theEnderWither 0 Posted November 4, 2014 Report Share Posted November 4, 2014 can you make a version without directX Link to post Share on other sites More sharing options...
Notorious TheRageMC 1.9k Posted November 6, 2014 Report Share Posted November 6, 2014 can you make a version without directX Dude. DirectX is used for the Shadings. If you don't want to download DirectX, well better use 0.6.2 and 0.7 DEMO instead. Link to post Share on other sites More sharing options...
MobKiller Animations 1.3k Posted November 11, 2014 Report Share Posted November 11, 2014 Does Mine-imator produce any viruses of any kind on the user's pc? Link to post Share on other sites More sharing options...
Emunator 3.1k Posted November 11, 2014 Report Share Posted November 11, 2014 Does Mine-imator produce any viruses of any kind on the user's pc? No, if it did, the million(s) of users that have downloaded it would of surly said something by now. Link to post Share on other sites More sharing options...
Kamikamika 0 Posted November 13, 2014 Report Share Posted November 13, 2014 Hell yea! Link to post Share on other sites More sharing options...
RowanSkie 341 Posted November 14, 2014 Report Share Posted November 14, 2014 I'm gonna try a Wine-dependent Mac wineskin of Demo 5. NEWS: FAIL Link to post Share on other sites More sharing options...
Weapon G14NN1 112 Posted November 14, 2014 Report Share Posted November 14, 2014 Does not work for me, just says the thing with send error report Link to post Share on other sites More sharing options...
Dizbuddy 0 Posted November 15, 2014 Report Share Posted November 15, 2014 Help,when I open Mine-Imator 1.0.0, it keeps send me these codes:  ___________________________________________ ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: shader_highquality_dof  D:\Mine-imator 1.0.0 DEMO 5\memory(144,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (37 iterations), use the [unroll(n)] attribute to force an exact higher number  ############################################################################################ Link to post Share on other sites More sharing options...
TheGoku7729 1.1k Posted November 15, 2014 Report Share Posted November 15, 2014  Help,when I open Mine-Imator 1.0.0, it keeps send me these codes:  ___________________________________________ ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: shader_highquality_dof  D:\Mine-imator 1.0.0 DEMO 5\memory(144,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (37 iterations), use the [unroll(n)] attribute to force an exact higher number  ############################################################################################   use swift shader,your computer wont be able to use it,just like me Link to post Share on other sites More sharing options...
Dizbuddy 0 Posted November 15, 2014 Report Share Posted November 15, 2014  use swift shader,your computer wont be able to use it,just like me Thanks,but how do I use swift shader? Link to post Share on other sites More sharing options...
Lokio27 0 Posted November 17, 2014 Report Share Posted November 17, 2014 Trying to copy a Particle Creator in the library causes a crash. Link to post Share on other sites More sharing options...
myluki2000 431 Posted November 19, 2014 Report Share Posted November 19, 2014 Trying to copy a Particle Creator in the library causes a crash. Known bug Link to post Share on other sites More sharing options...
KrisFirebolt 969 Posted November 27, 2014 Report Share Posted November 27, 2014 I have a question, there is an import object button in Mineiamtor 1.0.0 Demo 5. But as i use it, it states that i can use .objects. So I naturally assumed that .obj is the same thing as .object but the Mineimator doesn't recognize the .obj files I have. Did I assume wrong? or is this a thing not yet added, if it would ever? Link to post Share on other sites More sharing options...
Emunator 3.1k Posted November 27, 2014 Report Share Posted November 27, 2014 I have a question, there is an import object button in Mineiamtor 1.0.0 Demo 5. But as i use it, it states that i can use .objects. So I naturally assumed that .obj is the same thing as .object but the Mineimator doesn't recognize the .obj files I have. Did I assume wrong? or is this a thing not yet added, if it would ever? Depends. If you mean '.object' as in the standard model format, then you assumed wrong. An object file is kinda like the new 'rig' format. If you did mean the rig format, then post in bug section as it should work. Link to post Share on other sites More sharing options...
myluki2000 431 Posted November 29, 2014 Report Share Posted November 29, 2014 I have a question, there is an import object button in Mineiamtor 1.0.0 Demo 5. But as i use it, it states that i can use .objects. So I naturally assumed that .obj is the same thing as .object but the Mineimator doesn't recognize the .obj files I have. Did I assume wrong? or is this a thing not yet added, if it would ever? .object =/= .obj Link to post Share on other sites More sharing options...
