopefully. Mooshim, V2lsbGJsM3BpYw==, ChaseTheBoss69 and 4 others 7 Link to post Share on other sites More sharing options...
PabloSnow 239 Posted July 5, 2015 Report Share Posted July 5, 2015 Working on the GM 1.0.0, it will be released this summer, hopefully. hopefully? Link to post Share on other sites More sharing options...
tomdemoo123 18 Posted July 8, 2015 Report Share Posted July 8, 2015 Will volumetric lighting be a feature in the new 1.0? I could use that in many animations, and I'm sure others could as well. Link to post Share on other sites More sharing options...
KoolProductions 54 Posted July 9, 2015 Report Share Posted July 9, 2015 Dav-Imator????? Link to post Share on other sites More sharing options...
PabloSnow 239 Posted July 9, 2015 Report Share Posted July 9, 2015 (edited) Dav-Imator????? The dev blog is die..........DIE T_T Edited July 9, 2015 by PabloSnow Link to post Share on other sites More sharing options...
GTvsForza 33 Posted July 26, 2015 Report Share Posted July 26, 2015 Anything new to report David? Link to post Share on other sites More sharing options...
david 8.4k Posted July 26, 2015 Author Report Share Posted July 26, 2015 Anything new to report David?Working on some really exciting rendering features that will put the current 1.0.0 demos to shame J, Mr. Cat and Allemn 3 Link to post Share on other sites More sharing options...
Allemn 2.6k Posted July 26, 2015 Report Share Posted July 26, 2015 Working on some really exciting rendering features that will put the current 1.0.0 demos to shame Woot! Link to post Share on other sites More sharing options...
Notorious TheRageMC 1.9k Posted July 26, 2015 Report Share Posted July 26, 2015 (edited) Working on some really exciting rendering features that will put the current 1.0.0 demos to shame can't wait for the update for the 3D shapes. I don't want to have a lot of textured cylinders with this. Edited July 26, 2015 by Notorious TheRageMC Link to post Share on other sites More sharing options...
Littleman9Mew2 206 Posted July 26, 2015 Report Share Posted July 26, 2015 (edited) Working on some really exciting rendering features that will put the current 1.0.0 demos to shame *David posts animation**Forumers die from awe* Edited July 26, 2015 by Littleman9Mew2 Spelling Error Link to post Share on other sites More sharing options...
Marty McFly 1k Posted July 26, 2015 Report Share Posted July 26, 2015 We want sounds! We want sounds! Acorn_Erika 1 Link to post Share on other sites More sharing options...
Mimo FanGamer 85 Posted July 27, 2015 Report Share Posted July 27, 2015 Working on some really exciting rendering features that will put the current 1.0.0 demos to shame YEAH! Link to post Share on other sites More sharing options...
PabloSnow 239 Posted August 4, 2015 Report Share Posted August 4, 2015 David, you have an aprox. date of the release? Link to post Share on other sites More sharing options...
david 8.4k Posted August 5, 2015 Author Report Share Posted August 5, 2015 David, you have an aprox. date of the release? Every time I mention a date I miss it, so I'm just gonna keep my mouth shut.Let's just say that you will all be pleasantly surprised by some of the new features... Mr. Cat, moniker, PabloSnow and 3 others 6 Link to post Share on other sites More sharing options...
PabloSnow 239 Posted August 5, 2015 Report Share Posted August 5, 2015 Every time I mention a date I miss it, so I'm just gonna keep my mouth shut.Let's just say that you will all be pleasantly surprised by some of the new features...:D i don´t know if smile or cry Link to post Share on other sites More sharing options...
SkeetokTheOtter 155 Posted August 5, 2015 Report Share Posted August 5, 2015 Every time I mention a date I miss it, so I'm just gonna keep my mouth shut.Let's just say that you will all be pleasantly surprised by some of the new features...GG well played evil fiend PabloSnow 1 Link to post Share on other sites More sharing options...
Marty McFly 1k Posted August 6, 2015 Report Share Posted August 6, 2015 Could you provide a percentage of how much you've progressed on demo 6? ( idk if I spelled that right) Link to post Share on other sites More sharing options...
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