MrPizzaCat 456 Posted December 3, 2014 Report Share Posted December 3, 2014 I hope demo 6 will come out soon 800TH1!1! Link to post Share on other sites More sharing options...
DeluxedBunny 11 Posted December 12, 2014 Report Share Posted December 12, 2014 I hope demo 6 will come out soon 800TH1!1! it will come out in 2014 thats what he said im gonna check this topic at 31st december and if it didnt release I'm GONNA KILL SOMEBODY Link to post Share on other sites More sharing options...
Minecraft Crew 0 Posted December 13, 2014 Report Share Posted December 13, 2014 Hello, David. I am having some trouble with Mine-imator 1.0.0 Demo 5. One time, I was animating using the fad Francisco Pizzaro rig. It worked for me before. I then loaded a texture/resource pack onto a schematic of a house. Then, the game crashed and I cent get on anymore. When I try to get on, a message reads saying this: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Runtime Error!  Program: C:\Users\Beck\Desktop\Mine-imator 1.0.0 DEMO 5\Mine-imator.exe  This application has requested the runtime to terminate it in an unusual way. Please contact the application`s support team for more information. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please help, David. Link to post Share on other sites More sharing options...
MattyLeeG 5 Posted December 14, 2014 Report Share Posted December 14, 2014 I hope demo 6 will come out soon 800TH1!1! Sameeeee Hello, David. I am having some trouble with Mine-imator 1.0.0 Demo 5. One time, I was animating using the fad Francisco Pizzaro rig. It worked for me before. I then loaded a texture/resource pack onto a schematic of a house. Then, the game crashed and I cent get on anymore. When I try to get on, a message reads saying this: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Runtime Error! Program: C:\Users\Beck\Desktop\Mine-imator 1.0.0 DEMO 5\Mine-imator.exe This application has requested the runtime to terminate it in an unusual way. Please contact the application`s support team for more information. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Please help, David. I'm not David and might not be able to help but have you tried uninstalling? it will come out in 2014 thats what he said im gonna check this topic at 31st december and if it didnt release I'm GONNA KILL SOMEBODY It's getting late tho. It could be an early or late christmas present hahah Link to post Share on other sites More sharing options...
JG_G4mer311 0 Posted December 15, 2014 Report Share Posted December 15, 2014 I Can not use appeaars : FATAL ERROR in Fragment Shader compilationShaderName: shader_highquality_dofC:\Users\JG_G4mer311\Mine-imator\memory(144,6): error X3511: unable to unroll loop, loop does not appear to terminate in a timely manner (37 iterations), use the [unroll(n)] attribute to force an exact higher number Link to post Share on other sites More sharing options...
leihrod 615 Posted December 16, 2014 Report Share Posted December 16, 2014 When 1.0.0 demo 6 will realeased ??? i wanna see wuts new :I Link to post Share on other sites More sharing options...
lucascoolsouza 488 Posted December 16, 2014 Report Share Posted December 16, 2014 .... Link to post Share on other sites More sharing options...
MattyLeeG 5 Posted December 17, 2014 Report Share Posted December 17, 2014 .... Dammm, I hated it when that happened to me. Did you try again and worked? Also, is there any other more powerful PCs you can use? If not you could send to me, I'll export, then send back That goes for anyone btw just cos I'm that nice Link to post Share on other sites More sharing options...
RTB2033 151 Posted December 18, 2014 Report Share Posted December 18, 2014 when I tried to animate the speed was at high and its annoying plz help? Link to post Share on other sites More sharing options...
Emunator 3.1k Posted December 19, 2014 Report Share Posted December 19, 2014 when I tried to animate the speed was at high and its annoying plz help? Use basic math to find out how many frames/sec it takes with your tempo under the project tab of 1.0.0. Link to post Share on other sites More sharing options...
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